Compare commits

...

113 Commits

Author SHA1 Message Date
Yuki 79059c7918 update 11 months ago
Yuki 289595ed34 update 11 months ago
Yuki 930b0cdfc7 update 11 months ago
Yuki 548d5919d9 update 11 months ago
Yuki b07c527ad1 update 11 months ago
Yuki 1c97564397 update 11 months ago
Yuki 2b88112084 update 11 months ago
Yuki d8294f40d9 update 11 months ago
Yuki fb6a11b28e update 11 months ago
Yuki 4d1dbc4773 update 11 months ago
Yuki eb768a0c7a update 11 months ago
Yuki a6f9650979 update 11 months ago
Yuki f1df363def update 11 months ago
Yuki ff15954e02 update 11 months ago
Yuki c7d14c7ca0 update 11 months ago
Yuki f876581514 update 11 months ago
Yuki a6d1597994 update 11 months ago
Yuki ed87aaa2f7 update 11 months ago
Yuki 857105af0c update 11 months ago
Yuki 9c0da810fa update 11 months ago
Yuki 657ee42be3 update 11 months ago
Yuki ef78a52100 update 11 months ago
Yuki 05bf94d26b update 11 months ago
Yuki 3a74743304 update 11 months ago
Yuki a604048e14 update 11 months ago
Yuki dc2f3db683 update 11 months ago
Yuki 7554e07853 update 11 months ago
Yuki 46fcf99e99 update 11 months ago
Yuki 4119cb98b7 update 11 months ago
Yuki 139239438e update 11 months ago
Yuki 744336542a update 11 months ago
Yuki a8e813ca28 update 11 months ago
Yuki af4cd1197d update 11 months ago
Yuki 379c7a7a5f update 11 months ago
Yuki 611aac70c0 update 11 months ago
Yuki 911996fe63 update 11 months ago
Yuki e6492d853c update 11 months ago
Yuki ba2184080d update 11 months ago
Yuki 466b699e4c update 11 months ago
Yuki 5d94ab8139 update 11 months ago
Yuki 2452e6c9ce update 11 months ago
Yuki 155f08bbce update 11 months ago
Yuki 97483bc550 update 11 months ago
Yuki 844ba980e6 update 11 months ago
Yuki d9313a2ea4 update 11 months ago
Yuki 8841864595 update 11 months ago
Yuki f6b0ddbabf update 11 months ago
Yuki 54d51f5cc5 update 11 months ago
Yuki dfc5800070 update 11 months ago
Yuki 8fa93323ef update 11 months ago
Yuki 530f648cd7 update 11 months ago
Yuki 556c5d582e update 11 months ago
Yuki 18dc7872b5 update 11 months ago
Yuki 073625f34f update 11 months ago
Yuki 3ba160c8a5 update 11 months ago
Yuki 6be6427550 update 11 months ago
Yuki 3f395b43c1 update 11 months ago
Yuki 32c98bb27c Revert "update"
This reverts commit 5daae2730f.
11 months ago
Yuki 143c1fb6a7 Revert "update"
This reverts commit 3413fe0c33.
11 months ago
Yuki c535b7b851 Revert "update"
This reverts commit 2dcc55ddc9.
11 months ago
Yuki b287838aaa Revert "update"
This reverts commit 7c7d9619c8.
11 months ago
Yuki 52a9e794a3 Revert "update"
This reverts commit f1cdd19ec2.
11 months ago
Yuki ddfe822bc4 Revert "update"
This reverts commit 53556d3486.
11 months ago
Yuki 43a0bae10b Revert "update"
This reverts commit cd38a87a23.
11 months ago
Yuki d6fda6a580 Revert "update"
This reverts commit e49e0fee29.
11 months ago
Yuki 9e916e004f Revert "update"
This reverts commit f5f4de3131.
11 months ago
Yuki 735668b92c Revert "update"
This reverts commit 81aeb18dc3.
11 months ago
Yuki 43ebf6bd86 Revert "Revert "update""
This reverts commit 8d9f58b6ee.
11 months ago
Yuki 8f2e261f08 Revert "Revert "update""
This reverts commit f6ec8e88de.
11 months ago
Yuki fe95575b8c Revert "Revert "update""
This reverts commit 0c641a28ae.
11 months ago
Yuki 61194b608d Revert "Revert "update""
This reverts commit b7dd479319.
11 months ago
Yuki 030e1ace01 Revert "Revert "update""
This reverts commit 8a20794ae9.
11 months ago
Yuki c99f05859d Revert "Revert "update""
This reverts commit 3ab1b341d0.
11 months ago
Yuki c2d5d993ff Revert "Revert "update""
This reverts commit 59cd8106a5.
11 months ago
Yuki e019ed9b84 Revert "Revert "update""
This reverts commit f9e3b8c612.
11 months ago
Yuki 5fe72728db Revert "Revert "update""
This reverts commit 1914d42ab7.
11 months ago
Yuki c9017b4484 Revert "Revert "update""
This reverts commit 6f8e815c8e.
11 months ago
Yuki 6f8e815c8e Revert "update"
This reverts commit 5daae2730f.
11 months ago
Yuki 1914d42ab7 Revert "update"
This reverts commit 3413fe0c33.
11 months ago
Yuki f9e3b8c612 Revert "update"
This reverts commit 2dcc55ddc9.
11 months ago
Yuki 59cd8106a5 Revert "update"
This reverts commit 7c7d9619c8.
11 months ago
Yuki 3ab1b341d0 Revert "update"
This reverts commit f1cdd19ec2.
11 months ago
Yuki 8a20794ae9 Revert "update"
This reverts commit 53556d3486.
11 months ago
Yuki b7dd479319 Revert "update"
This reverts commit cd38a87a23.
11 months ago
Yuki 0c641a28ae Revert "update"
This reverts commit e49e0fee29.
11 months ago
Yuki f6ec8e88de Revert "update"
This reverts commit f5f4de3131.
11 months ago
Yuki 8d9f58b6ee Revert "update"
This reverts commits after and including 81aeb18dc3.
11 months ago
Yuki 81aeb18dc3 update 11 months ago
Yuki f5f4de3131 update 11 months ago
Yuki e49e0fee29 update 11 months ago
Yuki cd38a87a23 update 11 months ago
Yuki 53556d3486 update 11 months ago
Yuki f1cdd19ec2 update 11 months ago
Yuki 7c7d9619c8 update 11 months ago
Yuki 2dcc55ddc9 update 11 months ago
Yuki 3413fe0c33 update 11 months ago
Yuki 5daae2730f update 11 months ago
Yuki 8eb6b9fbed update 11 months ago
Yuki 4831faeaf1 update 11 months ago
Yuki 1970f9da1f update 11 months ago
Yuki f303b53f48 update 11 months ago
Yuki 35bdef37a0 update 11 months ago
Yuki 72df179c0e update 11 months ago
Yuki 3e7b1cb293 update 11 months ago
Yuki 0a70955573 update 11 months ago
Yuki a00861116e update 11 months ago
Yuki a5f0a59ccf update 12 months ago
Yuki a1d86fd161 update 12 months ago
Yuki 1945719423 update 12 months ago
Yuki b617d7283f update 12 months ago
Yuki dd994fed95 update 12 months ago
Yuki 8ec4916433 update 12 months ago
Yuki c22ad9f0fd update 12 months ago

