update
parent
01aecb69fc
commit
c22ad9f0fd
@ -0,0 +1,2 @@
|
||||
texture_darkness = 0.17253521126760563
|
||||
|
@ -0,0 +1,2 @@
|
||||
texture_darkness = 0.13380281690140844
|
||||
|
@ -0,0 +1,26 @@
|
||||
#Percentage of original interface brightness to apply.
|
||||
#Range: 0.0 ~ 1.0
|
||||
texture_darkness = 0.5
|
||||
#Do not add the dark mode toggle buttons to the top of every menu.
|
||||
hide_in_game_switcher = true
|
||||
#Print menu type to game chat whenever a new menu screen is opened. Intended for finding menu types to be added to "menu_blacklist".
|
||||
debug_container_types = false
|
||||
#Screens to add a dark mode toggle button to, so that toggling is possible outside of inventory menus.
|
||||
#Allowed Values: NONE, TITLE_SCREEN, PAUSE_SCREEN, BOTH
|
||||
dark_mode_toggle_screens = "BOTH"
|
||||
#Exclude certain menus from showing the dark mode switcher. Useful when the box intersects other screen elements.
|
||||
menu_blacklist = []
|
||||
#Specifies gui paths and resources to darken.
|
||||
#End a path using '*' as a wildcard char to include every file (no nested directories) from that directory.
|
||||
#Begin with a namespace or skip namespace to apply to all namespaces.
|
||||
#Begin with '!' to exclude matches, list those exclusions after entries that would otherwise include them.
|
||||
paths = ["textures/gui/*", "!minecraft:textures/gui/icons.png", "!minecraft:textures/gui/options_background.png", "textures/gui/container/*", "minecraft:textures/gui/container/creative_inventory/*", "trinkets:textures/gui/slots/*", "craftingtweaks:gui.png", "dankstorage:textures/container/gui/*", "ae2:textures/guis/*"]
|
||||
#Use a dark theme for the configuration screens.
|
||||
dark_theme = false
|
||||
#The minimum brightness value of font while dark mode is enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
font_brightness = 0.75
|
||||
#Algorithm selector for darkening interface pixels.
|
||||
#Allowed Values: GRAYSCALE_AND_HSP, HSP, GRAYSCALE_AND_HSL, HSL, GRAYSCALE_AND_LINEAR, LINEAR
|
||||
darkening_algorithm = "GRAYSCALE_AND_HSP"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#Reforgium properties file
|
||||
#Thu Jun 08 13:40:32 CEST 2023
|
||||
#Fri Jun 09 09:31:59 CEST 2023
|
||||
fix-exterior-vertex-lighting=auto
|
||||
ambient-occlusion-mode=auto
|
||||
always-tesselate-blocks=auto
|
||||
|
@ -0,0 +1,213 @@
|
||||
|
||||
#Tweak and change the various block animations.
|
||||
#Only cosmetic stuff in here so to leave default if not interested.
|
||||
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
|
||||
[blocks]
|
||||
|
||||
[blocks.globe]
|
||||
#Enable a random globe texture for each world
|
||||
random_world = true
|
||||
#Displays current coordinates when using a globe
|
||||
show_coordinates = true
|
||||
|
||||
[blocks.notice_board]
|
||||
#Allows notice board displayed text to be centered instead of being left aligned
|
||||
centered_text = true
|
||||
|
||||
[blocks.clock_block]
|
||||
#Display 24h time format. False for 12h format
|
||||
24h_format = true
|
||||
|
||||
[blocks.pedestal]
|
||||
#Enable displayed item spin
|
||||
spin = true
|
||||
#Spin speed
|
||||
#Range: 0.0 ~ 100.0
|
||||
speed = 2.0
|
||||
#Enable special display types for items like swords, tridents or end crystals
|
||||
fancy_renderers = true
|
||||
|
||||
[blocks.bubble_block]
|
||||
#Wobbling intensity. set to 0 to disable
|
||||
#Range: 0.0 ~ 1.0
|
||||
wobble = 0.2
|
||||
#How fast it grows when created. 1 to be instant
|
||||
#Range: 0.0 ~ 1.0
|
||||
grow_speed = 0.4
|
||||
|
||||
[blocks.item_shelf]
|
||||
#Translate down displayed 3d blocks so that they are touching the shelf.
