parent
43a0bae10b
commit
ddfe822bc4
@ -1,5 +0,0 @@
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[meWirelessTransceiver]
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basePower = 10
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distanceMultiplier = 1.0
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@ -1,11 +0,0 @@
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[Wallpaper]
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#Set this to determine how much the wallpaper will stick off of the wall.
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#Range: 0.1 ~ 5.0
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widthWallpaper = 1.0
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[Cage]
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#This is the modifier for how fast entities spin when displayed inside the Cage.
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#Range: 1.0 ~ 20.0
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cageEntitySpinMod = 3.0
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@ -1,30 +0,0 @@
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[Wallpaper]
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#Set this to true if you want to be able to dye wallpaper.
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dyeWallpaper = true
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#Set this to true if you want wallpaper to be able to copy dye colors from adjacent wallpaper.
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copyDye = true
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#Set this to true if you want wallpaper to be able to get burnt.
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burnWallpaper = true
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#Set this to the amount of wallpapers currently defined on the texture.
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#Range: 1 ~ 256
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numWallpapers = 24
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[Frames]
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#Set this to true if you want to be able to dye Frames.
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dyeFrames = true
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#Set this to true if you want frames to be able to get burnt.
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burnFrames = true
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[Colorizer]
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#Set this to the amount of blocks that a brush will be able to colorize after grabbing a block.
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#Range: 1 ~ 400
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brushChargeCount = 16
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#Set this to true if the colorizer brush should consume a block when using them
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consumeBlock = true
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#Set this to determine how smooth all of the different slopes collision boxes should be.
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#Range: 1 ~ 10
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smoothness = 2
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#A list of blocks that the brush is unable to break / use the texture of.
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brushDisallowedBlocks = ["block|minecraft:spawner"]
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@ -1,344 +0,0 @@
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["Armor Stats"]
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#Range: > 1
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"Doom Armor Helmet Stat" = 25
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#Range: > 1
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"Doom Armor Chestplate Stat" = 18
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#Range: > 1
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"Doom Armor Leggings Stat" = 20
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#Range: > 1
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"Doom Armor Boots Stat" = 15
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#Range: > 1
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"Doom Armor Toughness" = 24
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#Range: > 1
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"Doom Armor Knockback Res" = 4
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[Misc]
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"Soulcube Effect Toggle" = true
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"Daisy Effect Toggle" = true
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"Villager Trades Toggle" = true
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"Weapon Trades Toggle" = true
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"Toolsmith Trades Toggle" = true
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"Mason Trades Toggle" = true
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[Weapons]
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#Range: > 1
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"Max Uses of Marauder Axe" = 24
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#Range: > 1
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"Damage of Marauder Axe" = 200
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#Range: > 1
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"Max Uses of Crucible" = 24
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#Range: > 1
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"Damage of Darklord Crucible" = 200
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#Range: > 1
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"Max Uses of Darklord Crucible" = 24
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#Range: > 1
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"Max Uses of Sentienl Hammer" = 24
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#Range: > 1
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"Damage of Sentienl Hammer" = 25
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"Should Rockets/BFG Break Blocks" = false
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"Should Weapons Be Centered" = false
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#Range: 1.0 ~ 1.7976931348623157E308
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"Argent Bolts Damage" = 14.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"BFGBall Damage" = 100.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"BFG Dragon Damage" = 30.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"BFG AoE Damage" = 10.5
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#Adds mob to list of mobs that can hurt by the BFG. Supports Registry Names (minecraft:cow)