@ -0,0 +1,194 @@
<br>[3D Skin Layers](https://modrinth.com/mod/zV5r3pPn)
<br>[Ad Astra!: Giselle Addon](https://legacy.curseforge.com/projects/714958)
<br>[Ad Astra](https://legacy.curseforge.com/projects/635042)
<br>[Additional Guns](https://legacy.curseforge.com/projects/501214)
<br>[Additional Structures](https://modrinth.com/mod/TWsbC6jW)
<br>[Adorn (Forge)](https://legacy.curseforge.com/projects/438784)
<br>[Advanced Peripherals](https://modrinth.com/mod/SOw6jD6x)
<br>[Advancement Plaques](https://modrinth.com/mod/9NM0dXub)
<br>[AE Additions - ExtraCells2 Fork](https://legacy.curseforge.com/projects/493962)
<br>[AEInfinityBooster](https://legacy.curseforge.com/projects/559313)
<br>[Alternate Current](https://legacy.curseforge.com/projects/548115)
<br>[Applied Cooking](https://legacy.curseforge.com/projects/689579)
<br>[Applied Energistics 2](https://modrinth.com/mod/XxWD5pD3)
<br>[Applied Energistics 2 Wireless Terminals](https://modrinth.com/mod/pNabrMMw)
<br>[Applied Mekanistics](https://modrinth.com/mod/IiATswDj)
<br>[Architectury API](https://modrinth.com/mod/lhGA9TYQ)
<br>[Async Locator](https://modrinth.com/mod/rkN8aqci)
<br>[Automobility](https://modrinth.com/mod/rqIsPf9F)
<br>[AutoRegLib](https://legacy.curseforge.com/projects/250363)
<br>[Axes Are Weapons](https://modrinth.com/mod/1jvt7RTc)
<br>[bad packets](https://legacy.curseforge.com/projects/615134)
<br>[Balm (Forge Edition)](https://legacy.curseforge.com/projects/531761)
<br>[Baubley Heart Canisters](https://modrinth.com/mod/fPdy2fCM)
<br>[Better Animations Collection](https://legacy.curseforge.com/projects/323976)
<br>[Better Combat [Fabric & Forge]](https://legacy.curseforge.com/projects/639842)
<br>[Better Runtime Resource Pack (BRRP)](https://legacy.curseforge.com/projects/618156)
<br>[Biomancy](https://modrinth.com/mod/uAAuyU4M)
<br>[Biomes O' Plenty](https://legacy.curseforge.com/projects/220318)
<br>[Blueprint](https://legacy.curseforge.com/projects/382216)
<br>[Bookshelf](https://modrinth.com/mod/uy4Cnpcm)
<br>[Botany Pots](https://modrinth.com/mod/U6BUTZ7K)
<br>[Botany Trees](https://modrinth.com/mod/mvs7RoIW)
<br>[Botarium](https://legacy.curseforge.com/projects/704113)
<br>[Canary](https://legacy.curseforge.com/projects/665658)
<br>[Capes [Fabric/Forge]](https://legacy.curseforge.com/projects/408481)
<br>[Catalogue](https://legacy.curseforge.com/projects/459701)
<br>[CC: Tweaked](https://legacy.curseforge.com/projects/282001)
<br>[ChoiceTheorem's Overhauled Village](https://modrinth.com/mod/fgmhI8kH)
<br>[Chunk-Pregenerator](https://legacy.curseforge.com/projects/267193)
<br>[Citadel](https://legacy.curseforge.com/projects/331936)
<br>[Cloth Config API](https://modrinth.com/mod/9s6osm5g)
<br>[Cluttered](https://modrinth.com/mod/UnAEo77V)
<br>[Collective](https://legacy.curseforge.com/projects/342584)
<br>[Comforts](https://modrinth.com/mod/SaCpeal4)
<br>[Configured](https://legacy.curseforge.com/projects/457570)
<br>[Connectedness](https://legacy.curseforge.com/projects/853916)
<br>[Controlling](https://legacy.curseforge.com/projects/250398)
<br>[Cooking for Blockheads](https://legacy.curseforge.com/projects/231484)
<br>[CorgiLib](https://modrinth.com/mod/ziOp6EO8)
<br>[CraftPresence](https://legacy.curseforge.com/projects/297038)
<br>[Create: Broken Bad](https://legacy.curseforge.com/projects/635620)
<br>[Create](https://modrinth.com/mod/LNytGWDc)
<br>[Create: Steam n Rails](https://modrinth.com/mod/ZzjhlDgM)
<br>[Create Train Additions](https://modrinth.com/mod/d6izTMSS)
<br>[Create Unlimited](https://modrinth.com/mod/jyG2CDff)
<br>[Critters and Companions](https://modrinth.com/mod/Yd4wb5wZ)
<br>[CTOV - Farmer Delight Compat](https://modrinth.com/mod/CdRC4fyI)
<br>[Curios API](https://modrinth.com/mod/vvuO3ImH)
<br>[Deeper and Darker](https://legacy.curseforge.com/projects/659011)
<br>[Detail Armor Bar [Forge]](https://legacy.curseforge.com/projects/520755)
<br>[Diagonal Fences](https://modrinth.com/mod/IKARgflD)
<br>[Drink Beer Refill](https://modrinth.com/mod/RZwVw5iA)
<br>[Drippy Loading Screen [Forge]](https://legacy.curseforge.com/projects/511770)
<br>['Dustrial Decor](https://legacy.curseforge.com/projects/401273)
<br>[Easy Magic [Forge & Fabric]](https://legacy.curseforge.com/projects/456239)
<br>[EMI](https://modrinth.com/mod/fRiHVvU7)
<br>[Engineer's Decor](https://modrinth.com/mod/CAf1aIa6)
<br>[Entity Culling](https://modrinth.com/mod/NNAgCjsB)
<br>[Explorify Dungeons & Structures](https://legacy.curseforge.com/projects/698309)
<br>[FallingTree (Forge&Fabric)](https://legacy.curseforge.com/projects/349559)
<br>[FancyMenu [Forge]](https://legacy.curseforge.com/projects/367706)
<br>[Farmer's Delight](https://legacy.curseforge.com/projects/398521)
<br>[Fastload](https://legacy.curseforge.com/projects/630620)
<br>[FlagsLib](https://modrinth.com/mod/uGfyKDxU)
<br>[Flywheel](https://modrinth.com/mod/5lpsZoRi)
<br>[Framework](https://legacy.curseforge.com/projects/549225)
<br>[FTB Chunks (Forge)](https://legacy.curseforge.com/projects/314906)
<br>[FTB Essentials (Forge)](https://legacy.curseforge.com/projects/410811)
<br>[FTB Library (Forge)](https://legacy.curseforge.com/projects/404465)
<br>[FTB Teams (Forge)](https://legacy.curseforge.com/projects/404468)
<br>[FTB Ultimine (Forge)](https://legacy.curseforge.com/projects/386134)
<br>[Geckolib](https://modrinth.com/mod/8BmcQJ2H)
<br>[Health Overlay (Forge)](https://legacy.curseforge.com/projects/368223)
<br>[Hourglass](https://legacy.curseforge.com/projects/511172)
<br>[IC2 Classic](https://legacy.curseforge.com/projects/242942)
<br>[Iceberg](https://modrinth.com/mod/5faXoLqX)
<br>[I Know What I'm Doing (IKWID)](https://legacy.curseforge.com/projects/271492)
<br>[Immersive Paintings [Fabric/Forge]](https://legacy.curseforge.com/projects/639584)
<br>[Infiniverse](https://legacy.curseforge.com/projects/568341)
<br>[Jade Addons (Forge)](https://modrinth.com/mod/xuDOzCLy)
<br>[Jade 🔍](https://modrinth.com/mod/nvQzSEkH)
<br>[JourneyMap](https://modrinth.com/mod/lfHFW1mp)
<br>[JourneyMap Integration](https://legacy.curseforge.com/projects/525447)
<br>[Just Enough Drugz (JEDZ)](https://legacy.curseforge.com/projects/529690)
<br>[Just Enough Effect Descriptions (JEED)](https://modrinth.com/mod/EO27GKs1)
<br>[Just Enough Items](https://modrinth.com/mod/u6dRKJwZ)
<br>[Just Enough Professions (JEP)](https://modrinth.com/mod/kB56GtWA)
<br>[Just Enough Resources (JER)](https://modrinth.com/mod/uEfK2CXF)
<br>[Konkrete [Forge]](https://legacy.curseforge.com/projects/410295)
<br>[Kotlin for Forge](https://legacy.curseforge.com/projects/351264)
<br>[KubeJS](https://modrinth.com/mod/umyGl7zF)
<br>[KubeJS Offline](https://modrinth.com/mod/7I1fu1km)
<br>[Legendary Tooltips [Forge]](https://legacy.curseforge.com/projects/532127)
<br>[LibX](https://modrinth.com/mod/qEH6GYul)
<br>[Lightspeed](https://modrinth.com/mod/US93mifm)
<br>[Little Logistics](https://modrinth.com/mod/1zZJrh9c)
<br>[Lord's Pc Mod](https://modrinth.com/mod/ulBBn20f)
<br>[Magnesium/Rubidium Dynamic Lights](https://legacy.curseforge.com/projects/551736)
<br>[MCA Reborn [Fabric/Forge]](https://legacy.curseforge.com/projects/535291)
<br>[MEGA Cells](https://legacy.curseforge.com/projects/622112)
<br>[Mekanism Additions](https://legacy.curseforge.com/projects/345425)
<br>[Mekanism Generators](https://legacy.curseforge.com/projects/268566)
<br>[Mekanism](https://modrinth.com/mod/Ce6I4WUE)
<br>[Mekanism-MoreSolarPanels](https://legacy.curseforge.com/projects/844063)
<br>[Mekanism Tools](https://legacy.curseforge.com/projects/268567)
<br>[Mekanism Tweaks](https://legacy.curseforge.com/projects/686055)
<br>[Mindful Darkness](https://modrinth.com/mod/pzCY6C3e)
<br>[MineMention](https://modrinth.com/mod/cGVpcVeo)
<br>[Minestuck](https://legacy.curseforge.com/projects/224635)
<br>[Model Gap Fix](https://legacy.curseforge.com/projects/676136)
<br>[Modern Train Parts](https://modrinth.com/mod/YlOA6mdQ)
<br>[Modonomicon](https://legacy.curseforge.com/projects/538392)
<br>[Mo' Guns](https://legacy.curseforge.com/projects/530863)
<br>[Moonlight Lib](https://modrinth.com/mod/twkfQtEc)
<br>[Mouse Tweaks](https://legacy.curseforge.com/projects/60089)
<br>[MrCrayfish's Gun Mod](https://legacy.curseforge.com/projects/289479)
<br>[Naturalist](https://legacy.curseforge.com/projects/627986)
<br>[No Chat Reports](https://legacy.curseforge.com/projects/634062)
<br>[No Telemetry](https://legacy.curseforge.com/projects/530816)
<br>[Not Enough Animations](https://modrinth.com/mod/MPCX6s5C)
<br>[Occultism](https://legacy.curseforge.com/projects/361026)
<br>[Oculus](https://legacy.curseforge.com/projects/581495)
<br>[Oh The Biomes You'll Go](https://modrinth.com/mod/uE1WpIAk)
<br>[Patchouli](https://modrinth.com/mod/nU0bVIaL)
<br>[Pehkui](https://modrinth.com/mod/t5W7Jfwy)
<br>[Plasmo Voice](https://legacy.curseforge.com/projects/467028)
<br>[playerAnimator](https://legacy.curseforge.com/projects/658587)
<br>[Pluto](https://legacy.curseforge.com/projects/682881)
<br>[PneumaticCraft: Repressurized](https://modrinth.com/mod/ncAcdgk7)
<br>[Polymorph (Forge)](https://legacy.curseforge.com/projects/388800)
<br>[Portal Gels Plus](https://legacy.curseforge.com/projects/825525)
<br>[Portal Gun Totality 1.18.2 [FORGE]](https://legacy.curseforge.com/projects/615306)
<br>[Powah!](https://modrinth.com/mod/KZO4S4DO)
<br>[Prefab](https://legacy.curseforge.com/projects/246550)
<br>[Primal Magick](https://legacy.curseforge.com/projects/545271)
<br>[Prism](https://modrinth.com/mod/1OE8wbN0)
<br>[Project Arsenal](https://legacy.curseforge.com/projects/683122)
<br>[Puzzles Lib](https://modrinth.com/mod/QAGBst4M)
<br>[Quark](https://legacy.curseforge.com/projects/243121)
<br>[Quark Oddities](https://legacy.curseforge.com/projects/301051)
<br>[Raised](https://legacy.curseforge.com/projects/570368)
<br>[ReAuth](https://legacy.curseforge.com/projects/237701)
<br>[Refined Cooking](https://modrinth.com/mod/AOuwe9He)
<br>[Refined Storage](https://legacy.curseforge.com/projects/243076)
<br>[Reforgium](https://legacy.curseforge.com/projects/853424)
<br>[Replanting Crops](https://legacy.curseforge.com/projects/367051)
<br>[Repurposed Structures (Forge)](https://legacy.curseforge.com/projects/368293)
<br>[Resourceful Config](https://legacy.curseforge.com/projects/714059)
<br>[Resourceful Lib](https://modrinth.com/mod/G1hIVOrD)
<br>[Rhino](https://modrinth.com/mod/sk9knFPE)
<br>[Rubidium Extra](https://modrinth.com/mod/oY2B1pjg)
<br>[Rubidium](https://modrinth.com/mod/4ZqxOvjD)
<br>[Seamless](https://legacy.curseforge.com/projects/855593)
<br>[SebastrnLib](https://legacy.curseforge.com/projects/709936)
<br>[Security Craft](https://legacy.curseforge.com/projects/64760)
<br>[Shorks](https://legacy.curseforge.com/projects/828821)
<br>[Shutters](https://modrinth.com/mod/NjHNA0vG)
<br>[Simply Swords [Fabric & Forge]](https://legacy.curseforge.com/projects/659887)
<br>[SmartBrainLib](https://modrinth.com/mod/PuyPazRT)
<br>[Smooth Boot (Reloaded)](https://legacy.curseforge.com/projects/633412)
<br>[Some Assembly Required](https://legacy.curseforge.com/projects/422951)
<br>[spark](https://legacy.curseforge.com/projects/361579)
<br>[Spiky Spikes](https://legacy.curseforge.com/projects/666944)
<br>[Starlight (Forge)](https://legacy.curseforge.com/projects/526854)
<br>[SuperMartijn642's Config Lib](https://modrinth.com/mod/LN9BxssP)
<br>[SuperMartijn642's Core Lib](https://modrinth.com/mod/rOUBggPv)
<br>[Supplementaries](https://modrinth.com/mod/fFEIiSDQ)
<br>[Tax Free Levels](https://modrinth.com/mod/jCBrrLTs)
<br>[TerraBlender (Forge)](https://legacy.curseforge.com/projects/563928)
<br>[Terra](https://modrinth.com/mod/FIlZB9L0)
<br>[TexTrue's Rubidium Options](https://legacy.curseforge.com/projects/663125)
<br>[Trash Cans](https://modrinth.com/mod/4QrnfueM)
<br>[Traveler's Backpack](https://legacy.curseforge.com/projects/321117)
<br>[Twigs](https://legacy.curseforge.com/projects/496913)
<br>[Untamed Wilds](https://legacy.curseforge.com/projects/457252)
<br>[Vampirism - Become a vampire!](https://legacy.curseforge.com/projects/233029)
<br>[Vampirism Integrations](https://modrinth.com/mod/ygTFuViO)
<br>[Vanilla Refresh](https://modrinth.com/mod/gWO6Zqey)
<br>[Vending Machine](https://legacy.curseforge.com/projects/392236)
<br>[Visual Workbench](https://modrinth.com/mod/kfqD1JRw)
<br>[Wavey Capes](https://modrinth.com/mod/kYuIpRLv)
<br>[When Dungeons Arise - Forge!](https://legacy.curseforge.com/projects/442508)
<br>[Wireless Chargers](https://modrinth.com/mod/nCk7Sfz8)
<br>[WorldEdit](https://legacy.curseforge.com/projects/225608)

