mistress
Yuki 12 months ago
parent 01aecb69fc
commit c22ad9f0fd

@ -174,3 +174,12 @@ de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}
de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen {
}

@ -1,5 +1,5 @@
#Fastload Configuration File
#Thu Jun 08 13:40:43 CEST 2023
#Fri Jun 09 09:32:09 CEST 2023
pre_render_radius=0
debug=false
pregen_chunk_radius=5

@ -0,0 +1,2 @@
texture_darkness = 0.17253521126760563

@ -0,0 +1,2 @@
texture_darkness = 0.13380281690140844

@ -0,0 +1,26 @@
#Percentage of original interface brightness to apply.
#Range: 0.0 ~ 1.0
texture_darkness = 0.5
#Do not add the dark mode toggle buttons to the top of every menu.
hide_in_game_switcher = true
#Print menu type to game chat whenever a new menu screen is opened. Intended for finding menu types to be added to "menu_blacklist".
debug_container_types = false
#Screens to add a dark mode toggle button to, so that toggling is possible outside of inventory menus.
#Allowed Values: NONE, TITLE_SCREEN, PAUSE_SCREEN, BOTH
dark_mode_toggle_screens = "BOTH"
#Exclude certain menus from showing the dark mode switcher. Useful when the box intersects other screen elements.
menu_blacklist = []
#Specifies gui paths and resources to darken.
#End a path using '*' as a wildcard char to include every file (no nested directories) from that directory.
#Begin with a namespace or skip namespace to apply to all namespaces.
#Begin with '!' to exclude matches, list those exclusions after entries that would otherwise include them.
paths = ["textures/gui/*", "!minecraft:textures/gui/icons.png", "!minecraft:textures/gui/options_background.png", "textures/gui/container/*", "minecraft:textures/gui/container/creative_inventory/*", "trinkets:textures/gui/slots/*", "craftingtweaks:gui.png", "dankstorage:textures/container/gui/*", "ae2:textures/guis/*"]
#Use a dark theme for the configuration screens.
dark_theme = false
#The minimum brightness value of font while dark mode is enabled.
#Range: 0.0 ~ 1.0
font_brightness = 0.75
#Algorithm selector for darkening interface pixels.
#Allowed Values: GRAYSCALE_AND_HSP, HSP, GRAYSCALE_AND_HSL, HSL, GRAYSCALE_AND_LINEAR, LINEAR
darkening_algorithm = "GRAYSCALE_AND_HSP"

@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Jun 08 13:41:13 CEST 2023
#Fri Jun 09 09:32:36 CEST 2023
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32

@ -122,11 +122,11 @@
"oceanFoamAmount": 0.8,
"oceanFoamOpacity": 0.5,
"customizedGravities": [
"minecraft:the_nether",
"ad_astra:moon",
0.0,
-9.81,
0.0,
"ad_astra:moon",
"minecraft:the_nether",
0.0,
-9.81,
0.0,
@ -134,7 +134,7 @@
0.0,
-9.81,
0.0,
"ad_astra:glacio_orbit",
"ad_astra:mars_orbit",
0.0,
-9.81,
0.0,
@ -142,7 +142,7 @@
0.0,
-9.81,
0.0,
"ad_astra:mars_orbit",
"ad_astra:glacio_orbit",
0.0,
-9.81,
0.0,
@ -158,19 +158,19 @@
0.0,
-9.81,
0.0,
"ad_astra:mars",
"ad_astra:moon_orbit",
0.0,
-9.81,
0.0,
"minestuck:skaia",
"ad_astra:mercury",
0.0,
-9.81,
0.0,
"ad_astra:mercury",
"minestuck:skaia",
0.0,
-9.81,
0.0,
"ad_astra:moon_orbit",
"ad_astra:mars",
0.0,
-9.81,
0.0,
@ -194,21 +194,21 @@
0.0,
-9.81,
0.0,
"minestuck:land_utime",
"l2library:maze",
0.0,
-9.81,
0.0,
"l2library:maze",
"minestuck:land_utime",
0.0,
-9.81,
0.0
],
"customizedBuoyancies": [
"minecraft:the_nether",
"ad_astra:moon",
0.0,
2.0,
0.0,
"ad_astra:moon",
"minecraft:the_nether",
0.0,
2.0,
0.0,
@ -216,7 +216,7 @@
0.0,
2.0,
0.0,
"ad_astra:glacio_orbit",
"ad_astra:mars_orbit",
0.0,
2.0,
0.0,
@ -224,7 +224,7 @@
0.0,
2.0,
0.0,
"ad_astra:mars_orbit",
"ad_astra:glacio_orbit",
0.0,
2.0,
0.0,
@ -240,19 +240,19 @@
0.0,
2.0,
0.0,
"ad_astra:mars",
"ad_astra:moon_orbit",
0.0,
2.0,
0.0,
"minestuck:skaia",
"ad_astra:mercury",
0.0,
2.0,
0.0,
"ad_astra:mercury",
"minestuck:skaia",
0.0,
2.0,
0.0,
"ad_astra:moon_orbit",
"ad_astra:mars",
0.0,
2.0,
0.0,
@ -276,11 +276,11 @@
0.0,
2.0,
0.0,
"minestuck:land_utime",
"l2library:maze",
0.0,
2.0,
0.0,
"l2library:maze",
"minestuck:land_utime",
0.0,
2.0,
0.0