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"BFG Damage Whitelist" = [""]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Bullet Damage" = 5.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"Chaingun Damage" = 5.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"Plasma Gun Damage" = 1.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"Rocket Damage" = 20.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"Shotgun Damage" = 10.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"Unmaykr Damage" = 2.5
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#Range: 1.0 ~ 1.7976931348623157E308
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"Grenade Damage" = 30.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Chainsaw Damage" = 2.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Max Meathook Distance" = 32.0
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["Mob Settings:Imps"]
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#Sets Imp Max Health
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Imp Max health" = 30.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Imp Ranged Damage damage" = 4.0
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["Mob Settings:Pinky"]
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#Sets Pinky Max Health
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Pinky Max Health" = 75.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Pinky Melee Damage" = 3.0
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["Mob Settings:Spectre"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Spectre Max Health" = 75.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Spectre Melee Damage" = 3.0
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["Mob Settings:Lost Soul"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Lost Soul Max Health" = 10.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Lost Soul Melee Damage" = 1.0
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["Mob Settings:Cacodemon"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Cacodemon Max Health" = 80.0
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#Sets Cacodemon Ranged Damage
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Cacodemon Ranged Damage damage" = 5.0
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["Mob Settings:Archvile"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archvile Max Health" = 100.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archvile Ranged Damage damage" = 5.0
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["Mob Settings:Baron of Hell"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Baron of Hell Max Health" = 180.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Baron of Hell Ranged Damage" = 6.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Baron of Hell Melee Damage" = 7.0
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["Mob Settings:Gladiator"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gladiator Max Health" = 240.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gladiator Ranged Damage" = 6.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gladiator Ranged Damage For 2nd Phase" = 6.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gladiator Melee Damage" = 7.0
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["Mob Settings:Mancubus"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Mancubus Max Health" = 80.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Mancubus Melee Damage" = 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Mancubus Ranged Damage" = 6.0
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["Mob Settings:Revenant"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Revenant Max Health" = 45.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Revenant Ranged Damage" = 5.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Revenant Melee Damage" = 3.0
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["Mob Settings:Zombieman"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Zombieman Max Health" = 15.0
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["Mob Settings:Arachnotron"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Arachnotron Max Health" = 30.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Arachnotron Ranged Damage" = 5.0
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["Mob Settings:Gargoyle"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gargoyle Max Health" = 30.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gargoyle Ranged Damage" = 5.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gargoyle Melee Damage" = 2.0
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["Mob Settings:Chaingunner"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Chaingunner Max Health" = 15.0
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["Mob Settings:Shotgun Guy"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Shotgun Guy Max Health" = 15.0
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["Mob Settings:Marauder"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Marauder Max Health" = 300.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Marauder Axe Damage" = 6.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Marauder Shotgun Damage" = 10.5
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["Mob Settings:Pain Elemental"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Pain Elemental Max Health" = 80.0
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["Mob Settings:Hellknight"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Hellknight Max Health" = 90.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets the Ranged Damage" = 6.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Hellknight Melee Damage" = 4.0
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["Mob Settings:Hellknight 2016"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Hellknight 2016 Max Health" = 90.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Hellknight 2016 Melee Damage" = 4.0
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["Mob Settings:Cyberdemon"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Cyberdemon Max Health" = 300.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Cyberdemon Ranged Damage" = 9.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Cyberdemon Melee Damage" = 7.0
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["Mob Settings:Unwilling"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Unwilling Max Health" = 15.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Unwilling Melee Damage" = 2.0
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["Mob Settings:Possessed Scientist"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Possessed Scientist/Worker Max Health" = 15.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Possessed Scientist/Worker Melee Damage" = 2.0
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["Mob Settings:Possessed Soldier"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Possessed Solider Max Health" = 15.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Possessed Solider Ranged Damage" = 2.0
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["Mob Settings:Mechazombie"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets the Mechazombie Health" = 25.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Mechazombie Ranged Damage" = 3.0