@ -0,0 +1,198 @@
# podmack
very epic modpack :D
# mod list
<br>[3D Skin Layers](https://modrinth.com/mod/zV5r3pPn)
<br>[Ad Astra!: Giselle Addon](https://legacy.curseforge.com/projects/714958)
<br>[Ad Astra](https://legacy.curseforge.com/projects/635042)
<br>[Additional Guns](https://legacy.curseforge.com/projects/501214)
<br>[Additional Structures](https://modrinth.com/mod/TWsbC6jW)
<br>[Adorn (Forge)](https://legacy.curseforge.com/projects/438784)
<br>[Advanced Peripherals](https://modrinth.com/mod/SOw6jD6x)
<br>[Advancement Plaques](https://modrinth.com/mod/9NM0dXub)
<br>[AE Additions - ExtraCells2 Fork](https://legacy.curseforge.com/projects/493962)
<br>[AEInfinityBooster](https://legacy.curseforge.com/projects/559313)
<br>[Alternate Current](https://legacy.curseforge.com/projects/548115)
<br>[Applied Cooking](https://legacy.curseforge.com/projects/689579)
<br>[Applied Energistics 2](https://modrinth.com/mod/XxWD5pD3)
<br>[Applied Energistics 2 Wireless Terminals](https://modrinth.com/mod/pNabrMMw)
<br>[Applied Mekanistics](https://modrinth.com/mod/IiATswDj)
<br>[Architectury API](https://modrinth.com/mod/lhGA9TYQ)
<br>[Async Locator](https://modrinth.com/mod/rkN8aqci)
<br>[Automobility](https://modrinth.com/mod/rqIsPf9F)
<br>[AutoRegLib](https://legacy.curseforge.com/projects/250363)
<br>[Axes Are Weapons](https://modrinth.com/mod/1jvt7RTc)
<br>[bad packets](https://legacy.curseforge.com/projects/615134)
<br>[Balm (Forge Edition)](https://legacy.curseforge.com/projects/531761)
<br>[Baubley Heart Canisters](https://modrinth.com/mod/fPdy2fCM)
<br>[Better Animations Collection](https://legacy.curseforge.com/projects/323976)
<br>[Better Combat [Fabric & Forge]](https://legacy.curseforge.com/projects/639842)
<br>[Better Runtime Resource Pack (BRRP)](https://legacy.curseforge.com/projects/618156)
<br>[Biomancy](https://modrinth.com/mod/uAAuyU4M)
<br>[Biomes O' Plenty](https://legacy.curseforge.com/projects/220318)
<br>[Blueprint](https://legacy.curseforge.com/projects/382216)
<br>[Bookshelf](https://modrinth.com/mod/uy4Cnpcm)
<br>[Botany Pots](https://modrinth.com/mod/U6BUTZ7K)
<br>[Botany Trees](https://modrinth.com/mod/mvs7RoIW)
<br>[Botarium](https://legacy.curseforge.com/projects/704113)
<br>[Canary](https://legacy.curseforge.com/projects/665658)
<br>[Capes [Fabric/Forge]](https://legacy.curseforge.com/projects/408481)
<br>[Catalogue](https://legacy.curseforge.com/projects/459701)
<br>[CC: Tweaked](https://legacy.curseforge.com/projects/282001)
<br>[ChoiceTheorem's Overhauled Village](https://modrinth.com/mod/fgmhI8kH)
<br>[Chunk-Pregenerator](https://legacy.curseforge.com/projects/267193)
<br>[Citadel](https://legacy.curseforge.com/projects/331936)
<br>[Cloth Config API](https://modrinth.com/mod/9s6osm5g)
<br>[Cluttered](https://modrinth.com/mod/UnAEo77V)
<br>[Collective](https://legacy.curseforge.com/projects/342584)
<br>[Comforts](https://modrinth.com/mod/SaCpeal4)
<br>[Configured](https://legacy.curseforge.com/projects/457570)
<br>[Connectedness](https://legacy.curseforge.com/projects/853916)
<br>[Controlling](https://legacy.curseforge.com/projects/250398)
<br>[Cooking for Blockheads](https://legacy.curseforge.com/projects/231484)
<br>[CorgiLib](https://modrinth.com/mod/ziOp6EO8)
<br>[CraftPresence](https://legacy.curseforge.com/projects/297038)
<br>[Create: Broken Bad](https://legacy.curseforge.com/projects/635620)
<br>[Create](https://modrinth.com/mod/LNytGWDc)
<br>[Create: Steam n Rails](https://modrinth.com/mod/ZzjhlDgM)
<br>[Create Train Additions](https://modrinth.com/mod/d6izTMSS)
<br>[Create Unlimited](https://modrinth.com/mod/jyG2CDff)
<br>[Critters and Companions](https://modrinth.com/mod/Yd4wb5wZ)
<br>[CTOV - Farmer Delight Compat](https://modrinth.com/mod/CdRC4fyI)
<br>[Curios API](https://modrinth.com/mod/vvuO3ImH)
<br>[Deeper and Darker](https://legacy.curseforge.com/projects/659011)
<br>[Detail Armor Bar [Forge]](https://legacy.curseforge.com/projects/520755)
<br>[Diagonal Fences](https://modrinth.com/mod/IKARgflD)
<br>[Drink Beer Refill](https://modrinth.com/mod/RZwVw5iA)
<br>[Drippy Loading Screen [Forge]](https://legacy.curseforge.com/projects/511770)
<br>['Dustrial Decor](https://legacy.curseforge.com/projects/401273)
<br>[Easy Magic [Forge & Fabric]](https://legacy.curseforge.com/projects/456239)
<br>[EMI](https://modrinth.com/mod/fRiHVvU7)
<br>[Engineer's Decor](https://modrinth.com/mod/CAf1aIa6)
<br>[Entity Culling](https://modrinth.com/mod/NNAgCjsB)
<br>[Explorify Dungeons & Structures](https://legacy.curseforge.com/projects/698309)
<br>[FallingTree (Forge&Fabric)](https://legacy.curseforge.com/projects/349559)
<br>[FancyMenu [Forge]](https://legacy.curseforge.com/projects/367706)
<br>[Farmer's Delight](https://legacy.curseforge.com/projects/398521)
<br>[Fastload](https://legacy.curseforge.com/projects/630620)
<br>[FlagsLib](https://modrinth.com/mod/uGfyKDxU)
<br>[Flywheel](https://modrinth.com/mod/5lpsZoRi)
<br>[Framework](https://legacy.curseforge.com/projects/549225)
<br>[FTB Chunks (Forge)](https://legacy.curseforge.com/projects/314906)
<br>[FTB Essentials (Forge)](https://legacy.curseforge.com/projects/410811)
<br>[FTB Library (Forge)](https://legacy.curseforge.com/projects/404465)
<br>[FTB Teams (Forge)](https://legacy.curseforge.com/projects/404468)
<br>[FTB Ultimine (Forge)](https://legacy.curseforge.com/projects/386134)
<br>[Geckolib](https://modrinth.com/mod/8BmcQJ2H)
<br>[Health Overlay (Forge)](https://legacy.curseforge.com/projects/368223)
<br>[Hourglass](https://legacy.curseforge.com/projects/511172)
<br>[IC2 Classic](https://legacy.curseforge.com/projects/242942)
<br>[Iceberg](https://modrinth.com/mod/5faXoLqX)
<br>[I Know What I'm Doing (IKWID)](https://legacy.curseforge.com/projects/271492)
<br>[Immersive Paintings [Fabric/Forge]](https://legacy.curseforge.com/projects/639584)
<br>[Infiniverse](https://legacy.curseforge.com/projects/568341)
<br>[Jade Addons (Forge)](https://modrinth.com/mod/xuDOzCLy)
<br>[Jade 🔍](https://modrinth.com/mod/nvQzSEkH)
<br>[JourneyMap](https://modrinth.com/mod/lfHFW1mp)
<br>[JourneyMap Integration](https://legacy.curseforge.com/projects/525447)
<br>[Just Enough Drugz (JEDZ)](https://legacy.curseforge.com/projects/529690)
<br>[Just Enough Effect Descriptions (JEED)](https://modrinth.com/mod/EO27GKs1)
<br>[Just Enough Items](https://modrinth.com/mod/u6dRKJwZ)
<br>[Just Enough Professions (JEP)](https://modrinth.com/mod/kB56GtWA)
<br>[Just Enough Resources (JER)](https://modrinth.com/mod/uEfK2CXF)
<br>[Konkrete [Forge]](https://legacy.curseforge.com/projects/410295)
<br>[Kotlin for Forge](https://legacy.curseforge.com/projects/351264)
<br>[KubeJS](https://modrinth.com/mod/umyGl7zF)
<br>[KubeJS Offline](https://modrinth.com/mod/7I1fu1km)
<br>[Legendary Tooltips [Forge]](https://legacy.curseforge.com/projects/532127)
<br>[LibX](https://modrinth.com/mod/qEH6GYul)
<br>[Lightspeed](https://modrinth.com/mod/US93mifm)
<br>[Little Logistics](https://modrinth.com/mod/1zZJrh9c)
<br>[Lord's Pc Mod](https://modrinth.com/mod/ulBBn20f)
<br>[Magnesium/Rubidium Dynamic Lights](https://legacy.curseforge.com/projects/551736)
<br>[MCA Reborn [Fabric/Forge]](https://legacy.curseforge.com/projects/535291)
<br>[MEGA Cells](https://legacy.curseforge.com/projects/622112)
<br>[Mekanism Additions](https://legacy.curseforge.com/projects/345425)
<br>[Mekanism Generators](https://legacy.curseforge.com/projects/268566)
<br>[Mekanism](https://modrinth.com/mod/Ce6I4WUE)
<br>[Mekanism-MoreSolarPanels](https://legacy.curseforge.com/projects/844063)
<br>[Mekanism Tools](https://legacy.curseforge.com/projects/268567)
<br>[Mekanism Tweaks](https://legacy.curseforge.com/projects/686055)
<br>[Mindful Darkness](https://modrinth.com/mod/pzCY6C3e)
<br>[MineMention](https://modrinth.com/mod/cGVpcVeo)
<br>[Minestuck](https://legacy.curseforge.com/projects/224635)
<br>[Model Gap Fix](https://legacy.curseforge.com/projects/676136)
<br>[Modern Train Parts](https://modrinth.com/mod/YlOA6mdQ)
<br>[Modonomicon](https://legacy.curseforge.com/projects/538392)
<br>[Mo' Guns](https://legacy.curseforge.com/projects/530863)
<br>[Moonlight Lib](https://modrinth.com/mod/twkfQtEc)
<br>[Mouse Tweaks](https://legacy.curseforge.com/projects/60089)
<br>[MrCrayfish's Gun Mod](https://legacy.curseforge.com/projects/289479)
<br>[Naturalist](https://legacy.curseforge.com/projects/627986)
<br>[No Chat Reports](https://legacy.curseforge.com/projects/634062)
<br>[No Telemetry](https://legacy.curseforge.com/projects/530816)
<br>[Not Enough Animations](https://modrinth.com/mod/MPCX6s5C)
<br>[Occultism](https://legacy.curseforge.com/projects/361026)
<br>[Oculus](https://legacy.curseforge.com/projects/581495)
<br>[Oh The Biomes You'll Go](https://modrinth.com/mod/uE1WpIAk)
<br>[Patchouli](https://modrinth.com/mod/nU0bVIaL)
<br>[Pehkui](https://modrinth.com/mod/t5W7Jfwy)
<br>[Plasmo Voice](https://legacy.curseforge.com/projects/467028)
<br>[playerAnimator](https://legacy.curseforge.com/projects/658587)
<br>[Pluto](https://legacy.curseforge.com/projects/682881)
<br>[PneumaticCraft: Repressurized](https://modrinth.com/mod/ncAcdgk7)
<br>[Polymorph (Forge)](https://legacy.curseforge.com/projects/388800)
<br>[Portal Gels Plus](https://legacy.curseforge.com/projects/825525)
<br>[Portal Gun Totality 1.18.2 [FORGE]](https://legacy.curseforge.com/projects/615306)
<br>[Powah!](https://modrinth.com/mod/KZO4S4DO)
<br>[Prefab](https://legacy.curseforge.com/projects/246550)
<br>[Primal Magick](https://legacy.curseforge.com/projects/545271)
<br>[Prism](https://modrinth.com/mod/1OE8wbN0)
<br>[Project Arsenal](https://legacy.curseforge.com/projects/683122)
<br>[Puzzles Lib](https://modrinth.com/mod/QAGBst4M)
<br>[Quark](https://legacy.curseforge.com/projects/243121)
<br>[Quark Oddities](https://legacy.curseforge.com/projects/301051)
<br>[Raised](https://legacy.curseforge.com/projects/570368)
<br>[ReAuth](https://legacy.curseforge.com/projects/237701)
<br>[Refined Cooking](https://modrinth.com/mod/AOuwe9He)
<br>[Refined Storage](https://legacy.curseforge.com/projects/243076)
<br>[Reforgium](https://legacy.curseforge.com/projects/853424)
<br>[Replanting Crops](https://legacy.curseforge.com/projects/367051)
<br>[Repurposed Structures (Forge)](https://legacy.curseforge.com/projects/368293)
<br>[Resourceful Config](https://legacy.curseforge.com/projects/714059)
<br>[Resourceful Lib](https://modrinth.com/mod/G1hIVOrD)
<br>[Rhino](https://modrinth.com/mod/sk9knFPE)
<br>[Rubidium Extra](https://modrinth.com/mod/oY2B1pjg)
<br>[Rubidium](https://modrinth.com/mod/4ZqxOvjD)
<br>[Seamless](https://legacy.curseforge.com/projects/855593)
<br>[SebastrnLib](https://legacy.curseforge.com/projects/709936)
<br>[Security Craft](https://legacy.curseforge.com/projects/64760)
<br>[Shorks](https://legacy.curseforge.com/projects/828821)
<br>[Shutters](https://modrinth.com/mod/NjHNA0vG)
<br>[Simply Swords [Fabric & Forge]](https://legacy.curseforge.com/projects/659887)
<br>[SmartBrainLib](https://modrinth.com/mod/PuyPazRT)
<br>[Smooth Boot (Reloaded)](https://legacy.curseforge.com/projects/633412)
<br>[Some Assembly Required](https://legacy.curseforge.com/projects/422951)
<br>[spark](https://legacy.curseforge.com/projects/361579)
<br>[Spiky Spikes](https://legacy.curseforge.com/projects/666944)
<br>[Starlight (Forge)](https://legacy.curseforge.com/projects/526854)
<br>[SuperMartijn642's Config Lib](https://modrinth.com/mod/LN9BxssP)
<br>[SuperMartijn642's Core Lib](https://modrinth.com/mod/rOUBggPv)
<br>[Supplementaries](https://modrinth.com/mod/fFEIiSDQ)
<br>[Tax Free Levels](https://modrinth.com/mod/jCBrrLTs)
<br>[TerraBlender (Forge)](https://legacy.curseforge.com/projects/563928)
<br>[Terra](https://modrinth.com/mod/FIlZB9L0)
<br>[TexTrue's Rubidium Options](https://legacy.curseforge.com/projects/663125)
<br>[Trash Cans](https://modrinth.com/mod/4QrnfueM)
<br>[Traveler's Backpack](https://legacy.curseforge.com/projects/321117)
<br>[Twigs](https://legacy.curseforge.com/projects/496913)
<br>[Untamed Wilds](https://legacy.curseforge.com/projects/457252)
<br>[Vampirism - Become a vampire!](https://legacy.curseforge.com/projects/233029)
<br>[Vampirism Integrations](https://modrinth.com/mod/ygTFuViO)
<br>[Vanilla Refresh](https://modrinth.com/mod/gWO6Zqey)
<br>[Vending Machine](https://legacy.curseforge.com/projects/392236)
<br>[Visual Workbench](https://modrinth.com/mod/kfqD1JRw)
<br>[Wavey Capes](https://modrinth.com/mod/kYuIpRLv)
<br>[When Dungeons Arise - Forge!](https://legacy.curseforge.com/projects/442508)
<br>[Wireless Chargers](https://modrinth.com/mod/nCk7Sfz8)
<br>[WorldEdit](https://legacy.curseforge.com/projects/225608)

@ -0,0 +1,5 @@
# podmack
very epic modpack :D
# mod list
%s

@ -0,0 +1,13 @@
#Config to adjust general mod settings
[General]
#Enables the debug mode. Only enable it if needed.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
#Range: > 0
initialCooldownSensitiveLevel = 6000

@ -0,0 +1,32 @@
#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
#Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
#Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
#Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
#Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
#Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
#Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
#Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4

@ -0,0 +1,143 @@
#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
#Range: 0 ~ 100000000
playerDetMaxRange = 100000000
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: > 1
scanBlocksMaxFreeRadius = 8
#Range: > 1
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: > 1
scanEntitiesMaxFreeRadius = 8
#Range: > 1
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 100

@ -0,0 +1,143 @@
#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
#Range: 0 ~ 100000000
playerDetMaxRange = 100000000
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: > 1
scanBlocksMaxFreeRadius = 8
#Range: > 1
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: > 1
scanEntitiesMaxFreeRadius = 8
#Range: > 1
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 1000

@ -0,0 +1,11 @@
#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = true
#The weight of the villager structures.
#Range: 0 ~ 16000
villagerStructureWeight = 10

@ -87,8 +87,8 @@
y = 2147483647
[client.gui.window.mekaSuitHelmet]
x = 2147483647
y = 2147483647
x = 54
y = 48
[client.gui.window.rename]
x = 2147483647

@ -105,10 +105,10 @@ avoidOverworldChecks = true
[oxygenDistributor]
maxEnergy = 20000
fluidConversionEnergyPerTick = 5
tankSize = 6000
tankSize = 12000
#How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
#Range: 1 ~ 50000
maxBlockChecks = 15000
maxBlockChecks = 10000
#How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
#Range: 0 ~ 500
refreshTicks = 60

@ -1,8 +1,8 @@
[items]
oxygen_can_fluid_capacity = 500
oxygen_can_fluid_capacity = 1000
oxygen_can_fluid_transfer = 125
netherite_oxygen_can_fluid_capacity = 1000
netherite_oxygen_can_fluid_capacity = 10000
netherite_oxygen_can_fluid_transfer = 250
[machines]

@ -1,5 +1,5 @@
[client]
#If true, renders enchanted guns from Additional Guns with the enchantment glint. True by default.
enableGunEnchantmentGlint = true
enableGunEnchantmentGlint = false

@ -0,0 +1,5 @@
[meWirelessTransceiver]
basePower = 10
distanceMultiplier = 1.0

@ -0,0 +1,11 @@
[General]
#The maximum stacksize for heart canisters, also the maximum amount of full hearts you can get per heart container type
heartStackSize = 64
#How often do wither bones Drop? (1.0 = 100 % and 0.0 means 0%)
boneDropRate = 0.15
#How often do echo shards drop from Warden? (1.0 = 100 % and 0.0 means 0%)
echoShardDropRate = 0.5
#Chance for the Soul Heart to return a Blue Heart Canister after being broken
soulHeartReturnChance = 1.0

@ -0,0 +1,16 @@
{
"heartEntries": {
"red": {
"hostile": 0.05
},
"green": {
"dragon": 1.0
},
"blue": {
"minecraft:warden": 1.0
},
"yellow": {
"boss": 1.0
}
}
}

@ -0,0 +1,12 @@
[general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true
#True to skip warnings about using datapacks.
"Skip Datapack Warnings" = true
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
#Range: 0.0 ~ 100000.0
chunkGenSpawnModifier = 1.0
#True to if april fools content can display on april fools.
"April Fools Content" = true

@ -0,0 +1,16 @@
#enable displaying this feature
"enable stealth" = true
#the point from which offsets will calculate
#Allowed Values: TOPLEFT, TOPCENTER, TOPRIGHT, MIDDLELEFT, CROSSHAIR, MIDDLERIGHT, BOTTOMLEFT, BOTTOMCENTER, BOTTOMRIGHT
"stealth anchor point" = "CROSSHAIR"
#where the center of the HUD element should be in relation to the anchor point
#Range: > -2147483647
"stealth x offset" = 0
#where the center of the HUD element should be in relation to the anchor point
#Range: > -2147483647
"stealth y offset" = 0
#Renders the stealth eye above every mob that can be seen. If this is enabled with the mouseover stealth eye render, the mouseover eye will replace the overhead stealth eye when you are looking directly at an entity.
"all stealth" = true
#Change what sound you make when you shout. This is purely cosmetic and the sound will always be of volume 2.
"shout sound" = "minecraft:entity.pillager.ambient"

File diff suppressed because one or more lines are too long

@ -0,0 +1,9 @@
#Define which sounds generate cues for mobs to detect, followed by their size. Use *snippet to select all sounds that include the snippet in their full name. The list is processed top-down, so putting *tags first will allow you to override specific ones later. Shouting disregards this and always generates a sound cue of the defined radius, regardless of which sound clients have it set as.
"sound cue list" = ["*armor.equip, 4", "*arrow, 4", "*scream, 16", "*door.open, 4", "*door.close, 4", "*.break, 4", "*.place, 4", "*music_disc, 8", "*note_block, 8", "*angry, 8", "*click_off, 4", "*click_on, 4", "entity.bee.loop_aggressive, 4", "item.crossbow.shoot, 4", "entity.generic.eat, 4", "entity.generic.drink, 4", "entity.minecart.riding, 4", "entity.generic.explode, 16", "entity.player.big_fall, 8", "entity.player.burp, 6", "entity.ravager.roar, 16"]
#Define the loudness of a shout. All shouts, regardless of which client-defined sound is used, will generate a sound cue of this radius.
#Range: 0 ~ 100
"shout cue radius" = 16
#Define the maximum number of sounds every tick that the server should calculate sound cues for. Lowering this value will increase performance, but cause mobs to notice their surroundings less.
#Range: > 0
"sound calculation cap" = 100