@ -72,10 +72,10 @@ stereo_capture = false
[voice.volumes.source_88ddfccd-3dca-484f-8229-00ba72729f63]
volume = 1.0
[voice.volumes.source_930e6c3a-148e-4efc-8f85-b32da1c8e8fb]
volume = 1.0
[voice.volumes.source_727ac6bf-c643-4693-9517-a731f03c1f93]
volume = 1.0
[voice.volumes.source_930e6c3a-148e-4efc-8f85-b32da1c8e8fb]
volume = 1.0
[voice.volumes.source_f1d701f8-cb28-4af0-af2c-90073353cae9]
volume = 1.0
[voice.volumes.proximity]
@ -84,10 +84,10 @@ volume = 1.0
volume = 1.0
[voice.volumes.source_48a93763-a3b1-43be-ac7e-9bb5d439ac16]
volume = 1.0
[voice.volumes.source_1461a9c6-c129-42aa-8d24-8d84f3462d36]
volume = 1.0
[voice.volumes.source_5dc1cc1d-427d-4efc-8a1e-c2c89cde3f00]
volume = 1.0
[voice.volumes.source_1461a9c6-c129-42aa-8d24-8d84f3462d36]
volume = 1.0
[advanced]
visualize_voice_distance = true

@ -1,5 +1,5 @@
#Reforgium properties file
#Thu Jun 08 13:40:32 CEST 2023
#Fri Jun 09 09:31:59 CEST 2023
fix-exterior-vertex-lighting=auto
ambient-occlusion-mode=auto
always-tesselate-blocks=auto