|
||||
#Note that they will not be centered vertically this way
|
||||
supported_blocks = true
|
||||
|
||||
[blocks.wind_vane]
|
||||
#Wind vane animation swings according to this equation:
|
||||
#angle(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
|
||||
#where:
|
||||
# - pow = max(1,redstone_power*<power_scaling>)
|
||||
# - time = time in ticks
|
||||
# - redstone_power = block redstone power
|
||||
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
|
||||
#increase to have more distinct indication when weather changes
|
||||
#Range: 1.0 ~ 100.0
|
||||
power_scaling = 3.0
|
||||
#Amplitude (maximum angle) of first sine wave
|
||||
#Range: 0.0 ~ 360.0
|
||||
max_angle_1 = 30.0
|
||||
#Range: 0.0 ~ 360.0
|
||||
max_angle_2 = 10.0
|
||||
#Base period in ticks at 0 power of first sine wave
|
||||
#Range: 0.0 ~ 2000.0
|
||||
period_1 = 450.0
|
||||
#This should be kept period_1/3 for a symmetric animation
|
||||
#Range: 0.0 ~ 2000.0
|
||||
period_2 = 150.0
|
||||
|
||||
[blocks.flag]
|
||||
#How slow a flag will oscillate. (Period of oscillation)
|
||||
#Lower value = faster oscillation
|
||||
#Range: 0 ~ 10000
|
||||
slowness = 100
|
||||
#How wavy the animation will be in pixels. (Wavelength)
|
||||
#Range: 0.001 ~ 100.0
|
||||
wavyness = 4.0
|
||||
#How tall the wave lobes will be. (Wave amplitude)
|
||||
#Range: 0.0 ~ 100.0
|
||||
intensity = 1.0
|
||||
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
|
||||
#Range: 0.0 ~ 10.0
|
||||
intensity_increment = 0.3
|
||||
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
|
||||
#Allowed Values: FAST, FANCY, FABULOUS
|
||||
fanciness = "FABULOUS"
|
||||
#Makes flags render as sideways banner. Ignores many of the previously defined configs
|
||||
render_as_banner = false
|
||||
|
||||
[blocks.captured_mobs]
|
||||
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
|
||||
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
|
||||
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
|
||||
|
||||
[blocks.wall_lantern]
|
||||
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
|
||||
fast_lanterns = false
|
||||
|
||||
[blocks.hanging_sign]
|
||||
#Makes hanging signs use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
|
||||
fast_signs = false
|
||||
|
||||
[blocks.bamboo_spikes]
|
||||
#Populate the creative inventory with all tipped spikes variations
|
||||
populate_creative_tab = true
|
||||
|
||||
[blocks.turn_table]
|
||||
#Display visual particles when a block is rotated
|
||||
turn_particles = true
|
||||
|
||||
[blocks.speaker_block]
|
||||
#Mute speaker block incoming narrator messages and displays them in chat instead
|
||||
mute_narrator = false
|
||||
|
||||
[blocks.rope]
|
||||
#Amplitude of rope wobbling effect
|
||||
#Range: 0.0 ~ 20.0
|
||||
wobbling_amplitude = 1.2
|
||||
#Period of rope wobbling effect
|
||||
#Range: 0.01 ~ 200.0
|
||||
wobbling_period = 12.0
|
||||
|
||||
#Particle parameters
|
||||
[particles]
|
||||
|
||||
#Rotation particle
|
||||
[particles.turn_particle]
|
||||
#An RGBA color
|
||||
initial_color = "2a77ea"
|
||||
#An RGBA color
|
||||
fade_color = "32befa"
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Enable Quark style config button on main menu. Needs Configured installed to work
|
||||
config_button = true
|
||||
#Show some tooltip hints to guide players through the mod
|
||||
tooltip_hints = true
|
||||
#Show tooltips items that have been made placeable
|
||||
placeable_tooltips = true
|
||||
#Enables custom Configured config screen
|
||||
custom_configured_screen = true
|
||||
#ignore this
|
||||
#Range: -10.0 ~ 10.0
|
||||
test1 = 0.0
|
||||
#ignore this
|
||||
#Range: -10.0 ~ 10.0
|
||||
test2 = 0.0
|
||||
#ignore this
|
||||
#Range: -10.0 ~ 10.0
|
||||
test3 = 0.0
|
||||
|
||||
#Game tweaks
|
||||
[tweaks]
|
||||
#Colors the brewing stand potion texture depending on the potions it's brewing.
|
||||
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
|
||||
brewing_stand_colors = true
|
||||
#Makes tipped arrows show their colors when loaded with a crossbow
|
||||
crossbows_colors = true
|
||||
#Allow to right click with a clock to display current time in numerical form
|
||||
clock_right_click = true
|
||||
#Allow to right click with a compass to display current coordinates in numerical form
|
||||
compass_right_click = false
|
||||
#Renders an enchantment glint on placeable enchanted books
|
||||
placeable_books_glint = false
|
||||
#Placeable books random colors
|
||||
#This is a list. Add more entries with syntax [[...]]