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["Mob Settings:Cueball"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Cueball Max Health" = 1.0
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["Mob Settings:Prowler"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Prowler Max Health" = 15.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets the Prowler Damage" = 4.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Prowler Ranged Damage" = 4.0
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["Mob Settings:Stone Imps"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Stone Imp Max Health" = 15.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Stone Imp Melee Damage" = 2.0
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["Mob Settings:Gorenest"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Gorenest Max Health" = 5.0
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#Gore Nest Wave Mobs List
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"Gore Nest Wave Mobs" = ["doom:hellknight", "doom:possessed_scientist", "doom:imp", "doom:pinky", "doom:cacodemon", "doom:chaingunner", "doom:gargoyle", "doom:hellknight2016", "doom:lost_soul", "doom:possessed_soldier", "doom:shotgunguy", "doom:unwilling", "doom:zombieman", "doom:arachnotron", "doom:archvile", "doom:mechazombie", "doom:painelemental", "doom:mancubus"]
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["Mob Settings:Tentacle"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Tentacle Max Health" = 5.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Tentacle Melee Damage" = 1.0
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["Mob Settings:Spider Mastermind"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Spider Mastermind Max Health" = 300.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Spider Mastermind Ranged Damage" = 7.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Spider Mastermind Melee Damage" = 4.0
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["Mob Settings:Whiplash"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Whiplash Max Health" = 90.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Whiplash Melee Damage" = 4.0
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["Mob Settings:Doom Hunter"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Doomhunter Max Health" = 150.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Doomhunter Ranged Damage" = 7.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Doomhunter Melee Damage" = 5.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Doomhunter Melee Damage For 2nd Phase" = 5.0
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["Mob Settings:Armored Baron"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Armored Baron Max Health" = 240.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Armored Baron Melee Damage" = 7.0
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["Mob Settings:Summoner"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Summoner Max Health" = 100.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Summoner Ranged Damage" = 3.0
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#Summoner Wave Mobs List
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"Summoner Wave Mobs List" = ["doom:imp", "doom:lost_soul", "doom:stone_imp"]
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["Mob Settings:Maykr Drone"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Maykr Drone Max Health" = 50.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Maykr Drone Ranged Damage" = 5.0
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["Mob Settings:Blood Maykr"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Blood Maykr Max Health" = 100.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Blood Maykr Ranged Damage" = 10.0
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["Mob Settings:Archmaykr"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archmaykr Max Health" = 400.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archmaykr Ranged Damage" = 14.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archmaykr Ranged Damage For 2nd Phase" = 14.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archmaykr Ranged Damage For 3nd Phase" = 28.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archmaykr Ranged Damage For 4th Phase" = 42.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Archmaykr Ranged Damage For 5th Phase" = 56.0
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["Mob Settings:Motherdemon"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Motherdemon Max Health" = 500.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Motherdemon Ranged Damage" = 14.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Motherdemon Extra Ranged Damage For 2nd Phase" = 14.0
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["Mob Settings:Turret"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Turret Max Health" = 5.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Turret Ranged Damage" = 6.0
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["Mob Settings:Icon of Sin"]
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Icon of Sin Max Health" = 1000.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Icon of Sin Melee Damage" = 7.0
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#Range: 1.0 ~ 1.7976931348623157E308
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"Sets Icon of Sin Extra Melee Damage For 2nd Phase" = 7.0
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#Icon of Sin Wave Mobs List
|
||||
"Icon of Sin Wave Mobs" = ["doom:gladiator", "doom:mancubus", "doom:mancubus", "doom:marauder", "doom:marauder", "doom:firebronebaron", "doom:baron2016", "doom:baron2016", "doom:baron2016", "doom:baron2016", "doom:whiplash", "doom:whiplash", "doom:whiplash", "doom:whiplash", "doom:whiplash", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:gargoyle", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:cacodemon", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:painelemental", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:prowler", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:imp", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:pinky", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul", "doom:lost_soul"]
|
||||
|
@ -1,9 +0,0 @@
|
||||
|
||||
[General]
|
||||
#Should mobs spawn with cardboard armor?
|
||||
cardboard_armor_spawns = false
|
||||
#Should a few houses using this mod's blocks be added to the village pools?
|
||||
village_houses = false
|
||||
#Add this mod's items to loot tables? (such as dungeon chests)
|
||||
loot_table_modification = false
|
||||
|
@ -1,20 +0,0 @@
|
||||
|
||||
#Settings affecting the logical server side.
|
||||
[server]
|
||||
|
||||
#Opt-out settings
|
||||
[server.optout]
|
||||
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
|
||||
pattern_excludes = ""
|
||||
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
|
||||
pattern_includes = ""
|
||||
|
||||
#Miscellaneous settings
|
||||
[server.miscellaneous]
|
||||
#Enables experimental features. Use at own risk.