@ -0,0 +1,213 @@
#Tweak and change the various block animations.
#Only cosmetic stuff in here so to leave default if not interested.
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
[blocks]
[blocks.globe]
#Enable a random globe texture for each world
random_world = true
#Displays current coordinates when using a globe
show_coordinates = true
[blocks.notice_board]
#Allows notice board displayed text to be centered instead of being left aligned
centered_text = true
[blocks.clock_block]
#Display 24h time format. False for 12h format
24h_format = true
[blocks.pedestal]
#Enable displayed item spin
spin = true
#Spin speed
#Range: 0.0 ~ 100.0
speed = 2.0
#Enable special display types for items like swords, tridents or end crystals
fancy_renderers = true
[blocks.bubble_block]
#Wobbling intensity. set to 0 to disable
#Range: 0.0 ~ 1.0
wobble = 0.2
#How fast it grows when created. 1 to be instant
#Range: 0.0 ~ 1.0
grow_speed = 0.4
[blocks.item_shelf]
#Translate down displayed 3d blocks so that they are touching the shelf.
#Note that they will not be centered vertically this way
supported_blocks = true
[blocks.wind_vane]
#Wind vane animation swings according to this equation:
#angle(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
#where:
# - pow = max(1,redstone_power*<power_scaling>)
# - time = time in ticks
# - redstone_power = block redstone power
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
#increase to have more distinct indication when weather changes
#Range: 1.0 ~ 100.0
power_scaling = 3.0
#Amplitude (maximum angle) of first sine wave
#Range: 0.0 ~ 360.0
max_angle_1 = 30.0
#Range: 0.0 ~ 360.0
max_angle_2 = 10.0
#Base period in ticks at 0 power of first sine wave
#Range: 0.0 ~ 2000.0
period_1 = 450.0
#This should be kept period_1/3 for a symmetric animation
#Range: 0.0 ~ 2000.0
period_2 = 150.0
[blocks.flag]
#How slow a flag will oscillate. (Period of oscillation)
#Lower value = faster oscillation
#Range: 0 ~ 10000
slowness = 100
#How wavy the animation will be in pixels. (Wavelength)
#Range: 0.001 ~ 100.0
wavyness = 4.0
#How tall the wave lobes will be. (Wave amplitude)
#Range: 0.0 ~ 100.0
intensity = 1.0
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
#Range: 0.0 ~ 10.0
intensity_increment = 0.3
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
#Allowed Values: FAST, FANCY, FABULOUS
fanciness = "FABULOUS"
#Makes flags render as sideways banner. Ignores many of the previously defined configs
render_as_banner = false
[blocks.captured_mobs]
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
[blocks.wall_lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false
[blocks.hanging_sign]
#Makes hanging signs use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_signs = false
[blocks.bamboo_spikes]
#Populate the creative inventory with all tipped spikes variations
populate_creative_tab = true
[blocks.turn_table]
#Display visual particles when a block is rotated
turn_particles = true
[blocks.speaker_block]
#Mute speaker block incoming narrator messages and displays them in chat instead
mute_narrator = false
[blocks.rope]
#Amplitude of rope wobbling effect
#Range: 0.0 ~ 20.0
wobbling_amplitude = 1.2
#Period of rope wobbling effect
#Range: 0.01 ~ 200.0
wobbling_period = 12.0
#Particle parameters
[particles]
#Rotation particle
[particles.turn_particle]
#An RGBA color
initial_color = "2a77ea"
#An RGBA color
fade_color = "32befa"
#General settings
[general]
#Enable Quark style config button on main menu. Needs Configured installed to work
config_button = true
#Show some tooltip hints to guide players through the mod
tooltip_hints = true
#Show tooltips items that have been made placeable
placeable_tooltips = true
#Enables custom Configured config screen
custom_configured_screen = true
#ignore this
#Range: -10.0 ~ 10.0
test1 = 0.0
#ignore this
#Range: -10.0 ~ 10.0
test2 = 0.0
#ignore this
#Range: -10.0 ~ 10.0
test3 = 0.0
#Game tweaks
[tweaks]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
#Allow to right click with a clock to display current time in numerical form
clock_right_click = true
#Allow to right click with a compass to display current coordinates in numerical form
compass_right_click = false
#Renders an enchantment glint on placeable enchanted books
placeable_books_glint = false
#Placeable books random colors
#This is a list. Add more entries with syntax [[...]]
placeable_books_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"]
#Enables banner pattern tooltip image preview
banner_pattern_tooltip = true
#Enables paintings tooltip image preview
paintings_tooltip = true
#Wearing mob heads will apply post processing
mob_head_shaders = true
[items]
[items.slingshot]
#Adds an overlay to slingshots in gui displaying currently selected block
overlay = true
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
stasis_block_outline = true
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
block_outline_color = "ffffff66"
#How big should a slingshot projectile look
#Range: 0.0 ~ 1.0
projectile_scale = 0.5
[items.quiver]
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
#Range: -1.0 ~ 1.0
armor_render_offset = -1.0
#How quivers should render onto players
#Allowed Values: HIDDEN, BACK, HIP, THIGH
render_mode = "THIGH"
#How skeleton with quivers should render it
#Allowed Values: HIDDEN, BACK, HIP, THIGH
skeleton_render_mode = "THIGH"
#Adds an overlay to quivers in gui displaying currently selected arrow
overlay = true
#Allows using your mouse to select an arrow in the quiver GUI
mouse_movement_in_gui = true
#Quiver GUI X offset from default position
#Range: -1000 ~ 1000
gui_x_offset = 0
#Quiver GUI Y offset from default position
#Range: -1000 ~ 1000
gui_y_offset = 0
[items.wrench]
#Display visual particles when a block is rotated
turn_particles = true
[items.flute]
#Display visual particles when a playing a flute
note_particles = true