@ -0,0 +1,20 @@
#how many ticks invisibility should be nullified for after an attack. The invisibility potion effect is not removed, so long-lasting sources are still useful. Set to 0 to disable.
#Range: > 0
"damage expose time" = 80
#whether you must pass stealth checks to perceive a mob. Currently rather incomplete. I am not responsible for ragequits caused by this option. This physically ceases to work with Optifine installed.
"use player senses" = false
#angle of detection on the xz plane
#Range: 0 ~ 360
"default mob horizontal FoV" = 120
#angle of detection on the y axis
#Range: 0 ~ 360
"default mob vertical FoV" = 60
#posture and health damage multiplier for distracted stabs
#Range: 0.0 ~ 1.7976931348623157E308
"distracted stab multiplier" = 1.5
#posture and health damage multiplier for unaware stabs
#Range: 0.0 ~ 1.7976931348623157E308
"unaware stab multiplier" = 1.5
#whether unaware stabs ignore parry, deflection, shatter, and absorption
"unaware stab defense ignore" = true

@ -1,7 +1,7 @@
{
"_README": "https://gitlab.com/CDAGaming/CraftPresence/-/wikis/home",
"_SOURCE": "https://gitlab.com/CDAGaming/CraftPresence",
"_schemaVersion": 4,
"_schemaVersion": 5,
"_lastMCVersionId": 760,
"generalSettings": {
"detectATLauncherInstance": true,
@ -339,7 +339,7 @@
"stripTranslationColors": false,
"showLoggingInChat": false,
"stripExtraGuiElements": false,
"configKeyCode": -1
"configKeyCode": 332
},
"displaySettings": {
"presenceData": {

@ -0,0 +1,9 @@
[General]
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = false
#Add this mod's items to loot tables? (such as dungeon chests)
loot_table_modification = false

@ -0,0 +1,11 @@
#Dynamic Lights Settings
[Settings]
[Settings."Lighting Settings"]
"Dynamic TileEntity Lighting" = true
"Only Update On Position Change" = true
#Allowed Values: OFF, SLOW, FAST, REALTIME
"Quality Mode (OFF, SLOW, FAST, REALTIME)" = "REALTIME"
"Dynamic Entity Lighting" = true

@ -0,0 +1,20 @@
#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
with_debug_logging = false

@ -0,0 +1,33 @@
{
"configVersion": 5,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"minecraft:firework_rocket",
"create:carriage_contraption"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

@ -30,9 +30,6 @@ net.minecraft.client.gui.screens.DirectJoinServerScreen {
net.minecraft.client.gui.screens.ProgressScreen {
}
net.minecraft.client.gui.screens.ConnectScreen {
}
net.minecraft.client.gui.screens.worldselection.SelectWorldScreen {
}
@ -174,3 +171,90 @@ de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
net.minecraft.client.gui.screens.ConnectScreen {
}

@ -3,7 +3,7 @@ type = menu
customization-meta {
identifier = net.minecraft.client.gui.screens.TitleScreen
randomgroup = 1
renderorder = foreground
renderorder = background
randommode = false
randomonlyfirsttime = false
}
@ -69,7 +69,7 @@ customization {
customization {
orientation = top-left
hidden = false
hidden = true
x = 343
width = 274
action = deep_customization_element:title_screen_logo
@ -106,3 +106,14 @@ customization {
height = 20
}
customization {
path = resources/podmack.png
orientation = top-centered
x = -174
width = 349
action = addtexture
actionid = c336f3fa-af12-4e96-842f-75525f5f6c731686403552559
y = -45
height = 197
}

@ -1,5 +1,5 @@
#Fastload Configuration File
#Thu Jun 08 13:40:43 CEST 2023
#Wed Jun 21 12:55:44 CEST 2023
pre_render_radius=0
debug=false
pregen_chunk_radius=5

@ -0,0 +1,74 @@
[health]
#Show vanilla hearts
healthVanilla = true
#Colors for every 10 hearts (not counting the default red)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
healthColors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
#Two alternating colors when poisoned
#There can be one color in case vanilla poisoned heart is wanted
healthPoisonColors = ["#739B00"]
#Two alternating colors when withered
#There can be one color in case vanilla withered heart is wanted
healthWitherColors = ["#0F0F0F"]
#Two alternating colors when frozen
#There can be one color in case vanilla frozen heart is wanted
healthFrozenColors = ["#3E70E6"]
[health.gui]
#A point coordinates should be relative to.
#The fastest way to set these values is to use the in-game config GUI in mods list.
#NOTE: moving towards left or top from a point always requires negative coordinates!
#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
healthRelativeTo = "BOTTOM_MIDDLE"
healthPosX = -91
healthPosY = -39
[absorption]
#Show vanilla hearts
absorptionVanilla = true
#Colors for every 10 hearts (not counting the default yellow)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
absorptionColors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
#Two alternating colors when poisoned
absorptionPoisonColors = ["#BFF230", "#7AA15A"]
#Two alternating colors when withered
absorptionWitherColors = ["#787061", "#73625C"]
#Two alternating colors when freezing
absorptionFrozenColors = ["#90D136", "#36D183"]
[absorption.gui]
#A point coordinates should be relative to.
#The fastest way to set these values is to use the in-game config GUI in mods list.
#NOTE: moving towards left or top from a point always requires negative coordinates!
#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
absorptionRelativeTo = "BOTTOM_MIDDLE"
absorptionPosX = -91
absorptionPosY = -49
[qol]
#Display absorption in the same row as health
#Absorption hearts start directly after the last health heart.
absorptionOverHealth = true
[qol.counter]
#Visualizes health/absorption to left of the hearts.
#Allowed Values: OFF, ALWAYS, ON_CHANGE
displayMode = "ALWAYS"
#Text displayed next to health. Minecraft chat color codes are allowed.
#Available variables:
# "[HEALTH]": Current health.
# "[MAX]": Max health.
# "[HEARTS]": Current health in hearts.
# "[MAX_HEARTS]": Max health in hearts.
# "[ROW]": Current health row.
# "[MAX_ROW]": Max health row.
textHealth = "§4[HEALTH]§7/§2[MAX]"
#Text displayed next to absorption. Minecraft chat color codes are allowed.
#In case 'absorptionOverHealth' is true, this text is displayed at the same position as or left of 'textHealth'.
#Available variables:
# "[ABSORPTION]": Current absorption.
# "[HEARTS]": Current absorption in hearts.
# "[ROW]": Current absorption row.
textAbsorption = "§6[ABSORPTION]"

@ -0,0 +1,231 @@
[balance]
[balance.generators]
I:nuclearGeneratorMultiplier=20
# Range: > 0.1
D:steamReactorMultiplier=2.0
I:fuelGeneratorBase=10
I:slagGenBase=60
I:geoGeneratorBase=20
# Range: > 0.1
D:solarTurbineMultiplier=1.0
I:steamTurbineBase=64
I:steamTunnelBase=512
# Range: > -1.7976931348623157E308
D:fluidGeneratorMultiplier=1.0
I:oceanGenBase=100
I:waveGenBase=15
# How much passive energy should be required per fuel. Lower => more Production
I:windTubrinePassive=100
I:windmillOutput=256
I:solarPanelBase=1
I:lvSolarPanelBase=8
I:mvSolarPanelBase=64
I:hvSolarPanelBase=512
[balance.generators.thermalGenerator]
# Base Production of the Generator
I:base=30
# How much passive energy should be required per fuel. Lower => more Production
I:passive=2000
[balance.generators.waterMill]
# Base Production of the Generator
I:base=1
# How much passive energy should be required per fuel. Lower => more Production
I:passive=100
[balance.generators.lvWaterMill]
# Base Production of the Generator
I:base=4
# How much passive energy should be required per fuel. Lower => more Production
I:passive=100
[balance.generators.mvWaterMill]
# Base Production of the Generator
I:base=32
# How much passive energy should be required per fuel. Lower => more Production
I:passive=100
[balance.generators.hvWaterMill]
# Base Production of the Generator
I:base=256
# How much passive energy should be required per fuel. Lower => more Production
I:passive=100
[balance.blocks]
# RF per EU Produced
I:fluxBalance=4
# Defines the Expansion Limit for the Industrial Worktable
# Range: 0 ~ 20
I:expansion_limit=6
# This limits how many simulation ticks can be done in the reactor planner. This logic is offthread and is dumped into a threadpool.
# Range: 0 ~ 10000
I:maxSimulationTicks=100
# Reduces the Whisky Brew time by the factor of 10, This will only work in Singleplayer
B:reducedWhiskyBrewtime=false
# Decides how hard IC2 Crops are. This affects, growth speed/stat breeding/requirements and a few other things.
# Must be one of [VERY_EASY, EASY, NORMAL, HARD]
E:cropDifficulty=NORMAL
[balance.items]
# Sets the Absorption Ratio of Electric Armor
# Range: > -1.7976931348623157E308
D:electricSuitAbsorptionScale=1.0
# Modifies the Energy Cost per damage
# Range: > -1.7976931348623157E308
D:electricSuitEnergyCostModifier=1.0
[client]
# Show durability for undamaged, damageable items in advanced tooltip
B:showUndamagedDurability=true
# Show the Tanks contents in the World
B:enableFluidExpansionRenderer=true
# Shows the default recycle recipe in JEI
B:showDefaultRecyclerRecipe=true
# Decides if you use Speed Module Boost on Sprinting or requring a dedicated key
B:boostOnSprint=true
# Decides if the Wiki Pauses the game in singleplayer or not. Reduces the chance to be blown up by creepers while reading
B:pauseWiki=false
# Decides how many crop particles are shown when a ic2 crop grows
# Must be one of [DISABLED, REDUCED, ALL]
E:crop particles=ALL
# Displays the Farmland/SubSoil information on blocks that have them for IC2 Crops
B:showCropInfo=true
[client.audio]
# Range: > -1.7976931348623157E308
D:master=0.5
# Range: > -1.7976931348623157E308
D:block=1.0
# Range: > -1.7976931348623157E308
D:item=1.0
# Range: > -1.7976931348623157E308
D:backpack=1.0
[client.armorHUD]
# Must be one of [LEFT, CENTER, RIGHT]
E:dockHorizontal=LEFT
# Must be one of [TOP, CENTER, BOTTOM]
E:dockVertical=CENTER
# Must be one of [HORIZONTAL, VERTICAL]
E:hudOrientation=VERTICAL
I:xOffset=0
I:yOffset=0
[crafting]
# Disable the recipes for bronze tools
B:disableBronzeTools=false
# Disable the recipes for aluminum tools
B:disableAluminumTools=false
# Disable the recipes for bronze armor
B:disableBronzeArmor=false
# Disable the alternate crafting recipes for Vanilla stuff
B:disableAlternateVanillaRecipes=false
# Enable hiding of secret recipes in CraftGuide/NEI/JEI
B:enableSecretRecipeHiding=true
# Disable the Glowstone crafting recipe
B:disableGlowstoneRecipe=false
# Disable the Gunpowder crafting recipe
B:disableGunpowderRecipe=false
# Disable the crafting recipes for IC2 Explosives
B:disableExplosiveRecipes=false
[features]
# Enables Electric Damage absorption on Electric Armor
B:enableSpecialElectricArmor=true
# Enable Harder Enriched Uranium Processing. Making it harder to create the enriched rods
B:enableHardEnrichedUranium=true
# Enable calculation of inventory weight when going through a teleporter
B:enableTeleporterInventory=true
[world]
# Sets the strength of a Nuclear Explosion
# Range: > -1.7976931348623157E308
D:nukeDamage=35.0
# Sets the max strength of a Nuclear Reactor Explosion
# Range: > -1.7976931348623157E308
D:reactorDamage=45.0
# Sets the time in Ticks for the Wind Update Cycle
I:windUpdateRate=6000
# Sets how many Wind Streams there are
# Range: 1 ~ 20
I:windStreams=5
[world.gen]
B:Tin Ore Gen=true
B:Silver Ore Gen=true
B:Uranium Ore Gen=true
B:Rubber Tree Gen=true
B:Nether Silver Ore Gen=true
B:Nether Aluminium Ore Gen=true
[compat]
# Enchantment/Mod IDs for enchantments where canApplyAtEnchantingTable should be ignored
A:ignoreEnchantmentCompatibilityCheck=
[debug]
# Enables the Tile Profiler, Doubles Lag in worst cases. Requires TheOneProbe to see data, Uses Hud Key when looking at a block shows lag of Ticking Block
B:Enable Tile Profiler=false
# Enables that Ctrl shows Item NBTData and Shift Prettifies it.
B:Display Item NBT=false
# Just a Temp Config that exists as a failsafe if a fix didn't work so it can be solved temporarily. Will be removed if validated that this crash was solved
B:Disable Crash Validation=false
[plugins]
B:mekanism=true
B:jei=true
B:curio=true

@ -0,0 +1,73 @@
{
"general": {
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true,
"displayMode": "TOGGLE",
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"debug": false,
"itemModNameTooltip": false,
"bossBarOverlapMode": "PUSH_DOWN",
"hintOverlayToggle": true
},
"overlay": {
"overlayPosX": 0.5,
"overlayPosY": 0.9945652,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.5,
"alpha": 0.7,
"themes": {
"jade:waila": {
"id": "jade:waila",
"backgroundColor": "#100010",
"gradientStart": "#5000ff",
"gradientEnd": "#28007f",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
},
"jade:dark": {
"id": "jade:dark",
"backgroundColor": "#131313",
"gradientStart": "#383838",
"gradientEnd": "#242424",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
},
"jade:create": {
"id": "jade:create",
"backgroundColor": "#000",
"gradientStart": "#2a2626",
"gradientEnd": "#1a1717",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
},
"jade:top": {
"id": "jade:top",
"backgroundColor": "#0695",
"gradientStart": "#999f",
"gradientEnd": "#999f",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
}
},
"activeTheme": "jade:dark",
"iconMode": "CENTERED",
"animation": true
},
"formatting": {
"modName": "§9§o%s"
}
}

@ -0,0 +1,115 @@
{
"minecraft": {
"block_inventory.detailed_amount": 54,
"furnace": true,
"harvest_tool.show_unbreakable": true,
"chicken_egg": true,
"block_inventory.items_per_line": 9,
"jukebox": true,
"brewing_stand": true,
"animal_owner": true,
"block_inventory.normal_amount": 9,
"energy_storage.detailed": true,
"harvest_tool.effective_tool": true,
"note_block": true,
"beehive": true,
"block_inventory.show_name_amount": 5,
"block_inventory": true,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool": true,
"armor_stand": true,
"fluid": true,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"enchantment_power": true,
"breaking_progress": true,
"tnt_stability": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"item_frame": true,
"crop_progress": true,
"fluid.detailed": true,
"total_enchantment_power": true,
"potion_effects": true,
"command_block": true,
"mob_growth": true,
"painting": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"mob_spawner": true,
"redstone": true
},
"jadeaddons": {
"equipment_requirement": ""
},
"mekanism": {
"infuse_type": true,
"gas": true,
"remove_builtin": true,
"pigment": true,
"fluid": true,
"slurry": true,
"energy": true,
"tooltip_renderer": true
},
"appliedcooking": {
"kitchen_station": true
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"create": {
"filter": true,
"goggles.requires_goggles": true,
"goggles": true,
"copper_backtank": true,
"blaze_burner": true,
"exact_block": true,
"crafting_blueprint": true,
"goggles.detailed": false,
"placard": true
},
"cookingforblockheads": {
"fridge": true,
"oven": true,
"sink": true,
"milk_jar": true,
"toaster": true
},
"drinkbeer": {
"mixed_beer": true,
"trade_box": true,
"beer_barrel": true
},
"securitycraft": {
"showowner": true,
"showmodules": true,
"showpasswords": true,
"info": true,
"showcustomname": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
}
}