|
||||
with_experimental = false
|
||||
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
|
||||
with_creative_mode_device_drops = false
|
||||
#Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
|
||||
with_debug_logging = false
|
||||
|
@ -1,33 +0,0 @@
|
||||
{
|
||||
"configVersion": 5,
|
||||
"renderNametagsThroughWalls": true,
|
||||
"blockEntityWhitelist": [
|
||||
"create:rope_pulley",
|
||||
"botania:flame_ring",
|
||||
"minecraft:beacon",
|
||||
"create:hose_pulley",
|
||||
"betterend:eternal_pedestal",
|
||||
"botania:magic_missile",
|
||||
"botania:falling_star"
|
||||
],
|
||||
"entityWhitelist": [
|
||||
"botania:mana_burst"
|
||||
],
|
||||
"tracingDistance": 128,
|
||||
"debugMode": false,
|
||||
"sleepDelay": 10,
|
||||
"hitboxLimit": 50,
|
||||
"skipMarkerArmorStands": true,
|
||||
"tickCulling": true,
|
||||
"tickCullingWhitelist": [
|
||||
"create:contraption",
|
||||
"create:stationary_contraption",
|
||||
"create:gantry_contraption",
|
||||
"minecraft:boat",
|
||||
"minecraft:firework_rocket",
|
||||
"create:carriage_contraption"
|
||||
],
|
||||
"disableF3": false,
|
||||
"skipEntityCulling": false,
|
||||
"skipBlockEntityCulling": false
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
|
||||
[health]
|
||||
#Show vanilla hearts
|
||||
healthVanilla = true
|
||||
#Colors for every 10 hearts (not counting the default red)
|
||||
#All values are written as hexadecimal RGB color in '#RRGGBB' format
|
||||
healthColors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
|
||||
#Two alternating colors when poisoned
|
||||
#There can be one color in case vanilla poisoned heart is wanted
|
||||
healthPoisonColors = ["#739B00"]
|
||||
#Two alternating colors when withered
|
||||
#There can be one color in case vanilla withered heart is wanted
|
||||
healthWitherColors = ["#0F0F0F"]
|
||||
#Two alternating colors when frozen
|
||||
#There can be one color in case vanilla frozen heart is wanted
|
||||
healthFrozenColors = ["#3E70E6"]
|
||||
|
||||
[health.gui]
|
||||
#A point coordinates should be relative to.
|
||||
#The fastest way to set these values is to use the in-game config GUI in mods list.
|
||||
#NOTE: moving towards left or top from a point always requires negative coordinates!
|
||||
#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
|
||||
healthRelativeTo = "BOTTOM_MIDDLE"
|
||||
healthPosX = -91
|
||||
healthPosY = -39
|
||||
|
||||
[absorption]
|
||||
#Show vanilla hearts
|
||||
absorptionVanilla = true
|
||||
#Colors for every 10 hearts (not counting the default yellow)
|
||||
#All values are written as hexadecimal RGB color in '#RRGGBB' format
|
||||
absorptionColors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
|
||||
#Two alternating colors when poisoned
|
||||
absorptionPoisonColors = ["#BFF230", "#7AA15A"]
|
||||
#Two alternating colors when withered
|
||||
absorptionWitherColors = ["#787061", "#73625C"]
|
||||
#Two alternating colors when freezing
|
||||
absorptionFrozenColors = ["#90D136", "#36D183"]
|
||||
|
||||
[absorption.gui]
|
||||
#A point coordinates should be relative to.
|
||||
#The fastest way to set these values is to use the in-game config GUI in mods list.
|
||||
#NOTE: moving towards left or top from a point always requires negative coordinates!
|
||||
#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
|
||||
absorptionRelativeTo = "BOTTOM_MIDDLE"
|
||||
absorptionPosX = -91
|
||||
absorptionPosY = -49
|
||||
|
||||
[qol]
|
||||
#Display absorption in the same row as health
|
||||
#Absorption hearts start directly after the last health heart.
|
||||
absorptionOverHealth = false
|
||||
|
||||
[qol.counter]
|
||||
#Visualizes health/absorption to left of the hearts.