@ -0,0 +1,551 @@
[redstone]
wind_vane = true
clock_block = true
redstone_illuminator = true
crank = true
faucet = true
cog_block = true
gold_door = true
gold_trapdoor = true
lock_block = true
dispenser_minecart = true
crystal_display = true
relayer = true
[redstone.speaker_block]
enabled = true
#Enable/disable speaker block narrator mode
narrator_enabled = true
#Maximum block range
#Range: 0 ~ 100000000
range = 64
[redstone.bellows]
enabled = true
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greater than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#sets velocity changed flag when pushing entities +
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
velocity_changed_flag = true
#maximum range
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[redstone.spring_launcher]
enabled = true
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[redstone.enderman_head]
enabled = true
#Time to increase 1 power level when being looked at
#Range: 0 ~ 10000
ticks_to_increase_power = 15
#do enderman heads work when looked from any side?
work_from_any_side = false
[redstone.turn_table]
enabled = true
#can rotate entities standing on it?
rotate_entities = true
[redstone.pulley_block]
enabled = true
#Chance for a new mineshaft elevator piece to spawn
#Range: 0.0 ~ 1.0
mineshaft_elevator = 0.02
[functional]
fodder = true
hourglass = true
[functional.rope]
enabled = true
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = true
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
rope_override = "supplementaries:rope"
[functional.jar]
enabled = true
#Jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#Allow right click to instantly eat or drink food or potions inside a placed jar.
#Disable if you think this ability is op (honey for example). Cookies are excluded
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
#Allow Jars to hold cookies
jar_cookies = true
#Allow Jars to hold liquids from bottles, buckets and bowls
jar_liquids = true
[functional.cage]
enabled = true
#Allows all entities to be captured by cages and jars. Not meant for survival
allow_all_mobs = false
#Allows all baby mobs to be captured by cages
cage_allow_all_babies = false
#Dynamically allows all small mobs inside cages depending on their hitbox size
cage_auto_detect = false
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
persistent_mobs = false
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
[functional.safe]
enabled = true
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[functional.sack]
enabled = true
#Penalize the player with slowness effect when carrying too many sacks
sack_penalty = true
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[functional.bamboo_spikes]
enabled = true
tipped_spikes = true
#Allows entities killed by spikes to drop loot as if they were killed by a player
player_loot = false
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
only_allow_harmful_effects = true
[functional.urn]
enabled = true
#Chance for an urn to spawn a critter from the urn_spawn tag
#Range: 0.0 ~ 1.0
critter_spawn_chance = 0.009999999776482582
[functional.urn.cave_urns]
enabled = true
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 100
attempts_per_patch = 4
#Spawn attempts per chunk. Increases spawn frequency
#Range: 0 ~ 100
spawn_attempts = 7
[functional.soap]
enabled = true
#Dyed Bock types that cannot be cleaned with soap
clean_blacklist = ["minecraft:glazed_terracotta"]
[functional.flax]
enabled = true
[functional.flax.wild_flax]
enabled = true
#Spawn wild flax on average every 'x' chunks. Increases spawn frequency
#Range: 1 ~ 100
rarity = 6
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 100
attempts_per_patch = 35
[functional.present]
enabled = true
trapped_present = true
[building]
daub = true
ash_bricks = true
lapis_bricks = true
deepslate_lamp = true
end_stone_lamp = true
blackstone_lamp = true
stone_lamp = true
stone_tile = true
blackstone_tile = true
sconce = true
sconce_lever = true
sconce_green = false
pancake = true
netherite_door = true
netherite_trapdoor = true
silver_door = true
silver_trapdoor = true
lead_door = true
lead_trapdoor = true
hanging_sign = true
crimson_lantern = true
copper_lantern = true
checker_block = true
raked_gravel = true
feather_block = true
statue = true
flower_box = true
doormat = true
flint_block = true
candle_holder = true
[building.blackboard]
enabled = true
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = false
#Interaction mode for blackboards
#Allowed Values: BOTH, GUI, MANUAL
interaction_mode = "BOTH"
[building.timber_frame]
enabled = true
#Allow placing a timber frame directly on a block by holding shift
swap_on_shift = false
#Allows axes to remove a framed block leaving the contained block intact
axes_strip = true
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
[building.iron_gate]
enabled = true
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
door-like_gates = false
[building.item_shelf]
enabled = true