@ -0,0 +1,150 @@
{
"create:blaze_burner": null,
"create:copper_backtank": null,
"create:contraption_inv": null,
"lootr:inventory": null,
"create:hide_boiler_tanks": null,
"create:crafting_blueprint": null,
"create:placard": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"mekanism:data_provider": null,
"mekanism:entity_data_provider": null,
"mekanism:tooltip_renderer": null,
"mekanism:remove_builtin": null,
"appliedcooking:kitchen_station": null,
"cookingforblockheads:milk_jar": null,
"cookingforblockheads:toaster": null,
"cookingforblockheads:oven": null,
"cookingforblockheads:fridge": null,
"cookingforblockheads:sink": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:block_inventory": null,
"minecraft:fluid": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null,
"securitycraft:info": null,
"drinkbeer:beer_barrel": null,
"drinkbeer:trade_box": null,
"drinkbeer:mixed_beer": null,
"create:blaze_burner": null,
"create:copper_backtank": null,
"create:contraption_inv": null,
"lootr:inventory": null,
"create:hide_boiler_tanks": null,
"create:crafting_blueprint": null,
"create:placard": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"securitycraft:info": null,
"mekanism:data_provider": null,
"mekanism:entity_data_provider": null,
"mekanism:tooltip_renderer": null,
"mekanism:remove_builtin": null,
"appliedcooking:kitchen_station": null,
"cookingforblockheads:milk_jar": null,
"cookingforblockheads:toaster": null,
"cookingforblockheads:oven": null,
"cookingforblockheads:fridge": null,
"cookingforblockheads:sink": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:block_inventory": null,
"minecraft:fluid": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null,
"drinkbeer:beer_barrel": null,
"drinkbeer:trade_box": null,
"drinkbeer:mixed_beer": null
}

@ -114,3 +114,33 @@ ae2:entropy
ae2:inscriber
ae2:item_transformation
ad_astra_giselle_addon:fuel_loader
adorn:brewer
drinkbeer:brewing
ic2:alloy_smelter
ic2:beer_brewing
ic2:canner
ic2:compressor
ic2:electrolyzer
ic2:extractor
ic2:liquid_fuel
ic2:macerator
ic2:potion_brewing
ic2:rare_earth
ic2:reactor
ic2:recycler
ic2:refinery
ic2:rum_brewing
ic2:sawmill
ic2:scrap_box
ic2:uranium_enricher
powah:coolant
powah:energizing
powah:heat_source
powah:magmatic
powah:solid_coolant
biomancy:bio_brewing
biomancy:bio_forging
biomancy:decomposing
biomancy:digesting
botanypots:crop
botanypots:soil

@ -29,6 +29,11 @@
centered_title = true
# If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
enforce_minimum_width = false
# If enabled, some unnecessary text and spacing will be removed from equipment tooltips.
compact_tooltips = true
# Which items should have a 3D model rendered in the tooltip. If set to "equipment", the model will only be rendered for items with durability.
#Allowed Values: NONE, EQUIPMENT, ALL
render_item_model = "EQUIPMENT"
# Entry types:
# Match all - Specifying just an asterisk (*) will match all items. Examples: "*"

@ -0,0 +1,11 @@
[general]
#Modify the rate of smoke produced by a tug. Min 0, Max 1, Default 0.4
#Range: 0.0 ~ 1.0
tugSmoke = 0.4
#Modify the rate of smoke produced by a locomotive. Min 0, Max 1, Default 0.2
#Range: 0.0 ~ 1.0
locomotiveSmoke = 0.2
#Disable indicator beacons for tug route item. Default false.
disableTugRouteBeacons = false

@ -0,0 +1,5 @@
[compat]
#Additional compatibility features for third-party mods, disable if broken by a third-party mod update.
create = true

@ -0,0 +1,6 @@
#General settings
[profiles]
#A list of dimensions with associated city generation profiles (format <dimensionid>=<profilename>
dimensionsWithProfiles = ["lostcities:lostcity=default"]

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.0,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.9,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.9,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.05,
"rubbleLeaveScale": 2.0,
"vineChance": 0.1,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.0,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_ancient.png",
"description": "Ancient jungle city, vines and leafs, ruined buildings",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 6,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 30,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 80,
"cityStyleThreshold": -1.0,
"cityChance": 0.00800000037997961,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 1.0,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": true,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.4,
"spawnBiome": "",
"avoidWater": true,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.0,
"rubbleLeaveScale": 0.0,
"vineChance": 0.0,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.1,
"buildingDoorwayChance": 0.6,
"icon": "",
"description": "Private wasteland for biospheres",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 1,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": false
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 78,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 66,
"cityMaxRadius": 65,
"cityStyleThreshold": -1.0,
"cityChance": 0.800000011920929,
"cityThreshold": 0.05,
"cityLevel0Height": 60,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 72,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 30.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.01,
"miniExplosionMaxHeight": 75,
"miniExplosionMaxRadius": 10,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.7,
"groundLevel": 71,
"railwayStationsEnabled": false,
"buildingChance": 0.3,
"railwaysCanEnd": true,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": false,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.8,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.3,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_biosphere.png",
"description": "Jungles in big glass bubbles on a barren landscape",
"spawnSphere": "<in>",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 0,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "This profile works best with Biomes O Plenty",
"landscapeType": "spheres",
"generateLighting": true,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 0.5,
"monorailChance": 0.0,
"citySphereFactor": 1.2,
"citySphereChance": 0.5,
"citySphereClearAbove": 30,
"outsideProfile": "bio_wasteland",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 68,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 52,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 44,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 60,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": 128.0,
"fogDensity": 0.02,
"fogBlue": 0.0,
"fogRed": 0.0,
"fogGreen": 0.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.0,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 40,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": 32,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": false,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_cavern.png",
"description": "This is a cavern type world (like the nether)",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "There are lights in the building but the outside is very dark. Warning! This is pretty heavy on performance!",
"landscapeType": "cavern",
"generateLighting": true,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_default.png",
"description": "Default generation, common cities, explosions",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": 0.4,
"cityChance": -1.0,
"cityThreshold": 0.1,
"cityLevel0Height": 75,
"cityStyleAlternative": "citystyle_border",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.2,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 7.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.4,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 7,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 9,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_default.png",
"description": "Default generation, common cities, explosions",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": true,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.0,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.0,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.0,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": false,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_nodamage.png",
"description": "Like default but no explosion damage",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "Ruins and rubble are disabled and ravines are disabled in cities",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 256,
"cityStyleThreshold": -1.0,
"cityChance": 0.2,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_onlycities.png",
"description": "The entire world is a city",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.001,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.0,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": true,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": false,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_rarecities.png",
"description": "Cities are rare",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.05,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_safe.png",
"description": "Safe mode: no spawners, lighting but no loot",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": false,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": true,
"libraryChance": 0.1,
"generateSpawners": false,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 60,
"explosionMinRadius": 15,
"explosionMinHeight": 130,
"miniExplosionChance": 0.09,
"miniExplosionMaxHeight": 256,
"miniExplosionMaxRadius": 14,
"debrisToNearbyChunkFactor": 175,
"explosionChance": 0.006,
"explosionMaxHeight": 256,
"miniExplosionMinRadius": 3,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.01,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 15,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 4,
"seaLevel": -1,
"rubbleDirtScale": 3.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 19,
"avoidFoliage": false,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 1.0,
"spawnBiome": "",
"avoidWater": false,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.1,
"rubbleLeaveScale": 6.0,
"vineChance": 0.009,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.8,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_tallbuildings.png",
"description": "Very tall buildings (performance heavy)",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 8,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,125 @@
{
"cities": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"cityLevel3Height": 99,
"cityMinRadius": 50,
"cityAvoidVoid": true,
"cityLevel1Height": 83,
"cityMaxRadius": 128,
"cityStyleThreshold": -1.0,
"cityChance": 0.01,
"cityThreshold": 0.2,
"cityLevel0Height": 75,
"cityStyleAlternative": "",
"cityPerlinInnerScale": 0.1,
"cityPerlinOffset": 0.1,
"cityLevel2Height": 91,
"oceanCorrectionBorder": 4,
"cityPerlinScale": 3.0
},
"client": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"horizon": -1.0,
"fogDensity": -1.0,
"fogBlue": -1.0,
"fogRed": -1.0,
"fogGreen": -1.0
},
"explosions": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"explosionMaxRadius": 35,
"explosionMinRadius": 15,
"explosionMinHeight": 75,
"miniExplosionChance": 0.03,
"miniExplosionMaxHeight": 100,
"miniExplosionMaxRadius": 12,
"debrisToNearbyChunkFactor": 200,
"explosionChance": 0.002,
"explosionMaxHeight": 90,
"miniExplosionMinRadius": 5,
"explosionsInCitiesOnly": true,
"miniExplosionMinHeight": 60
},
"lostcity": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"highwaySupports": true,
"ruinChance": 0.5,
"groundLevel": 71,
"railwayStationsEnabled": true,
"buildingChance": 0.3,
"railwaysCanEnd": false,
"buildingMaxFloorsChance": 6,
"bedrockLayer": 1,
"liquidBlock": "minecraft:water",
"rubbleLayer": true,
"buildingMinFloors": 0,
"seaLevel": -1,
"rubbleDirtScale": 2.0,
"fountainChance": 0.05,
"dataCenterChance": 0.1,
"highwaySecondaryPerlinScale": 10.0,
"spawnNotInBuilding": false,
"bridgeSupports": true,
"worldStyle": "standard",
"buildingMaxFloors": 8,
"avoidFoliage": true,
"buildingMinCellars": 0,
"buildingFrontChance": 0.2,
"baseBlock": "minecraft:stone",
"ruinMaxlevelPercent": 0.9,
"spawnBiome": "",
"avoidWater": true,
"building2x2Chance": 0.03,
"railwaysEnabled": true,
"highwayRequiresTwoCities": true,
"editMode": false,
"spawnCity": "",
"randomLeafBlockChance": 0.01,
"rubbleLeaveScale": 0.0,
"vineChance": 0.003,
"highwayLevelFromCities": 0,
"highwayPerlinFactor": 2.0,
"bridgeChance": 0.7,
"ruinMinlevelPercent": 0.5,
"buildingDoorwayChance": 0.6,
"icon": "textures/gui/icon_wasteland.png",
"description": "Wasteland, no water, bare land",
"spawnSphere": "",
"forceSpawnInBuilding": false,
"terrainFixUpperMinOffset": -1,
"highwayDistanceMask": 7,
"terrainFixUpperMaxOffset": 1,
"generateLoot": true,
"terrainFixLowerMaxOffset": -3,
"chestWithoutLootChance": 0.2,
"terrainFixLowerMinOffset": -4,
"extraDescription": "This profile works best with Biomes O Plenty",
"landscapeType": "default",
"generateLighting": false,
"libraryChance": 0.1,
"generateSpawners": true,
"buildingMinFloorsChance": 4,
"buildingWithoutLootChance": 0.2,
"railwayDungeonChance": 0.01,
"generateNether": false,
"parkChance": 0.2,
"corridorChance": 0.7,
"randomLeafBlockThickness": 2,
"buildingMaxCellars": 3,
"highwayMainPerlinScale": 50.0
},
"cityspheres": {
"__readonly__": "This profile is read only and cannot be modified! If you want to make a new profile based on this then you can make a copy to a new name",
"monorailOffset": -2,
"outsideSurfaceVariation": 1.0,
"monorailChance": 0.8,
"citySphereFactor": 1.2,
"citySphereChance": 0.7,
"citySphereClearAbove": 0,
"outsideProfile": "",
"sphereSurfaceVariation": 1.0,
"outsideGroundLevel": -1,
"onlyPredefined": false
},
"public": true
}

@ -0,0 +1,26 @@
#Do not add the dark mode toggle buttons to the top of every menu.
hide_in_game_switcher = true
#Print menu type to game chat whenever a new menu screen is opened. Intended for finding menu types to be added to "menu_blacklist".
debug_container_types = false
#Screens to add a dark mode toggle button to, so that toggling is possible outside of inventory menus.
#Allowed Values: NONE, TITLE_SCREEN, PAUSE_SCREEN, BOTH
dark_mode_toggle_screens = "BOTH"
#Exclude certain menus from showing the dark mode switcher. Useful when the box intersects other screen elements.
menu_blacklist = []
#Specifies gui paths and resources to darken.
#End a path using '*' as a wildcard char to include every file (no nested directories) from that directory.
#Begin with a namespace or skip namespace to apply to all namespaces.
#Begin with '!' to exclude matches, list those exclusions after entries that would otherwise include them.
paths = ["textures/gui/*", "!minecraft:textures/gui/icons.png", "!minecraft:textures/gui/options_background.png", "textures/gui/container/*", "minecraft:textures/gui/container/creative_inventory/*", "trinkets:textures/gui/slots/*", "craftingtweaks:gui.png", "dankstorage:textures/container/gui/*", "ae2:textures/guis/*"]
#Use a dark theme for the configuration screens.
dark_theme = false
#Percentage of original interface brightness to apply.
#Range: 0.0 ~ 1.0
texture_darkness = 0.5
#The minimum brightness value of font while dark mode is enabled.
#Range: 0.0 ~ 1.0
font_brightness = 0.75
#Algorithm selector for darkening interface pixels.
#Allowed Values: GRAYSCALE_AND_HSP, HSP, GRAYSCALE_AND_HSL, HSL, GRAYSCALE_AND_LINEAR, LINEAR
darkening_algorithm = "GRAYSCALE_AND_HSP"

@ -0,0 +1,7 @@
{
// A map of special mention values to registered special mentions.
// When a special mention is available that is not present in this map, its default value will be used.
// To remove a mention key that is used because it's a default, set it to minemention:none
// A redirection of the `everyone` mention is not possible and will be ignored.
"mentions": {}
}

@ -0,0 +1,5 @@
["Configs for Modern Train Parts"]
#If wires render offscreen (might worsen performance)
render_wires_offscreen = false

@ -1,7 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Jun 08 13:41:13 CEST 2023
#Wed Jun 21 12:56:29 CEST 2023
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=\u00A7r\u00A7lAstra\u00A74\u00A7lLex\u00A7r\u00A7l_By_LexBoosT_\u00A74\u00A7lV78.3\u00A7r\u00A7l.zip
shaderPack=VanillaPlus_v3.1.zip
enableShaders=false

@ -0,0 +1,6 @@
#Client only settings, mostly things related to rendering
[client]
#Range: 0.0 ~ 0.05
minimumCameraDepth = 3.051850947599719E-5

@ -0,0 +1,18 @@
#General configuration settings
[general]
scaledFallDamage = true
scaledMotion = true
scaledReach = true
scaledAttack = true
scaledDefense = true
scaledHealth = true
scaledItemDrops = true
scaledProjectiles = true
scaledExplosions = true
keepAllScalesOnRespawn = false
accurateNetherPortals = true
scalesKeptOnRespawn = []
enableCommands = true
enableDebugCommands = false