|
||||
placeable_books_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"]
|
||||
#Enables banner pattern tooltip image preview
|
||||
banner_pattern_tooltip = true
|
||||
#Enables paintings tooltip image preview
|
||||
paintings_tooltip = true
|
||||
#Wearing mob heads will apply post processing
|
||||
mob_head_shaders = true
|
||||
|
||||
[items]
|
||||
|
||||
[items.slingshot]
|
||||
#Adds an overlay to slingshots in gui displaying currently selected block
|
||||
overlay = true
|
||||
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
|
||||
stasis_block_outline = true
|
||||
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
|
||||
block_outline_color = "ffffff66"
|
||||
#How big should a slingshot projectile look
|
||||
#Range: 0.0 ~ 1.0
|
||||
projectile_scale = 0.5
|
||||
|
||||
[items.quiver]
|
||||
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
|
||||
#Range: -1.0 ~ 1.0
|
||||
armor_render_offset = -1.0
|
||||
#How quivers should render onto players
|
||||
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||
render_mode = "THIGH"
|
||||
#How skeleton with quivers should render it
|
||||
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||
skeleton_render_mode = "THIGH"
|
||||
#Adds an overlay to quivers in gui displaying currently selected arrow
|
||||
overlay = true
|
||||
#Allows using your mouse to select an arrow in the quiver GUI
|
||||
mouse_movement_in_gui = true
|
||||
#Quiver GUI X offset from default position
|
||||
#Range: -1000 ~ 1000
|
||||
gui_x_offset = 0
|
||||
#Quiver GUI Y offset from default position
|
||||
#Range: -1000 ~ 1000
|
||||
gui_y_offset = 0
|
||||
|
||||
[items.wrench]
|
||||
#Display visual particles when a block is rotated
|
||||
turn_particles = true
|
||||
|
||||
[items.flute]
|
||||
#Display visual particles when a playing a flute
|
||||
note_particles = true
|
||||
|
@ -0,0 +1,551 @@
|
||||
|
||||
[redstone]
|
||||
wind_vane = true
|
||||
clock_block = true
|
||||
redstone_illuminator = true
|
||||
crank = true
|
||||
faucet = true
|
||||
cog_block = true
|
||||
gold_door = true
|
||||
gold_trapdoor = true
|
||||
lock_block = true
|
||||
dispenser_minecart = true
|
||||
crystal_display = true
|
||||
relayer = true
|
||||
|
||||
[redstone.speaker_block]
|
||||
enabled = true
|
||||
#Enable/disable speaker block narrator mode
|
||||
narrator_enabled = true
|
||||
#Maximum block range
|
||||
#Range: 0 ~ 100000000
|
||||
range = 64
|
||||
|
||||
[redstone.bellows]
|
||||
enabled = true
|
||||
#bellows pushes air following this equation:
|
||||
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
|
||||
#represents base period at 1 power
|
||||
#Range: 1 ~ 512
|
||||
base_period = 78
|
||||
#entities with velocity greater than this won't be pushed
|
||||
#Range: 0.0 ~ 16.0
|
||||
power_scaling = 2.0
|
||||
#velocity increase uses this equation:
|
||||
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
|
||||
#note that the block will push further the faster it's pulsing
|
||||
#Range: 0.0 ~ 64.0
|
||||
base_velocity_scaling = 5.0
|
||||
#sets velocity changed flag when pushing entities +
|
||||
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
|
||||
velocity_changed_flag = true
|
||||
#maximum range
|
||||
#note that it will still only keep alive the two fire blocks closer to it
|
||||
#Range: 0 ~ 16
|
||||
range = 5
|
||||
|
||||
[redstone.spring_launcher]
|
||||
enabled = true
|
||||
#spring launcher launch speed
|
||||
#Range: 0.0 ~ 16.0
|
||||
velocity = 1.5
|
||||
#fall distance needed to trigger the automatic spring launch
|
||||
#Range: 0 ~ 512
|
||||
fall_height_required = 5
|
||||
|
||||
[redstone.enderman_head]
|
||||
enabled = true
|
||||
#Time to increase 1 power level when being looked at
|
||||
#Range: 0 ~ 10000
|
||||
ticks_to_increase_power = 15
|
||||
#do enderman heads work when looked from any side?
|
||||
work_from_any_side = false
|
||||
|
||||
[redstone.turn_table]
|
||||
enabled = true
|
||||
#can rotate entities standing on it?