|
||||
#Allowed Values: OFF, ALWAYS, ON_CHANGE
|
||||
displayMode = "OFF"
|
||||
#Text displayed next to health. Minecraft chat color codes are allowed.
|
||||
#Available variables:
|
||||
# "[HEALTH]": Current health.
|
||||
# "[MAX]": Max health.
|
||||
# "[HEARTS]": Current health in hearts.
|
||||
# "[MAX_HEARTS]": Max health in hearts.
|
||||
# "[ROW]": Current health row.
|
||||
# "[MAX_ROW]": Max health row.
|
||||
textHealth = "§4[HEALTH]§7/§2[MAX]"
|
||||
#Text displayed next to absorption. Minecraft chat color codes are allowed.
|
||||
#In case 'absorptionOverHealth' is true, this text is displayed at the same position as or left of 'textHealth'.
|
||||
#Available variables:
|
||||
# "[ABSORPTION]": Current absorption.
|
||||
# "[HEARTS]": Current absorption in hearts.
|
||||
# "[ROW]": Current absorption row.
|
||||
textAbsorption = "§6[ABSORPTION]"
|
||||
|
@ -1 +1 @@
|
||||
1686486456075
|
||||
1686205140338
|
@ -1,381 +0,0 @@
|
||||
{
|
||||
// World generation config options.
|
||||
"worldgen": {
|
||||
// Enable this to disable worldgen entirely. If true, the other options have no effect.
|
||||
"disable_all": false,
|
||||
"poor_uraninite_veins_per_chunk": 8,
|
||||
"uraninite_veins_per_chunk": 6,
|
||||
"dense_uraninite_veins_per_chunk": 3,
|
||||
"dry_ice_veins_per_chunk": 9
|
||||
},
|
||||
// Other general config options.
|
||||
"general": {
|
||||
// Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl.
|
||||
"player_aerial_pearl": true,
|
||||
// Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card.
|
||||
"dimensional_binding_card": true,
|
||||
// Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane.
|
||||
"lens_of_ender": true,
|
||||
// List of fluids used in the Magmator.
|
||||
"magmatic_fluids": {
|
||||
"minecraft:lava": 10000
|
||||
},
|
||||
// List of coolant fluids used in the Reactor and the Thermo Generator.
|
||||
"coolant_fluids": {
|
||||
"minecraft:water": 1
|
||||
},
|
||||
// List of heat source blocks used under Thermo Generator.
|
||||
"heat_blocks": {
|
||||
"powah:blazing_crystal_block": 2800,
|
||||
"minecraft:magma_block": 800,
|
||||
"minecraft:lava": 1000
|
||||
},
|
||||
// Energy produced per fuel tick in the Furnator.
|
||||
"energy_per_fuel_tick": 30,
|
||||
"energizing_range": 4,
|
||||
/* Multiplier to the required energy applied after an energizing recipe is read.
|
||||
Use this to adjust the cost of ALL energizing recipes.
|
||||
*/
|
||||
"energizing_energy_ratio": 1.0
|
||||
},
|
||||
// Configuration of energy values for generators.