@ -122,11 +122,11 @@
"oceanFoamAmount": 0.8,
"oceanFoamOpacity": 0.5,
"customizedGravities": [
"minecraft:the_nether",
"ad_astra:moon",
0.0,
-9.81,
0.0,
"ad_astra:moon",
"minecraft:the_nether",
0.0,
-9.81,
0.0,
@ -134,7 +134,7 @@
0.0,
-9.81,
0.0,
"ad_astra:glacio_orbit",
"ad_astra:mars_orbit",
0.0,
-9.81,
0.0,
@ -142,7 +142,7 @@
0.0,
-9.81,
0.0,
"ad_astra:mars_orbit",
"ad_astra:glacio_orbit",
0.0,
-9.81,
0.0,
@ -158,19 +158,19 @@
0.0,
-9.81,
0.0,
"ad_astra:mars",
"ad_astra:moon_orbit",
0.0,
-9.81,
0.0,
"minestuck:skaia",
"ad_astra:mercury",
0.0,
-9.81,
0.0,
"ad_astra:mercury",
"minestuck:skaia",
0.0,
-9.81,
0.0,
"ad_astra:moon_orbit",
"ad_astra:mars",
0.0,
-9.81,
0.0,
@ -194,21 +194,21 @@
0.0,
-9.81,
0.0,
"minestuck:land_utime",
"l2library:maze",
0.0,
-9.81,
0.0,
"l2library:maze",
"minestuck:land_utime",
0.0,
-9.81,
0.0
],
"customizedBuoyancies": [
"minecraft:the_nether",
"ad_astra:moon",
0.0,
2.0,
0.0,
"ad_astra:moon",
"minecraft:the_nether",
0.0,
2.0,
0.0,
@ -216,7 +216,7 @@
0.0,
2.0,
0.0,
"ad_astra:glacio_orbit",
"ad_astra:mars_orbit",
0.0,
2.0,
0.0,
@ -224,7 +224,7 @@
0.0,
2.0,
0.0,
"ad_astra:mars_orbit",
"ad_astra:glacio_orbit",
0.0,
2.0,
0.0,
@ -240,19 +240,19 @@
0.0,
2.0,
0.0,
"ad_astra:mars",
"ad_astra:moon_orbit",
0.0,
2.0,
0.0,
"minestuck:skaia",
"ad_astra:mercury",
0.0,
2.0,
0.0,
"ad_astra:mercury",
"minestuck:skaia",
0.0,
2.0,
0.0,
"ad_astra:moon_orbit",
"ad_astra:mars",
0.0,
2.0,
0.0,
@ -276,11 +276,11 @@
0.0,
2.0,
0.0,
"minestuck:land_utime",
"l2library:maze",
0.0,
2.0,
0.0,
"l2library:maze",
"minestuck:land_utime",
0.0,
2.0,
0.0

@ -1 +1 @@
1686205140338
1687120635611

@ -2,9 +2,6 @@ debug = false
disable_crowdin = false
check_for_updates = false
[activations.4aec07ba-d109-3345-9a0a-92022a116cd0]
toggle = true
type = "PUSH_TO_TALK"
[[key_bindings]]
name = "key.plasmovoice.general.mute_microphone"
any_context = false
@ -41,6 +38,15 @@ category = "hidden"
code = 333
type = "KEYSYM"
[[key_bindings]]
name = "key.plasmovoice.proximity.toggle"
any_context = false
category = "hidden"
[[key_bindings.keys]]
code = 313
type = "KEYSYM"
[[key_bindings]]
name = "key.plasmovoice.occlusion.toggle"
any_context = false
@ -72,22 +78,24 @@ stereo_capture = false
[voice.volumes.source_88ddfccd-3dca-484f-8229-00ba72729f63]
volume = 1.0
[voice.volumes.source_930e6c3a-148e-4efc-8f85-b32da1c8e8fb]
volume = 1.0
[voice.volumes.source_727ac6bf-c643-4693-9517-a731f03c1f93]
volume = 1.0
[voice.volumes.source_930e6c3a-148e-4efc-8f85-b32da1c8e8fb]
volume = 1.0
[voice.volumes.source_f1d701f8-cb28-4af0-af2c-90073353cae9]
volume = 1.0
[voice.volumes.proximity]
volume = 1.0
[voice.volumes.source_a6fb8711-eeb3-41dc-a6f8-819bffe85e11]
volume = 1.0
[voice.volumes.source_48a93763-a3b1-43be-ac7e-9bb5d439ac16]
[voice.volumes.source_e2d19d05-4c27-4252-8b87-d1840e07b23d]
volume = 1.0
[voice.volumes.source_1461a9c6-c129-42aa-8d24-8d84f3462d36]
[voice.volumes.source_48a93763-a3b1-43be-ac7e-9bb5d439ac16]
volume = 1.0
[voice.volumes.source_5dc1cc1d-427d-4efc-8a1e-c2c89cde3f00]
volume = 1.0
[voice.volumes.source_1461a9c6-c129-42aa-8d24-8d84f3462d36]
volume = 1.0
[advanced]
visualize_voice_distance = true

@ -0,0 +1,381 @@
{
// World generation config options.
"worldgen": {
// Enable this to disable worldgen entirely. If true, the other options have no effect.
"disable_all": false,
"poor_uraninite_veins_per_chunk": 8,
"uraninite_veins_per_chunk": 6,
"dense_uraninite_veins_per_chunk": 3,
"dry_ice_veins_per_chunk": 9
},
// Other general config options.
"general": {
// Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl.
"player_aerial_pearl": true,
// Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card.
"dimensional_binding_card": true,
// Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane.
"lens_of_ender": true,
// List of fluids used in the Magmator.
"magmatic_fluids": {
"minecraft:lava": 10000
},
// List of coolant fluids used in the Reactor and the Thermo Generator.
"coolant_fluids": {
"minecraft:water": 1
},
// List of heat source blocks used under Thermo Generator.
"heat_blocks": {
"powah:blazing_crystal_block": 2800,
"minecraft:lava": 1000,
"minecraft:magma_block": 800
},
// Energy produced per fuel tick in the Furnator.
"energy_per_fuel_tick": 30,
"energizing_range": 4,
/* Multiplier to the required energy applied after an energizing recipe is read.
Use this to adjust the cost of ALL energizing recipes.
*/
"energizing_energy_ratio": 1.0
},
// Configuration of energy values for generators.
"generators": {
"furnators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 80,
"basic": 320,
"hardened": 800,
"blazing": 3200,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 20,
"basic": 80,
"hardened": 200,
"blazing": 800,
"niotic": 2000,
"spirited": 8000,
"nitro": 40000
}
},
"magmators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 80,
"basic": 320,
"hardened": 800,
"blazing": 3200,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 20,
"basic": 80,
"hardened": 200,
"blazing": 800,
"niotic": 2000,
"spirited": 8000,
"nitro": 40000
}
},
"reactors": {
"capacities": {
"starter": 250000,
"basic": 1000000,
"hardened": 2500000,
"blazing": 10000000,
"niotic": 25000000,
"spirited": 100000000,
"nitro": 500000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"generation_rates": {
"starter": 250,
"basic": 1000,
"hardened": 2500,
"blazing": 10000,
"niotic": 25000,
"spirited": 100000,
"nitro": 500000
}
},
"solar_panels": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 80,
"basic": 320,
"hardened": 800,
"blazing": 3200,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 20,
"basic": 60,
"hardened": 100,
"blazing": 200,
"niotic": 400,
"spirited": 800,
"nitro": 2000
}
},
"thermo_generators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 80,
"basic": 320,
"hardened": 800,
"blazing": 3200,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 20,
"basic": 60,
"hardened": 100,
"blazing": 200,
"niotic": 400,
"spirited": 800,
"nitro": 2000
}
}
},
// Configuration of energy values for other devices.
"devices": {
"batteries": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"cables": {
"transfer_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
},
"dischargers": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"ender_cells": {
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"channels": {
"starter": 1,
"basic": 2,
"hardened": 3,
"blazing": 5,
"niotic": 7,
"spirited": 9,
"nitro": 12
}
},
"ender_gates": {
"transfer_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
},
"channels": {
"starter": 1,
"basic": 2,
"hardened": 3,
"blazing": 5,
"niotic": 7,
"spirited": 9,
"nitro": 12
}
},
"energy_cells": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"energizing_rods": {
"capacities": {
"starter": 10000,
"basic": 40000,
"hardened": 100000,
"blazing": 400000,
"niotic": 1000000,
"spirited": 4000000,
"nitro": 20000000
},
"transfer_rates": {
"starter": 100,
"basic": 400,
"hardened": 1000,
"blazing": 4000,
"niotic": 10000,
"spirited": 40000,
"nitro": 200000
}
},
"hoppers": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"charging_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
},
"player_transmitters": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"charging_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
}
}
}

@ -1,9 +1,9 @@
#Misc settings
[misc]
#Show affinities of blocks and items even without scanning them
showUnscannedAffinities = false
#Progress rate modifier for Research Table theory yields
#Allowed Values: SLOW, NORMAL, FAST
theorycraftSpeed = "NORMAL"
#Show affinities of blocks and items even without scanning them
showUnscannedAffinities = false

@ -1,7 +1,7 @@
[client]
#If true, renders enchanted guns from Project Arsenal with the purple enchantment glint. True by default.
enableGunEnchantmentGlint = true
enableGunEnchantmentGlint = false
[client.gun_tooltip_info]
#If true, shows Reload Amount of the gun on the tooltip. True by default.

@ -38,7 +38,7 @@
"Enable Onboarding" = true
#Set to false to disable the behavior where quark will automatically hide any disabled items
"Hide Disabled Content" = true
#Set to false to disable Quark's item info when viweing recipe/uses for an item in JEI
#Set to false to disable Quark's item info when viewing recipe/uses for an item in JEI
"Enable Jei Item Info" = true
#For JEI info purposes, add any items here to specifically disable their JEI info from Quark. Note that Quark already only shows info that's relevant to which features are enabled
"Suppressed Info" = []
@ -377,6 +377,12 @@
"Attack Damage" = 2
#How many ticks do you have to wait between using the pickarang again
Cooldown = 10
#Whether this pickarang type can act as a hoe.
"Can Act As Hoe" = false
#Whether this pickarang type can act as a shovel.
"Can Act As Shovel" = true
#Whether this pickarang type can act as an axe.
"Can Act As Axe" = true
[tools.pickarang.flamerang]
#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
@ -391,6 +397,12 @@
"Attack Damage" = 3
#How many ticks do you have to wait between using the pickarang again
Cooldown = 10
#Whether this pickarang type can act as a hoe.
"Can Act As Hoe" = false
#Whether this pickarang type can act as a shovel.
"Can Act As Shovel" = true
#Whether this pickarang type can act as an axe.
"Can Act As Axe" = true
[tools.pickarang.echorang]
#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
@ -405,6 +417,12 @@
"Attack Damage" = 2
#How many ticks do you have to wait between using the pickarang again
Cooldown = 10
#Whether this pickarang type can act as a hoe.
"Can Act As Hoe" = true
#Whether this pickarang type can act as a shovel.
"Can Act As Shovel" = true
#Whether this pickarang type can act as an axe.
"Can Act As Axe" = true
[tools.pathfinder_maps]
#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
@ -457,6 +475,10 @@
"Desert Temple Weight" = 8
"Item Quality" = 0
"Apply Cost" = 5
#Whether you can blend runes of each of the 'primary' colors plus white to create rainbow runes.
"Rainbow Rune Craftable" = true
#Whether you can blend runes of the 'primary' colors to create other colors of rune.
"Color Blending Runes" = true
[tools.bottled_cloud]
"Cloud Level Bottom" = 191
@ -483,6 +505,8 @@
"Curse Gear" = false
#Allows combining tomes with normal books
"Combine With Books" = true
#Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments.
"Sanity Check" = true
[tools.ambient_discs]
"Drop On Spider Kill" = true
@ -536,6 +560,7 @@
"Better Elytra Rocket" = true
"Automatic Recipe Unlock" = true
"Armed Armor Stands" = true
"Sponges Better" = true
[tweaks.utility_recipes]
#Can any wool color be dyed?
@ -718,6 +743,14 @@
#If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join.
"Filter Recipe Advancements" = true
[tweaks.sponges_better]
#The maximum number of water tiles that a sponge can soak up. Vanilla default is 64.
#Allowed values: [64,)
"Maximum Water Drain" = 256
#The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6.
#Allowed values: [6,)
"Maximum Crawl Distance" = 10
[world]
"Spiral Spires" = true
Permafrost = true
@ -1617,6 +1650,10 @@
"Enable Dimension Locked Elytra" = true
"Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"]
"Elytra Allowed Dimensions" = ["minecraft:the_end"]
#Makes falling blocks not able to be duped via dimension crossing
"Disable Falling Block Dupe" = true
#Fixes several piston physics exploits, most notably including TNT duping
"Disable Piston Physics Exploits" = true
[experimental.enchantments_begone]
"Enchantments To Begone" = []
@ -1696,7 +1733,7 @@
"Allow Books" = true
#Set this to true to allow treasure enchantments to be rolled as pieces
"Allow Treasures" = false
#Add specific enchantments to matrix enchanter. Meant for treasure ones
#Any treasure enchantment IDs here will be able to appear in books in matrix enchanting
"Treasure Whitelist" = []
#Set to false to disable the tooltip for items with pending enchantments
"Show Tooltip" = true

@ -0,0 +1,12 @@
#General settings
[general]
#Journeymap train overlay update time (in ticks)
#Range: 1 ~ 600
journeymapUpdateTicks = 1
#Journeymap train overlay old marker removal check time (in ticks)
#Range: 10 ~ 1200
journeymapObsolescenceCheckTicks = 200
#Show extended debug info in coupler goggle overlay
extendedCouplerDebug = false

@ -0,0 +1,23 @@
#General settings
[general]
#Outside-of-render-distance train sync time (in ticks)
#Range: 10 ~ 600
farTrainUpdateTicks = 200
#In-render-distance train sync time (in ticks)
#Range: 1 ~ 600
nearTrainUpdateTicks = 1
#Conductor whistle is limited to the owner of a train
mustOwnBoundTrain = false
#Coupler will require points to be on the same or adjacent track edge, this will prevent the coupler from working if there is any form of junction in between the two points.
strictCoupler = false
#Register integration tracks for mods that are not present
registerMissingTracks = false
#Semaphore settings
[semaphore]
#Simplified semaphore placement
simplifiedSemaphorePlacement = true
#Whether semaphore color order is reversed when the semaphores are oriented upside-down
semaphoresFlipYellowOrder = false

@ -1,5 +1,5 @@
#Reforgium properties file
#Thu Jun 08 13:40:32 CEST 2023
#Wed Jun 21 12:55:32 CEST 2023
fix-exterior-vertex-lighting=auto
ambient-occlusion-mode=auto
always-tesselate-blocks=auto

@ -8,7 +8,11 @@
"toggle.day": true,
"toggle.night": true
},
"ftbessentials": {
"trash_can": true
},
"ftbchunks": {
"chunks": true
"chunks": true,
"claim_chunks": true
}
}

@ -1,10 +0,0 @@
# What is this directory?
* In order to perform certain functions, spark sometimes needs to write temporary data to the disk.
* Previously, a temporary directory provided by the operating system was used for this purpose.
* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead!
spark will automatically cleanup the contents of this directory.
(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp)
tl;dr: spark uses this folder to store some temporary data.