|
||||
rotate_entities = true
|
||||
|
||||
[redstone.pulley_block]
|
||||
enabled = true
|
||||
#Chance for a new mineshaft elevator piece to spawn
|
||||
#Range: 0.0 ~ 1.0
|
||||
mineshaft_elevator = 0.02
|
||||
|
||||
[functional]
|
||||
fodder = true
|
||||
hourglass = true
|
||||
|
||||
[functional.rope]
|
||||
enabled = true
|
||||
#Allows ropes to be supported & attached to solid block sides
|
||||
block_side_attachment = true
|
||||
#Makes sliding down ropes as fast as free falling, still negating fall damage
|
||||
slide_on_fall = true
|
||||
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
|
||||
rope_override = "supplementaries:rope"
|
||||
|
||||
[functional.jar]
|
||||
enabled = true
|
||||
#Jar liquid capacity: leave at 12 for pixel accuracy
|
||||
#Range: 0 ~ 1024
|
||||
capacity = 12
|
||||
#Allow right click to instantly eat or drink food or potions inside a placed jar.
|
||||
#Disable if you think this ability is op (honey for example). Cookies are excluded
|
||||
drink_from_jar = false
|
||||
#Allows the player to directly drink from jar items
|
||||
drink_from_jar_item = false
|
||||
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
|
||||
jar_auto_detect = false
|
||||
#Allow Jars to capture small mobs
|
||||
jar_capture = true
|
||||
#Allow Jars to hold cookies
|
||||
jar_cookies = true
|
||||
#Allow Jars to hold liquids from bottles, buckets and bowls
|
||||
jar_liquids = true
|
||||
|
||||
[functional.cage]
|
||||
enabled = true
|
||||
#Allows all entities to be captured by cages and jars. Not meant for survival
|
||||
allow_all_mobs = false
|
||||
#Allows all baby mobs to be captured by cages
|
||||
cage_allow_all_babies = false
|
||||
#Dynamically allows all small mobs inside cages depending on their hitbox size
|
||||
cage_auto_detect = false
|
||||
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
|
||||
persistent_mobs = false
|
||||
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
|
||||
#Range: 1 ~ 100
|
||||
health_threshold = 100
|
||||
|
||||
[functional.safe]
|
||||
enabled = true
|
||||
#Makes safes only breakable by their owner or by a player in creative
|
||||
prevent_breaking = false
|
||||
#Make safes simpler so they do not require keys:
|
||||
#they will be bound to the first person that opens one and only that person will be able to interact with them
|
||||
simple_safes = false
|
||||
|
||||
[functional.sack]
|
||||
enabled = true
|
||||
#Penalize the player with slowness effect when carrying too many sacks
|
||||
sack_penalty = true
|
||||
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
|
||||
#Range: 0 ~ 50
|
||||
sack_increment = 2
|
||||
#How many slots should a sack have
|
||||
#Range: 1 ~ 27
|
||||
slots = 9
|
||||
|
||||
[functional.bamboo_spikes]
|
||||
enabled = true
|
||||
tipped_spikes = true
|
||||
#Allows entities killed by spikes to drop loot as if they were killed by a player
|
||||
player_loot = false
|
||||
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
|
||||
only_allow_harmful_effects = true
|
||||
|
||||
[functional.urn]
|
||||
enabled = true
|
||||
#Chance for an urn to spawn a critter from the urn_spawn tag
|
||||
#Range: 0.0 ~ 1.0
|
||||
critter_spawn_chance = 0.009999999776482582
|
||||
|
||||
[functional.urn.cave_urns]
|
||||
enabled = true
|
||||
#Attempts at every patch to spawn 1 block. Increases average patch size
|
||||
#Range: 1 ~ 100
|
||||
attempts_per_patch = 4
|
||||
#Spawn attempts per chunk. Increases spawn frequency
|
||||
#Range: 0 ~ 100
|
||||
spawn_attempts = 7
|
||||
|
||||
[functional.soap]
|
||||
enabled = true
|
||||
#Dyed Bock types that cannot be cleaned with soap
|
||||
clean_blacklist = ["minecraft:glazed_terracotta"]
|
||||
|
||||
[functional.flax]
|
||||
enabled = true
|
||||
|
||||
[functional.flax.wild_flax]
|
||||
enabled = true
|
||||
#Spawn wild flax on average every 'x' chunks. Increases spawn frequency
|
||||
#Range: 1 ~ 100
|
||||
rarity = 6
|
||||
#Attempts at every patch to spawn 1 block. Increases average patch size
|
||||
#Range: 1 ~ 100
|
||||
attempts_per_patch = 35
|
||||
|
||||
[functional.present]
|
||||
enabled = true
|
||||
trapped_present = true
|
||||
|
||||
[building]
|
||||
daub = true
|
||||
ash_bricks = true
|
||||
lapis_bricks = true
|
||||
deepslate_lamp = true
|
||||
end_stone_lamp = true
|
||||
blackstone_lamp = true
|
||||
stone_lamp = true
|
||||
stone_tile = true
|
||||
blackstone_tile = true
|
||||
sconce = true
|
||||
sconce_lever = true
|
||||
sconce_green = false
|
||||
pancake = true
|
||||
netherite_door = true
|
||||