|
||||
"generators": {
|
||||
"furnators": {
|
||||
"capacities": {
|
||||
"starter": 20000,
|
||||
"basic": 80000,
|
||||
"hardened": 200000,
|
||||
"blazing": 800000,
|
||||
"niotic": 2000000,
|
||||
"spirited": 8000000,
|
||||
"nitro": 40000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 80,
|
||||
"basic": 320,
|
||||
"hardened": 800,
|
||||
"blazing": 3200,
|
||||
"niotic": 8000,
|
||||
"spirited": 32000,
|
||||
"nitro": 160000
|
||||
},
|
||||
"generation_rates": {
|
||||
"starter": 20,
|
||||
"basic": 80,
|
||||
"hardened": 200,
|
||||
"blazing": 800,
|
||||
"niotic": 2000,
|
||||
"spirited": 8000,
|
||||
"nitro": 40000
|
||||
}
|
||||
},
|
||||
"magmators": {
|
||||
"capacities": {
|
||||
"starter": 20000,
|
||||
"basic": 80000,
|
||||
"hardened": 200000,
|
||||
"blazing": 800000,
|
||||
"niotic": 2000000,
|
||||
"spirited": 8000000,
|
||||
"nitro": 40000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 80,
|
||||
"basic": 320,
|
||||
"hardened": 800,
|
||||
"blazing": 3200,
|
||||
"niotic": 8000,
|
||||
"spirited": 32000,
|
||||
"nitro": 160000
|
||||
},
|
||||
"generation_rates": {
|
||||
"starter": 20,
|
||||
"basic": 80,
|
||||
"hardened": 200,
|
||||
"blazing": 800,
|
||||
"niotic": 2000,
|
||||
"spirited": 8000,
|
||||
"nitro": 40000
|
||||
}
|
||||
},
|
||||
"reactors": {
|
||||
"capacities": {
|
||||
"starter": 250000,
|
||||
"basic": 1000000,
|
||||
"hardened": 2500000,
|
||||
"blazing": 10000000,
|
||||
"niotic": 25000000,
|
||||
"spirited": 100000000,
|
||||
"nitro": 500000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
},
|
||||
"generation_rates": {
|
||||
"starter": 250,
|
||||
"basic": 1000,
|
||||
"hardened": 2500,
|
||||
"blazing": 10000,
|
||||
"niotic": 25000,
|
||||
"spirited": 100000,
|
||||
"nitro": 500000
|
||||
}
|
||||
},
|
||||
"solar_panels": {
|
||||
"capacities": {
|
||||
"starter": 20000,
|
||||
"basic": 80000,
|
||||
"hardened": 200000,
|
||||
"blazing": 800000,
|
||||
"niotic": 2000000,
|
||||
"spirited": 8000000,
|
||||
"nitro": 40000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 80,
|
||||
"basic": 320,
|
||||
"hardened": 800,
|
||||
"blazing": 3200,
|
||||
"niotic": 8000,
|
||||
"spirited": 32000,
|
||||
"nitro": 160000
|
||||
},
|
||||
"generation_rates": {
|
||||
"starter": 20,
|
||||
"basic": 60,
|
||||
"hardened": 100,
|
||||
"blazing": 200,
|
||||
"niotic": 400,
|
||||
"spirited": 800,
|
||||
"nitro": 2000
|
||||
}
|
||||
},
|
||||
"thermo_generators": {
|
||||
"capacities": {
|
||||
"starter": 20000,
|
||||
"basic": 80000,
|
||||
"hardened": 200000,
|
||||
"blazing": 800000,
|
||||
"niotic": 2000000,
|
||||
"spirited": 8000000,
|
||||
"nitro": 40000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 80,
|
||||
"basic": 320,
|
||||
"hardened": 800,
|
||||
"blazing": 3200,
|
||||
"niotic": 8000,
|
||||
"spirited": 32000,
|
||||
"nitro": 160000
|
||||
},
|
||||
"generation_rates": {
|
||||
"starter": 20,
|
||||
"basic": 60,
|
||||
"hardened": 100,
|
||||
"blazing": 200,
|
||||
"niotic": 400,
|
||||
"spirited": 800,
|
||||
"nitro": 2000
|
||||
}
|
||||
}
|
||||
},
|
||||
// Configuration of energy values for other devices.