@ -0,0 +1,213 @@
#Tweak and change the various block animations.
#Only cosmetic stuff in here so to leave default if not interested.
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
[blocks]
[blocks.globe]
#Enable a random globe texture for each world
random_world = true
#Displays current coordinates when using a globe
show_coordinates = true
[blocks.notice_board]
#Allows notice board displayed text to be centered instead of being left aligned
centered_text = true
[blocks.clock_block]
#Display 24h time format. False for 12h format
24h_format = true
[blocks.pedestal]
#Enable displayed item spin
spin = true
#Spin speed
#Range: 0.0 ~ 100.0
speed = 2.0
#Enable special display types for items like swords, tridents or end crystals
fancy_renderers = true
[blocks.bubble_block]
#Wobbling intensity. set to 0 to disable
#Range: 0.0 ~ 1.0
wobble = 0.2
#How fast it grows when created. 1 to be instant
#Range: 0.0 ~ 1.0
grow_speed = 0.4
[blocks.item_shelf]
#Translate down displayed 3d blocks so that they are touching the shelf.
#Note that they will not be centered vertically this way
supported_blocks = true
[blocks.wind_vane]
#Wind vane animation swings according to this equation:
#angle(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
#where:
# - pow = max(1,redstone_power*<power_scaling>)
# - time = time in ticks
# - redstone_power = block redstone power
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
#increase to have more distinct indication when weather changes
#Range: 1.0 ~ 100.0
power_scaling = 3.0
#Amplitude (maximum angle) of first sine wave
#Range: 0.0 ~ 360.0
max_angle_1 = 30.0
#Range: 0.0 ~ 360.0
max_angle_2 = 10.0
#Base period in ticks at 0 power of first sine wave
#Range: 0.0 ~ 2000.0
period_1 = 450.0
#This should be kept period_1/3 for a symmetric animation
#Range: 0.0 ~ 2000.0
period_2 = 150.0
[blocks.flag]
#How slow a flag will oscillate. (Period of oscillation)
#Lower value = faster oscillation
#Range: 0 ~ 10000
slowness = 100
#How wavy the animation will be in pixels. (Wavelength)
#Range: 0.001 ~ 100.0
wavyness = 4.0
#How tall the wave lobes will be. (Wave amplitude)
#Range: 0.0 ~ 100.0
intensity = 1.0
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
#Range: 0.0 ~ 10.0
intensity_increment = 0.3
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
#Allowed Values: FAST, FANCY, FABULOUS
fanciness = "FABULOUS"
#Makes flags render as sideways banner. Ignores many of the previously defined configs
render_as_banner = false
[blocks.captured_mobs]
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
[blocks.wall_lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false
[blocks.hanging_sign]
#Makes hanging signs use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_signs = false
[blocks.bamboo_spikes]
#Populate the creative inventory with all tipped spikes variations
populate_creative_tab = true
[blocks.turn_table]
#Display visual particles when a block is rotated
turn_particles = true
[blocks.speaker_block]
#Mute speaker block incoming narrator messages and displays them in chat instead
mute_narrator = false
[blocks.rope]
#Amplitude of rope wobbling effect
#Range: 0.0 ~ 20.0
wobbling_amplitude = 1.2
#Period of rope wobbling effect
#Range: 0.01 ~ 200.0
wobbling_period = 12.0
#Particle parameters
[particles]
#Rotation particle
[particles.turn_particle]
#An RGBA color
initial_color = "2a77ea"
#An RGBA color
fade_color = "32befa"
#General settings
[general]
#Enable Quark style config button on main menu. Needs Configured installed to work
config_button = true
#Show some tooltip hints to guide players through the mod
tooltip_hints = true
#Show tooltips items that have been made placeable
placeable_tooltips = true
#Enables custom Configured config screen
custom_configured_screen = true
#ignore this
#Range: -10.0 ~ 10.0
test1 = 0.0
#ignore this
#Range: -10.0 ~ 10.0
test2 = 0.0
#ignore this
#Range: -10.0 ~ 10.0
test3 = 0.0
#Game tweaks
[tweaks]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
#Allow to right click with a clock to display current time in numerical form
clock_right_click = true
#Allow to right click with a compass to display current coordinates in numerical form
compass_right_click = false
#Renders an enchantment glint on placeable enchanted books
placeable_books_glint = false
#Placeable books random colors
#This is a list. Add more entries with syntax [[...]]
placeable_books_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"]
#Enables banner pattern tooltip image preview
banner_pattern_tooltip = true
#Enables paintings tooltip image preview
paintings_tooltip = true
#Wearing mob heads will apply post processing
mob_head_shaders = true
[items]
[items.slingshot]
#Adds an overlay to slingshots in gui displaying currently selected block
overlay = true
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
stasis_block_outline = true
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
block_outline_color = "ffffff66"
#How big should a slingshot projectile look
#Range: 0.0 ~ 1.0
projectile_scale = 0.5
[items.quiver]
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
#Range: -1.0 ~ 1.0
armor_render_offset = -1.0
#How quivers should render onto players
#Allowed Values: HIDDEN, BACK, HIP, THIGH
render_mode = "THIGH"
#How skeleton with quivers should render it
#Allowed Values: HIDDEN, BACK, HIP, THIGH
skeleton_render_mode = "THIGH"
#Adds an overlay to quivers in gui displaying currently selected arrow
overlay = true
#Allows using your mouse to select an arrow in the quiver GUI
mouse_movement_in_gui = true
#Quiver GUI X offset from default position
#Range: -1000 ~ 1000
gui_x_offset = 0
#Quiver GUI Y offset from default position
#Range: -1000 ~ 1000
gui_y_offset = 0
[items.wrench]
#Display visual particles when a block is rotated
turn_particles = true
[items.flute]
#Display visual particles when a playing a flute
note_particles = true

@ -0,0 +1,551 @@
[redstone]
wind_vane = true
clock_block = true
redstone_illuminator = true
crank = true
faucet = true
cog_block = true
gold_door = true
gold_trapdoor = true
lock_block = true
dispenser_minecart = true
crystal_display = true
relayer = true
[redstone.speaker_block]
enabled = true
#Enable/disable speaker block narrator mode
narrator_enabled = true
#Maximum block range
#Range: 0 ~ 100000000
range = 64
[redstone.bellows]
enabled = true
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greater than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#sets velocity changed flag when pushing entities +
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
velocity_changed_flag = true
#maximum range
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[redstone.spring_launcher]
enabled = true
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[redstone.enderman_head]
enabled = true
#Time to increase 1 power level when being looked at
#Range: 0 ~ 10000
ticks_to_increase_power = 15
#do enderman heads work when looked from any side?
work_from_any_side = false
[redstone.turn_table]
enabled = true
#can rotate entities standing on it?
rotate_entities = true
[redstone.pulley_block]
enabled = true
#Chance for a new mineshaft elevator piece to spawn
#Range: 0.0 ~ 1.0
mineshaft_elevator = 0.02
[functional]
fodder = true
hourglass = true
[functional.rope]
enabled = true
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = true
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
rope_override = "supplementaries:rope"
[functional.jar]
enabled = true
#Jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#Allow right click to instantly eat or drink food or potions inside a placed jar.
#Disable if you think this ability is op (honey for example). Cookies are excluded
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
#Allow Jars to hold cookies
jar_cookies = true
#Allow Jars to hold liquids from bottles, buckets and bowls
jar_liquids = true
[functional.cage]
enabled = true
#Allows all entities to be captured by cages and jars. Not meant for survival
allow_all_mobs = false
#Allows all baby mobs to be captured by cages
cage_allow_all_babies = false
#Dynamically allows all small mobs inside cages depending on their hitbox size
cage_auto_detect = false
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
persistent_mobs = false
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
[functional.safe]
enabled = true
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[functional.sack]
enabled = true
#Penalize the player with slowness effect when carrying too many sacks
sack_penalty = true
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[functional.bamboo_spikes]
enabled = true
tipped_spikes = true
#Allows entities killed by spikes to drop loot as if they were killed by a player
player_loot = false
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
only_allow_harmful_effects = true
[functional.urn]
enabled = true
#Chance for an urn to spawn a critter from the urn_spawn tag
#Range: 0.0 ~ 1.0
critter_spawn_chance = 0.009999999776482582
[functional.urn.cave_urns]
enabled = true
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 100
attempts_per_patch = 4
#Spawn attempts per chunk. Increases spawn frequency
#Range: 0 ~ 100
spawn_attempts = 7
[functional.soap]
enabled = true
#Dyed Bock types that cannot be cleaned with soap
clean_blacklist = ["minecraft:glazed_terracotta"]
[functional.flax]
enabled = true
[functional.flax.wild_flax]
enabled = true
#Spawn wild flax on average every 'x' chunks. Increases spawn frequency
#Range: 1 ~ 100
rarity = 6
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 100
attempts_per_patch = 35
[functional.present]
enabled = true
trapped_present = true
[building]
daub = true
ash_bricks = true
lapis_bricks = true
deepslate_lamp = true
end_stone_lamp = true
blackstone_lamp = true
stone_lamp = true
stone_tile = true
blackstone_tile = true
sconce = true
sconce_lever = true
sconce_green = false
pancake = true
netherite_door = true
netherite_trapdoor = true
silver_door = true
silver_trapdoor = true
lead_door = true
lead_trapdoor = true
hanging_sign = true
crimson_lantern = true
copper_lantern = true
checker_block = true
raked_gravel = true
feather_block = true
statue = true
flower_box = true
doormat = true
flint_block = true
candle_holder = true
[building.blackboard]
enabled = true
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = false
#Interaction mode for blackboards
#Allowed Values: BOTH, GUI, MANUAL
interaction_mode = "BOTH"
[building.timber_frame]
enabled = true
#Allow placing a timber frame directly on a block by holding shift
swap_on_shift = false
#Allows axes to remove a framed block leaving the contained block intact
axes_strip = true
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
[building.iron_gate]
enabled = true
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
door-like_gates = false
[building.item_shelf]
enabled = true
#Makes item shelves climbable
climbable_shelves = false
[building.sugar_cube]
enabled = true
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
#Range: 0 ~ 1000
horse_speed_duration = 10
[building.planter]
enabled = true
#Makes so saplings that grow in a planter will break it turning into rooted dirt
broken_by_sapling = true
[building.notice_board]
enabled = true
#Allows notice boards to accept and display any item, not just maps and books
allow_any_item = false
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0 ~ 100
crystal_enchanting = 3
[building.ash]
enabled = true
#Burnable blocks will have a chance to create ash layers when burned
ash_from_fire = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
[building.ash.basalt_ash]
enabled = true
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 1000
attempts_per_patch = 36
#Spawn attempts per chunk. Increases spawn frequency
#Range: 0 ~ 100
spawn_attempts = 15
[building.flag]
enabled = true
#Allows right/left clicking on a stick to lower/raise a flag attached to it
stick_pole = true
#Maximum allowed pole length
#Range: 0 ~ 256
pole_length = 16
[building.goblet]
enabled = true
#Allows drinking from goblets
allow_drinking = true
[building.globe]
enabled = true
sepia_globe = true
#How many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
#Range: 0 ~ 50
chance = 2
[building.sign_post]
enabled = true
[building.sign_post.way_sign]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[tools]
antique_ink = true
candy = true
stasis = true
[tools.quiver]
enabled = true
#Allows using a quiver without being slowed down
use_without_slow = true
#Arrow stacks that can fit inside a quiver. Requires reboot
#Range: 1 ~ 9
slots = 6
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
#Range: 0.0 ~ 1.0
quiver_skeleton_chance = 0.2
#Allows quiver to only be used when in offhand or in curio slot
only_works_in_curio = false
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
quiver_pickup = true
[tools.bubble_blower]
enabled = true
#Amount of soap consumed per bubble block placed
#Range: 1 ~ 25
stasis_cost = 5
[tools.bubble_blower.bubble_block]
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
#Range: 1 ~ 10000
lifetime = 1200
#Can bubble break when touched on?
break_when_touched = true
#If true feather falling prevents breaking bubbles when stepping on them
feather_falling_prevents_breaking = true
[tools.wrench]
enabled = true
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
bypass_when_on = "MAIN_HAND"
[tools.rope_arrow]
enabled = true
#Max number of robe items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
exclusive_to_crossbows = false
[tools.flute]
enabled = true
#Radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#Max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64
[tools.bomb]
enabled = true
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 2.0
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
#Put here any number other than 0 to have your bombs explode after a certaom amount of ticks instead than on contact
#Range: 0 ~ 100000
bomb_fuse = 0
[tools.bomb.blue_bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 5.15
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[tools.slingshot]
enabled = true
#Slingshot range multiplier. Affect the initial projectile speed
#Range: 0.0 ~ 5.0
range_multiplier = 1.0
#Time in ticks to fully charge a slingshot
#Range: 0 ~ 100
charge_time = 20
#Deceleration for the stasis projectile
#Range: 0.1 ~ 1.0
stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true
#General settings
[general]
#Enable Creative Tab
creative_tab = false
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
server_protection = false
#slightly increase this or decrease this number to tweak the red marchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
#Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0
#Vanilla tweaks
[tweaks]
[tweaks.shulker_helmet]
#Allows wearing shulker shells
enabled = true
[tweaks.traders_open_doors]
#Allows traders to open doors (because they couldnt aparently)
enabled = true
[tweaks.dispenser_tweaks]
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
axe_strip = true
#Enables shooting ender pearls with dispensers
shoot_ender_pearls = true
[tweaks.dye_blocks]
#Allows using dyes on blocks just like soap
enabled = false
[tweaks.cake_tweaks]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[tweaks.mob_head_tweaks]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[tweaks.hanging_flower_pots]
#allows you to place hanging flower pots. Works with any modded pot too
enabled = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.lantern_tweaks]
#Allow wall lanterns placement
enabled = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
fallin_lanterns = "ON"
[tweaks.bells_tweaks]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = true
#Allow placeable blaze rods
blaze_rods = true
[tweaks.placeable_gunpowder]
#Allow placeable gunpowder
enabled = true
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
#Range: 0 ~ 20
speed = 2
#Age at which it spread to the next gunpowder block. Also affects speed
#Range: 0 ~ 8
spread_age = 2
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = false
#bottling health cost
#Range: 0 ~ 20
cost = 2
[tweaks.map_tweaks]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
random_adventurer_maps = true
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
quill_adventurer_maps = true
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
quill_vanilla_maps = true
#These maps will roll a difference structure every time. Increase their price to balance them
#Range: 1.0 ~ 10.0
map_trade_price_multiplier = 2.0
#These maps will roll a difference structure every time. Decrease their max trades to balance them
#Range: 1 ~ 12
map_trade_max_trades = 2
[tweaks.ceiling_banners]
#Allow banners to be placed on ceilings
enabled = true
[tweaks.placeable_books]
#Allow books and enchanted books to be placed on the ground
enabled = true
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
book_power = 1.0
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
enchanted_book_power = 1.334
#Allow all books to be placed both vertically and horizontally
mixed_books = false
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
#Allows zombie horses to be ridden underwater
rideable_underwater = true
#Convert a zombie horse back by feeding it a golden carrot
zombie_horse_inverse_conversion = true