netherite_trapdoor = true
|
||||
silver_door = true
|
||||
silver_trapdoor = true
|
||||
lead_door = true
|
||||
lead_trapdoor = true
|
||||
hanging_sign = true
|
||||
crimson_lantern = true
|
||||
copper_lantern = true
|
||||
checker_block = true
|
||||
raked_gravel = true
|
||||
feather_block = true
|
||||
statue = true
|
||||
flower_box = true
|
||||
doormat = true
|
||||
flint_block = true
|
||||
candle_holder = true
|
||||
|
||||
[building.blackboard]
|
||||
enabled = true
|
||||
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
|
||||
colored_blackboard = false
|
||||
#Interaction mode for blackboards
|
||||
#Allowed Values: BOTH, GUI, MANUAL
|
||||
interaction_mode = "BOTH"
|
||||
|
||||
[building.timber_frame]
|
||||
enabled = true
|
||||
#Allow placing a timber frame directly on a block by holding shift
|
||||
swap_on_shift = false
|
||||
#Allows axes to remove a framed block leaving the contained block intact
|
||||
axes_strip = true
|
||||
#Replace a timber frame with wattle and daub block when daub is placed in it
|
||||
replace_daub = true
|
||||
|
||||
[building.iron_gate]
|
||||
enabled = true
|
||||
#Allows two iron gates to be opened simultaneously when on top of the other
|
||||
double_opening = true
|
||||
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
|
||||
door-like_gates = false
|
||||
|
||||
[building.item_shelf]
|
||||
enabled = true
|
||||
#Makes item shelves climbable
|
||||
climbable_shelves = false
|
||||
|
||||
[building.sugar_cube]
|
||||
enabled = true
|
||||
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
|
||||
#Range: 0 ~ 1000
|
||||
horse_speed_duration = 10
|
||||
|
||||
[building.planter]
|
||||
enabled = true
|
||||
#Makes so saplings that grow in a planter will break it turning into rooted dirt
|
||||
broken_by_sapling = true
|
||||
|
||||
[building.notice_board]
|
||||
enabled = true
|
||||
#Allows notice boards to accept and display any item, not just maps and books
|
||||
allow_any_item = false
|
||||
|
||||
[building.pedestal]
|
||||
enabled = true
|
||||
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
||||
#Range: 0 ~ 100
|
||||
crystal_enchanting = 3
|
||||
|
||||
[building.ash]
|
||||
enabled = true
|
||||
#Burnable blocks will have a chance to create ash layers when burned
|
||||
ash_from_fire = true
|
||||
#Allows rain to wash away ash layers overtime
|
||||
rain_wash_ash = true
|
||||
|
||||
[building.ash.basalt_ash]
|
||||
enabled = true
|
||||
#Attempts at every patch to spawn 1 block. Increases average patch size
|
||||
#Range: 1 ~ 1000
|
||||
attempts_per_patch = 36
|
||||
#Spawn attempts per chunk. Increases spawn frequency
|
||||
#Range: 0 ~ 100
|
||||
spawn_attempts = 15
|
||||
|
||||
[building.flag]
|
||||
enabled = true
|
||||
#Allows right/left clicking on a stick to lower/raise a flag attached to it
|
||||
stick_pole = true
|
||||
#Maximum allowed pole length
|
||||
#Range: 0 ~ 256
|
||||
pole_length = 16
|
||||
|
||||
[building.goblet]
|
||||
enabled = true
|
||||
#Allows drinking from goblets
|
||||
allow_drinking = true
|
||||
|
||||
[building.globe]
|
||||
enabled = true
|
||||
sepia_globe = true
|
||||
#How many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
|
||||
#Range: 0 ~ 50
|
||||
chance = 2
|
||||
|
||||
[building.sign_post]
|
||||
enabled = true
|
||||
|
||||
[building.sign_post.way_sign]
|
||||
#Entirely disables them from spawning
|
||||
enabled = true
|
||||
#With this option road signs will display the distance to the structure that they are pointing to
|
||||
show_distance_text = true
|
||||
|
||||
[tools]
|
||||
antique_ink = true
|
||||
candy = true
|
||||
stasis = true
|
||||
|
||||
[tools.quiver]
|
||||
enabled = true
|
||||
#Allows using a quiver without being slowed down
|
||||
use_without_slow = true
|
||||
#Arrow stacks that can fit inside a quiver. Requires reboot
|
||||
#Range: 1 ~ 9
|
||||
slots = 6
|
||||
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
|
||||
#Range: 0.0 ~ 1.0
|
||||
quiver_skeleton_chance = 0.2
|
||||
#Allows quiver to only be used when in offhand or in curio slot
|
||||
only_works_in_curio = false
|
||||
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
|
||||
quiver_pickup = true
|
||||
|
||||
[tools.bubble_blower]
|
||||
enabled = true
|
||||
#Amount of soap consumed per bubble block placed
|
||||
#Range: 1 ~ 25
|
||||
stasis_cost = 5
|
||||
|
||||
[tools.bubble_blower.bubble_block]
|
||||
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
|
||||
#Range: 1 ~ 10000
|
||||
lifetime = 1200
|
||||
#Can bubble break when touched on?