|
||||
"devices": {
|
||||
"batteries": {
|
||||
"capacities": {
|
||||
"starter": 1000000,
|
||||
"basic": 4000000,
|
||||
"hardened": 10000000,
|
||||
"blazing": 40000000,
|
||||
"niotic": 100000000,
|
||||
"spirited": 400000000,
|
||||
"nitro": 2000000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
}
|
||||
},
|
||||
"cables": {
|
||||
"transfer_rates": {
|
||||
"starter": 500,
|
||||
"basic": 2000,
|
||||
"hardened": 5000,
|
||||
"blazing": 20000,
|
||||
"niotic": 50000,
|
||||
"spirited": 200000,
|
||||
"nitro": 1000000
|
||||
}
|
||||
},
|
||||
"dischargers": {
|
||||
"capacities": {
|
||||
"starter": 1000000,
|
||||
"basic": 4000000,
|
||||
"hardened": 10000000,
|
||||
"blazing": 40000000,
|
||||
"niotic": 100000000,
|
||||
"spirited": 400000000,
|
||||
"nitro": 2000000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
}
|
||||
},
|
||||
"ender_cells": {
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
},
|
||||
"channels": {
|
||||
"starter": 1,
|
||||
"basic": 2,
|
||||
"hardened": 3,
|
||||
"blazing": 5,
|
||||
"niotic": 7,
|
||||
"spirited": 9,
|
||||
"nitro": 12
|
||||
}
|
||||
},
|
||||
"ender_gates": {
|
||||
"transfer_rates": {
|
||||
"starter": 500,
|
||||
"basic": 2000,
|
||||
"hardened": 5000,
|
||||
"blazing": 20000,
|
||||
"niotic": 50000,
|
||||
"spirited": 200000,
|
||||
"nitro": 1000000
|
||||
},
|
||||
"channels": {
|
||||
"starter": 1,
|
||||
"basic": 2,
|
||||
"hardened": 3,
|
||||
"blazing": 5,
|
||||
"niotic": 7,
|
||||
"spirited": 9,
|
||||
"nitro": 12
|
||||
}
|
||||
},
|
||||
"energy_cells": {
|
||||
"capacities": {
|
||||
"starter": 1000000,
|
||||
"basic": 4000000,
|
||||
"hardened": 10000000,
|
||||
"blazing": 40000000,
|
||||
"niotic": 100000000,
|
||||
"spirited": 400000000,
|
||||
"nitro": 2000000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
}
|
||||
},
|
||||
"energizing_rods": {
|
||||
"capacities": {
|
||||
"starter": 10000,
|
||||
"basic": 40000,
|
||||
"hardened": 100000,
|
||||
"blazing": 400000,
|
||||
"niotic": 1000000,
|
||||
"spirited": 4000000,
|
||||
"nitro": 20000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 100,
|
||||
"basic": 400,
|
||||
"hardened": 1000,
|
||||
"blazing": 4000,
|
||||
"niotic": 10000,
|
||||
"spirited": 40000,
|
||||
"nitro": 200000
|
||||
}
|
||||
},
|
||||
"hoppers": {
|
||||
"capacities": {
|
||||
"starter": 1000000,
|
||||
"basic": 4000000,
|
||||
"hardened": 10000000,
|
||||
"blazing": 40000000,
|
||||
"niotic": 100000000,
|
||||
"spirited": 400000000,
|
||||
"nitro": 2000000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
},
|
||||
"charging_rates": {
|
||||
"starter": 500,
|
||||
"basic": 2000,
|
||||
"hardened": 5000,
|
||||
"blazing": 20000,
|
||||
"niotic": 50000,
|
||||
"spirited": 200000,
|
||||
"nitro": 1000000
|
||||
}
|
||||
},
|
||||
"player_transmitters": {
|
||||
"capacities": {
|
||||
"starter": 1000000,
|
||||
"basic": 4000000,
|
||||
"hardened": 10000000,
|
||||
"blazing": 40000000,
|
||||
"niotic": 100000000,
|
||||
"spirited": 400000000,
|
||||
"nitro": 2000000000
|
||||
},
|
||||
"transfer_rates": {
|
||||
"starter": 1000,
|
||||
"basic": 4000,
|
||||
"hardened": 10000,
|
||||
"blazing": 40000,
|
||||
"niotic": 100000,
|
||||
"spirited": 400000,
|
||||
"nitro": 2000000
|
||||
},
|
||||
"charging_rates": {
|
||||
"starter": 500,
|
||||
"basic": 2000,
|
||||
"hardened": 5000,
|
||||
"blazing": 20000,
|
||||
"niotic": 50000,
|
||||
"spirited": 200000,
|
||||
"nitro": 1000000
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
#Reforgium properties file
|
||||
#Mon Jun 12 13:34:02 CEST 2023
|
||||
#Sat Jun 10 15:05:55 CEST 2023
|
||||
fix-exterior-vertex-lighting=auto
|
||||
ambient-occlusion-mode=auto
|
||||
always-tesselate-blocks=auto
|
||||
|
Loading…
Reference in New Issue