@ -1,94 +0,0 @@
#General configuration
#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
renderBlacklist = []
#The amount of milliseconds to wait before updating probe information from the server
#Range: 10 ~ 100000
timeout = 300
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
#Range: -1 ~ 100000
waitingForServerTimeout = 2000
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
#Range: -1 ~ 32768
maxPacketToServer = 20000
#Distance at which the probe works
#Range: 0.1 ~ 200.0
probeDistance = 6.0
#Show mod name (0 = not, 1 = always, 2 = sneak)
showModName = "NORMAL"
#Show harvest level (0 = not, 1 = always, 2 = sneak)
showHarvestLevel = "NORMAL"
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
showCanBeHarvested = "NORMAL"
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
showCropPercentage = "NORMAL"
#Show chest contents (0 = not, 1 = always, 2 = sneak)
showChestContents = "EXTENDED"
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
showChestContentsDetailed = "EXTENDED"
#Show redstone (0 = not, 1 = always, 2 = sneak)
showRedstone = "NORMAL"
#Show mob health (0 = not, 1 = always, 2 = sneak)
showMobHealth = "NORMAL"
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
showMobGrowth = "NORMAL"
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
showMobPotionEffects = "EXTENDED"
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
showLeverSetting = "NORMAL"
#Show tank setting (0 = not, 1 = always, 2 = sneak)
showTankSetting = "EXTENDED"
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
showBrewStandSetting = "NORMAL"
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
showMobSpawnerSetting = "NORMAL"
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
showAnimalOwnerSetting = "EXTENDED"
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
showHorseStatSetting = "EXTENDED"
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
showSilverfish = "NOT"
#The distance to the left side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxLeftX = -1
#The distance to the right side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxRightX = -1
#The distance to the top side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxTopY = 5
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxBottomY = -1
#Color of the border of the box (0 to disable)
boxBorderColor = "ff4503d0"
#Color of the box (0 to disable)
boxFillColor = "ff000000"
#Thickness of the border of the box (0 to disable)
#Range: 0 ~ 20
boxThickness = 1
#How much the border should be offset (i.e. to create an 'outer' border)
#Range: 0 ~ 20
boxOffset = 1
#If true show liquid information when the probe hits liquid first
showLiquids = false
#Toggle default probe visibility (client can override)
isVisible = true
#If true then the probe hotkey must be held down to show the tooltip
holdKeyToMakeVisible = false
#The scale of the tooltips, 1 is default, 2 is smaller
#Range: 0.4 ~ 5.0
tooltipScale = 1.0
#Color of the border of the chest contents box (0 to disable)
chestContentsBorderColor = "ff006699"
#0 means don't show break progress, 1 is show as bar, 2 is show as text
#Range: 0 ~ 2
showBreakProgress = 1
#true means shows harvestability with vanilla style icons
harvestStyleVanilla = true
[style]
High = "gold"
Name = "white"
InfoImportant = "blue"
Error = "red,bold"

@ -4,9 +4,9 @@
loggingThrowableTimeout = 20000
#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only
#Range: 0 ~ 3
needsProbe = 0
needsProbe = 3
#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak)
extendedInMain = true
extendedInMain = false
#If true there will be a bauble version of the probe if baubles is present
supportBaubles = true
#If true there will be a readme note for first-time players

@ -0,0 +1,3 @@
# Allowed values: true, false - Default: false
allowVoidingNuclearWaste = false

@ -0,0 +1,126 @@
[gencontrol]
#Options pertaining to blocks and their world generation
#Controls whether to add Anemones and their associated items to oceans.
anemone = true
#Controls whether to spawn Reeds in River/Swamp biomes
reeds = true
#Controls whether to spawn random Flora in the world
bush = true
#Controls whether to add Tree Orchids (NOT YET IMPLEMENTED)
tree_orchid = true
#Controls whether to spawn Amazon Sword in Swamp/Jungle biomes
algae = true
#Controls whether to use Burrows to spawn Critters, if disabled, Critters will spawn in the world like normal mobs.
burrows = true
#Prevent spawns of Reeds in these biomes
reed_blacklist = []
#Frequency of Reeds, 1 in N chunks will generate Reeds (0 to disable)
#Range: > 0
freqreeds = 4
#Prevent spawns of Flora in these biomes
flora_blacklist = []
#Frequency of Flora, 1 in N chunks will generate random Flora (0 to disable)
#Range: > 0
freqflora = 4
#Prevent spawns of Algae in these biomes
algae_blacklist = ["minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"]
#Frequency of Algae, abstract value (0 to disable)
#Range: > 0
freqalgae = 1
#Frequency of Critters, 1 in N chunks will generate with Critters (0 to disable)
#Range: > 0
freqcritter = 6
#Frequency of Sessile Ocean Mobs, 1 in N chunks will generate with Sessile Mobs (0 to disable)
#Range: > 0
freqsessile = 8
#Frequency of Ocean Mobs, 1 in N chunks will generate with Ocean Mobs (0 to disable)
#Range: > 0
freqocean = 16
#Frequency of Apex Predators, 1 in N chunks will generate with an Apex Predator (0 to disable)
#Range: > 0
freqapex = 64
#Frequency of Herbivores, 1 in N chunks will generate with an Apex Predator (0 to disable)
#Range: > 0
freqherbivore = 48
#Frequency of Freshwater Mobs, 1 in N chunks will generate with Freshwater Mobs (0 to disable)
#Range: > 0
freqwater = 8
#Frequency of Underground mobs, N attempts to spawn a mob will be made on each chunk (0 to disable)
#Range: > 0
probunderground = 1
#Prevent flora and other blocks (besides Burrows) from generating in the defined dimensions.
dimensionFeatureBlacklist = []
[gamerules]
#Options pertaining to global Gamerules
#Defines whether animals should breed without Player intervention.
natural_breeding = true
#Adds additional restrictions to mob breeding, including Biome/Temperature requirements and Overcrowding.
hardcore_breeding = false
#Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla.
easy_breeding = false
#Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs)
gendered_breeding = true
#Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla.
player_breeding = false
#Allows mobs to spawn as fully random species, ignoring Biomes and Rarity.
random_species = false
#Chance for a mob, out of 1, to have it's Skin replaced by a Rare skin (if any are defined through assets)
#Range: 0.0 ~ 1.0
rare_skin_chance = 0.05
#Should mobs with Rare skins generate in the wild (if defined through assets)
wild_rare_skins = true
#Should the vanilla Spyglass display information when a player looks at a mob. Set to false to disable.
spyglass_behavior_change = true
#Range up to which the Spyglass will identify mobs and give information, this length is not in blocks, and is roughly equivalent to a Render distance of 12.
#Range: > 0
spyglass_range = 5000
#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
hardcore_death = true
#Features scientific names in various descriptions (eg. for mobs inside Cage Traps).
scientific_names = true
#Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do).
grazer_griefing = true
#Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required
mob_griefing = false
#If set to false, prevents mobs from dropping eggs
mobs_drop_eggs = false
#Defines whether certain large predators will be angered if a player approaches them while they are sleeping.
angry_sleepers = true
#Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close.
contact_agression = true
#Defines whether animals should actively target and hunt Undead mobs. Disabling this option should make mobs less prone to dying due to angering a Zombie horde
attack_undead = true
#Should the 'Sleeping' behaviour run? Disabling this option also disables the activity
mob_sleeping = true
#If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs
easy_mob_capture = true
#Defines how long a cycle should last, cycles are used to scale the gestation and breeding periods
#Example values: 24000 - Day, 168000 - Week, 720000 - Month, 8760000 - Year
#Range: 0 ~ 8760000
cycle_length = 24000
[mobcontrol]
#Pest Control
#This toggle can used to fully disable the spawning of all UntamedWilds entities, giving flexibility if somebody chooses to use alternative mob spawning methods.
masterspawner = true
#Critters further than this value from any Player will despawn into their Burrow (only if they have a Burrow assigned).
#Range: > 0
critterSpawnRange = 40
#Chance, defined as once every N tries, where N is this value, for a new mob to be generated when a burrow spawns a new mob.
#Range: 0 ~ 100
burrowRepopulationChance = 10
#Defines whether baby mobs occasionally spawn from nests without player intervention.
tickingNests = true
#If a mob were to be unable to spawn on the ground (due to terrain collisions), check again N blocks above the floor, where N is this value. Set to 0 to disable, higher values will mean mobs spawning on top of taller trees
#Range: 0 ~ 256
treeSpawnBias = 4
#Prevent mobs and burrows from spawning in the defined dimensions.
dimensionBlacklist = []
[modcompat]
#Inter-mod compatibility
#Controls whether to check for Serene Seasons for compatibility (Mobs will only breed during specific seasons).
serene_seasons = true

@ -0,0 +1,57 @@
#Restock
Restock = true
#Use fixed items
UseFixedItems = false
#Minable
Minable = false
#Fixed items; item or item,amount,pay_item,cost,uses
FixedItems = ["minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air"]
#Include Mods
IncludeMods = ["*"]
#Exclude Mods
ExcludeMods = ["draconicevolution", "avaritia", "botania"]
#Include Items
IncludeItems = ["*"]
#Exclude Items
ExcludeItems = ["minecraft:nether_star", "minecraft:beacon", "minecraft:bedrock", "minecraft:shulker_box", "minecraft:colorset*shulker_box", "minecraft:elytra", "minecraft:end_portal_frame", "minecraft:armorset*netherite", "minecraft:toolset*netherite", "minecraft:netherite_block", "minecraft:netherite_ingot", "vm:vending_machine"]
#Include Creative Tab Groups
IncludeGroups = ["*"]
#Exclude Creative Tab Groups
ExcludeGroups = ["!"]
#Change item rarity value for pricing
ItemRarity = ["minecraft:emerald_block=1", "minecraft:diamond_block=1", "minecraft:armorset*diamond=1", "minecraft:toolset*diamond=1", "minecraft:anvil=2", "minecraft:trident=3", "minecraft:bell=2", "minecraft:conduit=3", "minecraft:nautilus_shell=1", "eggset*peaceful=1", "eggset*monster=2", "minecraft:evoker_spawn_egg=3", "minecraft:netherite_scrap=2", "minecraft:ancient_debris=2", "minecraft:axolotl_bucket=1"]
[RarityData]
#Common Item
CommonItem = "minecraft:emerald"
#Uncommon Item
UncommonItem = "minecraft:emerald"
#Rare Item
RareItem = "minecraft:emerald"
#Epic Item
EpicItem = "minecraft:emerald"
#Common Cost
#Range: 0 ~ 64
CommonCost = 1
#Uncommon Cost
#Range: 0 ~ 64
UncommonCost = 16
#Rare Cost
#Range: 0 ~ 64
RareCost = 32
#Epic Cost
#Range: 0 ~ 64
EpicCost = 64
#Common Uses
#Range: 0 ~ 32
CommonUses = 8
#Uncommon Uses
#Range: 0 ~ 32
UncommonUses = 4
#Rare Uses
#Range: 0 ~ 32
RareUses = 2
#Epic Uses
#Range: 0 ~ 32
EpicUses = 1

@ -1,24 +0,0 @@
{
"_comment": [
"On the SERVER, changes will be applied after the server is restarted",
"On the CLIENT, changes will be applied after player quit and rejoin a world"
],
"blocks": [
"minecraft:barrier",
"minecraft:structure_void"
],
"blockEntityTypes": [],
"entityTypes": [
"minecraft:area_effect_cloud",
"minecraft:experience_orb",
"minecraft:fireball",
"minecraft:firework_rocket",
"minecraft:snowball"
],
"configVersion": 0,
"pluginHash": [
1510828157,
0,
1532117445
]
}

@ -1,41 +0,0 @@
{
"general": {
"displayTooltip": true,
"shiftForDetails": false,
"hideShiftText": false,
"displayMode": "TOGGLE",
"hideFromPlayerList": true,
"hideFromDebug": true,
"enableTextToSpeech": false,
"rateLimit": 250
},
"overlay": {
"position": {
"align": {
"x": "CENTER",
"y": "TOP"
},
"anchor": {
"x": "CENTER",
"y": "TOP"
},
"x": 0,
"y": 0,
"bossBarsOverlap": false
},
"color": {
"backgroundAlpha": 204,
"themes": [],
"activeTheme": "waila:vanilla"
},
"scale": 1.0
},
"formatter": {
"modName": "§9§o%s",
"blockName": "§f%s",
"fluidName": "§f%s",
"entityName": "§f%s",
"registryName": "§8%s"
},
"configVersion": 1
}

@ -1,53 +0,0 @@
{
"waila": {
"show_blocks": true,
"show_fluids": false,
"show_entities": true,
"show_icon": true,
"icon_position": "MIDDLE",
"show_mod_name": true,
"show_item_mod_name": true,
"show_registry": false
},
"minecraft": {
"item_entity": true,
"pet.owner": true,
"pet.hide_unknown_owner": false,
"attribute.block_position": false,
"attribute.block_state": false,
"attribute.entity_position": false,
"attribute.health": true,
"attribute.absorption": true,
"attribute.armor": true,
"attribute.compact": false,
"attribute.icon_per_line": 25,
"attribute.long_health_max": 100,
"attribute.long_armor_max": 100,
"attribute.horse_jump_height": true,
"attribute.horse_speed": true,
"furnace_contents": true,
"jukebox.record": true,
"timer.grow": true,
"timer.breed": true,
"override.invisible_entity": true,
"override.trapped_chest": true,
"override.powder_snow": true,
"override.infested": true,
"override.vehicle": true,
"breaking_progress.enabled": true,
"breaking_progress.color": -1426063361,
"breaking_progress.bottom_only": false,
"spawner_type": true,
"crop_progress": true,
"redstone.lever": true,
"redstone.repeater": true,
"redstone.comparator": true,
"redstone.level": true,
"player_head.name": true,
"level.composter": true,
"level.honey": true,
"note_block.type": true,
"note_block.note": "SHARP",
"note_block.int_value": false
}
}

@ -0,0 +1,53 @@
[General]
[General."Advanced Wireless Player Charger"]
# How much energy should the Advanced Wireless Player Charger be able to store?
# Allowed range: 1000 ~ 10000000 - Default: 100000
advancedPlayerChargerCapacity = 100000
# How much energy per tick per block should the Advanced Wireless Player Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 200
advancedPlayerChargerTransferRate = 200
# In what range should the Advanced Wireless Player Charger power players' items? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 10 - Default: 6
advancedPlayerChargerRange = 6
[General."Basic Wireless Block Charger"]
# How much energy should the Basic Wireless Block Charger be able to store?
# Allowed range: 1000 ~ 10000000 - Default: 25000
basicBlockChargerCapacity = 25000
# In what range should the Basic Wireless Block Charger power blocks? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 5 - Default: 2
basicBlockChargerRange = 2
# How much energy per tick per block should the Basic Wireless Block Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 50
basicBlockChargerTransferRate = 50
[General."Advanced Wireless Block Charger"]
# How much energy per tick per block should the Advanced Wireless Block Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 200
advancedBlockChargerTransferRate = 200
# In what range should the Advanced Wireless Block Charger power blocks? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 5 - Default: 3
advancedBlockChargerRange = 3
# How much energy should the Advanced Wireless Block Charger be able to store?
# Allowed range: 1000 ~ 10000000 - Default: 100000
advancedBlockChargerCapacity = 100000
[General."Basic Wireless Player Charger"]
# How much energy should the Basic Wireless Player Charger be able to store?
# Allowed range: 1000 ~ 10000000 - Default: 25000
basicPlayerChargerCapacity = 25000
# In what range should the Basic Wireless Player Charger power players' items? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 10 - Default: 4
basicPlayerChargerRange = 4
# How much energy per tick per block should the Basic Wireless Player Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 50
basicPlayerChargerTransferRate = 50

File diff suppressed because it is too large Load Diff

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save