|
||||
break_when_touched = true
|
||||
#If true feather falling prevents breaking bubbles when stepping on them
|
||||
feather_falling_prevents_breaking = true
|
||||
|
||||
[tools.wrench]
|
||||
enabled = true
|
||||
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
|
||||
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
|
||||
bypass_when_on = "MAIN_HAND"
|
||||
|
||||
[tools.rope_arrow]
|
||||
enabled = true
|
||||
#Max number of robe items allowed to be stored inside a rope arrow
|
||||
#Range: 1 ~ 256
|
||||
capacity = 32
|
||||
#Makes rope arrows exclusive to crossbows
|
||||
exclusive_to_crossbows = false
|
||||
|
||||
[tools.flute]
|
||||
enabled = true
|
||||
#Radius in which an unbound flute will search pets
|
||||
#Range: 0 ~ 500
|
||||
unbound_radius = 64
|
||||
#Max distance at which a bound flute will allow a pet to teleport
|
||||
#Range: 0 ~ 500
|
||||
bound_distance = 64
|
||||
|
||||
[tools.bomb]
|
||||
enabled = true
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
#Range: 0.1 ~ 10.0
|
||||
explosion_radius = 2.0
|
||||
#Do bombs break blocks like tnt?
|
||||
#Allowed Values: ALL, WEAK, NONE
|
||||
break_blocks = "WEAK"
|
||||
#Put here any number other than 0 to have your bombs explode after a certaom amount of ticks instead than on contact
|
||||
#Range: 0 ~ 100000
|
||||
bomb_fuse = 0
|
||||
|
||||
[tools.bomb.blue_bomb]
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
#Range: 0.1 ~ 10.0
|
||||
explosion_radius = 5.15
|
||||
#Do bombs break blocks like tnt?
|
||||
#Allowed Values: ALL, WEAK, NONE
|
||||
break_blocks = "WEAK"
|
||||
|
||||
[tools.slingshot]
|
||||
enabled = true
|
||||
#Slingshot range multiplier. Affect the initial projectile speed
|
||||
#Range: 0.0 ~ 5.0
|
||||
range_multiplier = 1.0
|
||||
#Time in ticks to fully charge a slingshot
|
||||
#Range: 0 ~ 100
|
||||
charge_time = 20
|
||||
#Deceleration for the stasis projectile
|
||||
#Range: 0.1 ~ 1.0
|
||||
stasis_deceleration = 0.9625
|
||||
#Allow enderman to intercept any slingshot projectile
|
||||
unrestricted_enderman_intercept = true
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Enable Creative Tab
|
||||
creative_tab = false
|
||||
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
|
||||
dispensers = true
|
||||
#Creates a creative tab full of filled jars
|
||||
jar_tab = false
|
||||
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
|
||||
debug_save_dynamic_pack = false
|
||||
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
|
||||
server_protection = false
|
||||
#slightly increase this or decrease this number to tweak the red marchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
|
||||
#Range: 0.0 ~ 10.0
|
||||
red_merchant_spawn_multiplier = 1.0
|
||||
|
||||
#Vanilla tweaks
|
||||
[tweaks]
|
||||
|
||||
[tweaks.shulker_helmet]
|
||||
#Allows wearing shulker shells
|
||||
enabled = true
|
||||
|
||||
[tweaks.traders_open_doors]
|
||||
#Allows traders to open doors (because they couldnt aparently)
|
||||
enabled = true
|
||||
|
||||
[tweaks.dispenser_tweaks]
|
||||
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
|
||||
axe_strip = true
|
||||
#Enables shooting ender pearls with dispensers
|
||||
shoot_ender_pearls = true
|
||||
|
||||
[tweaks.dye_blocks]
|
||||
#Allows using dyes on blocks just like soap
|
||||
enabled = false
|
||||
|
||||
[tweaks.cake_tweaks]
|
||||
#Allows you to place a cake on top of another
|
||||
double_cake = true
|
||||
#Allows eating a cake from every side
|
||||
directional_cake = true
|
||||
|
||||
[tweaks.mob_head_tweaks]
|
||||
#Allows you to place two mob heads on top of each other
|
||||
skull_piles = true
|
||||
#Allows candles to be placed on top of skulls
|
||||
skull_candles = true
|
||||
#Allows placing more than one candle ontop of each skull
|
||||
multiple_candles = true
|
||||
|
||||
[tweaks.hanging_flower_pots]
|
||||
#allows you to place hanging flower pots. Works with any modded pot too
|
||||
enabled = true
|
||||
|
||||
[tweaks.throwable_bricks]
|
||||
#Throw bricks at your foes! Might break glass blocks
|
||||
enabled = true
|
||||
|
||||
[tweaks.lantern_tweaks]
|
||||
#Allow wall lanterns placement
|
||||
enabled = true
|
||||
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
|
||||
high_priority = true
|
||||
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
|
||||
mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
|
||||
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
|
||||
#Allowed Values: ON, OFF, NO_FIRE
|
||||
fallin_lanterns = "ON"
|
||||
|
||||
[tweaks.bells_tweaks]
|
||||
#Ring a bell by clicking on a chain that's connected to it
|
||||
chain_ringing = true
|
||||
#Max chain length that allows a bell to ring
|
||||
#Range: 0 ~ 256
|
||||
chain_length = 16
|
||||
|
||||
[tweaks.placeable_sticks]
|
||||
#Allow placeable sticks
|
||||
sticks = true
|
||||
#Allow placeable blaze rods
|
||||
blaze_rods = true
|
||||
|
||||
[tweaks.placeable_gunpowder]
|
||||
#Allow placeable gunpowder
|
||||
enabled = true
|
||||
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
|
||||
#Range: 0 ~ 20
|
||||
speed = 2
|
||||
#Age at which it spread to the next gunpowder block. Also affects speed
|
||||
#Range: 0 ~ 8
|
||||
spread_age = 2
|
||||
|
||||
[tweaks.raked_gravel]
|
||||
#allow gravel to be raked with a hoe
|
||||
enabled = true
|
||||
|
||||
[tweaks.bottle_xp]
|
||||
#Allow bottling up xp by using a bottle on an enchanting table
|
||||
enabled = false
|
||||
#bottling health cost
|
||||
#Range: 0 ~ 20
|
||||
cost = 2
|
||||
|
||||
[tweaks.map_tweaks]
|
||||
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
||||
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
||||
random_adventurer_maps = true
|
||||
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
||||
block_map_markers = true
|
||||
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
|
||||
quill_adventurer_maps = true
|
||||
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
|
||||
quill_vanilla_maps = true
|
||||
#These maps will roll a difference structure every time. Increase their price to balance them
|
||||
#Range: 1.0 ~ 10.0
|
||||
map_trade_price_multiplier = 2.0
|
||||
#These maps will roll a difference structure every time. Decrease their max trades to balance them
|
||||
#Range: 1 ~ 12
|
||||
map_trade_max_trades = 2
|
||||
|
||||
[tweaks.ceiling_banners]
|
||||
#Allow banners to be placed on ceilings
|
||||
enabled = true
|
||||
|
||||
[tweaks.placeable_books]
|
||||
#Allow books and enchanted books to be placed on the ground
|
||||
enabled = true
|
||||
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
||||
#Range: 0.0 ~ 5.0
|
||||
book_power = 1.0
|
||||
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
||||
#Range: 0.0 ~ 5.0
|
||||
enchanted_book_power = 1.334
|
||||
#Allow all books to be placed both vertically and horizontally
|
||||
mixed_books = false
|
||||
|
||||
[tweaks.zombie_horse]
|
||||
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
|
||||
zombie_horse_conversion = true
|
||||
#Amount of rotten flesh needed
|
||||
#Range: 1 ~ 1000
|
||||
rotten_flesh = 64
|
||||
#Allows zombie horses to be ridden underwater
|
||||
rideable_underwater = true
|
||||
#Convert a zombie horse back by feeding it a golden carrot
|
||||
zombie_horse_inverse_conversion = true
|
||||
|
@ -0,0 +1,53 @@
|
||||
[General]
|
||||
[General."Advanced Wireless Player Charger"]
|
||||
# How much energy should the Advanced Wireless Player Charger be able to store?
|
||||
# Allowed range: 1000 ~ 1000000 - Default: 100000
|
||||
advancedPlayerChargerCapacity = 100000
|
||||
|
||||
# How much energy per tick per block should the Advanced Wireless Player Charger transfer? 1 second = 20 ticks.
|
||||
# Allowed range: 10 ~ 10000 - Default: 200
|
||||
advancedPlayerChargerTransferRate = 200
|
||||
|
||||
# In what range should the Advanced Wireless Player Charger power players' items? For example, a range of 1 means a 3x3x3 area.
|
||||
# Allowed range: 1 ~ 10 - Default: 6
|
||||
advancedPlayerChargerRange = 6
|
||||
|
||||
[General."Basic Wireless Block Charger"]
|
||||
# How much energy should the Basic Wireless Block Charger be able to store?
|
||||
# Allowed range: 1000 ~ 1000000 - Default: 25000
|
||||
basicBlockChargerCapacity = 25000
|
||||
|
||||
# In what range should the Basic Wireless Block Charger power blocks? For example, a range of 1 means a 3x3x3 area.
|
||||
# Allowed range: 1 ~ 5 - Default: 2
|
||||
basicBlockChargerRange = 2
|
||||
|
||||
# How much energy per tick per block should the Basic Wireless Block Charger transfer? 1 second = 20 ticks.
|
||||
# Allowed range: 10 ~ 10000 - Default: 50
|
||||
basicBlockChargerTransferRate = 50
|
||||
|
||||
[General."Advanced Wireless Block Charger"]
|
||||
# How much energy per tick per block should the Advanced Wireless Block Charger transfer? 1 second = 20 ticks.
|
||||
# Allowed range: 10 ~ 10000 - Default: 200
|
||||
advancedBlockChargerTransferRate = 200
|
||||
|
||||
# In what range should the Advanced Wireless Block Charger power blocks? For example, a range of 1 means a 3x3x3 area.
|
||||
# Allowed range: 1 ~ 5 - Default: 3
|
||||
advancedBlockChargerRange = 3
|
||||
|
||||
# How much energy should the Advanced Wireless Block Charger be able to store?
|
||||
# Allowed range: 1000 ~ 1000000 - Default: 100000
|
||||
advancedBlockChargerCapacity = 100000
|
||||
|
||||
[General."Basic Wireless Player Charger"]
|
||||
# How much energy should the Basic Wireless Player Charger be able to store?
|
||||
# Allowed range: 1000 ~ 1000000 - Default: 25000
|
||||
basicPlayerChargerCapacity = 25000
|
||||
|
||||
# In what range should the Basic Wireless Player Charger power players' items? For example, a range of 1 means a 3x3x3 area.
|
||||
# Allowed range: 1 ~ 10 - Default: 4
|
||||
basicPlayerChargerRange = 4
|
||||
|
||||
# How much energy per tick per block should the Basic Wireless Player Charger transfer? 1 second = 20 ticks.
|
||||
# Allowed range: 10 ~ 10000 - Default: 50
|
||||
basicPlayerChargerTransferRate = 50
|
||||
|
@ -0,0 +1,13 @@
|
||||
name = "Attributizer"
|
||||
filename = "attributizer-1.2.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/yVoBEgR0/versions/Vij0VnOH/attributizer-1.2.jar"
|
||||
hash-format = "sha1"
|
||||
hash = "3efefbd6eb8e61869c893ba71c5c6b1080e9dec5"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "yVoBEgR0"
|
||||
version = "Vij0VnOH"
|
@ -0,0 +1,13 @@
|
||||
name = "Cloak and Dagger"
|
||||
filename = "cloakanddagger-1.3.5.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/ix6c28xY/versions/wonlLZfL/cloakanddagger-1.3.5.jar"
|
||||
hash-format = "sha1"
|
||||
hash = "698d7f903c608886ac4a925b70bb1a66c34a2deb"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "ix6c28xY"
|
||||
version = "wonlLZfL"
|
@ -0,0 +1,13 @@
|
||||
name = "footwork"
|
||||
filename = "footwork-2.6.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/Y8V7UJYG/versions/oU1ocuOe/footwork-2.6.jar"
|
||||
hash-format = "sha1"
|
||||
hash = "869c05190d5c07bc78690193842d5c6e253f7d42"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "Y8V7UJYG"
|
||||
version = "oU1ocuOe"
|
Loading…
Reference in New Issue