#Makes item shelves climbable
climbable_shelves = false
[building.sugar_cube]
enabled = true
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
#Range: 0 ~ 1000
horse_speed_duration = 10
[building.planter]
enabled = true
#Makes so saplings that grow in a planter will break it turning into rooted dirt
broken_by_sapling = true
[building.notice_board]
enabled = true
#Allows notice boards to accept and display any item, not just maps and books
allow_any_item = false
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0 ~ 100
crystal_enchanting = 3
[building.ash]
enabled = true
#Burnable blocks will have a chance to create ash layers when burned
ash_from_fire = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
[building.ash.basalt_ash]
enabled = true
#Attempts at every patch to spawn 1 block. Increases average patch size
#Range: 1 ~ 1000
attempts_per_patch = 36
#Spawn attempts per chunk. Increases spawn frequency
#Range: 0 ~ 100
spawn_attempts = 15
[building.flag]
enabled = true
#Allows right/left clicking on a stick to lower/raise a flag attached to it
stick_pole = true
#Maximum allowed pole length
#Range: 0 ~ 256
pole_length = 16
[building.goblet]
enabled = true
#Allows drinking from goblets
allow_drinking = true
[building.globe]
enabled = true
sepia_globe = true
#How many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
#Range: 0 ~ 50
chance = 2
[building.sign_post]
enabled = true
[building.sign_post.way_sign]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[tools]
antique_ink = true
candy = true
stasis = true
[tools.quiver]
enabled = true
#Allows using a quiver without being slowed down
use_without_slow = true
#Arrow stacks that can fit inside a quiver. Requires reboot
#Range: 1 ~ 9
slots = 6
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
#Range: 0.0 ~ 1.0
quiver_skeleton_chance = 0.2
#Allows quiver to only be used when in offhand or in curio slot
only_works_in_curio = false
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
quiver_pickup = true
[tools.bubble_blower]
enabled = true
#Amount of soap consumed per bubble block placed
#Range: 1 ~ 25
stasis_cost = 5
[tools.bubble_blower.bubble_block]
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
#Range: 1 ~ 10000
lifetime = 1200
#Can bubble break when touched on?
break_when_touched = true
#If true feather falling prevents breaking bubbles when stepping on them
feather_falling_prevents_breaking = true
[tools.wrench]
enabled = true
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
bypass_when_on = "MAIN_HAND"
[tools.rope_arrow]
enabled = true
#Max number of robe items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
exclusive_to_crossbows = false
[tools.flute]
enabled = true
#Radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#Max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64
[tools.bomb]
enabled = true
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 2.0
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
#Put here any number other than 0 to have your bombs explode after a certaom amount of ticks instead than on contact
#Range: 0 ~ 100000
bomb_fuse = 0
[tools.bomb.blue_bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 5.15
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[tools.slingshot]
enabled = true
#Slingshot range multiplier. Affect the initial projectile speed
#Range: 0.0 ~ 5.0
range_multiplier = 1.0
#Time in ticks to fully charge a slingshot
#Range: 0 ~ 100
charge_time = 20
#Deceleration for the stasis projectile
#Range: 0.1 ~ 1.0
stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true
#General settings
[general]
#Enable Creative Tab
creative_tab = false
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
server_protection = false
#slightly increase this or decrease this number to tweak the red marchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
#Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0
#Vanilla tweaks
[tweaks]
[tweaks.shulker_helmet]
#Allows wearing shulker shells
enabled = true
[tweaks.traders_open_doors]
#Allows traders to open doors (because they couldnt aparently)
enabled = true
[tweaks.dispenser_tweaks]
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
axe_strip = true
#Enables shooting ender pearls with dispensers
shoot_ender_pearls = true
[tweaks.dye_blocks]
#Allows using dyes on blocks just like soap
enabled = false
[tweaks.cake_tweaks]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[tweaks.mob_head_tweaks]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[tweaks.hanging_flower_pots]
#allows you to place hanging flower pots. Works with any modded pot too
enabled = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.lantern_tweaks]
#Allow wall lanterns placement
enabled = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
fallin_lanterns = "ON"
[tweaks.bells_tweaks]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = true
#Allow placeable blaze rods
blaze_rods = true
[tweaks.placeable_gunpowder]
#Allow placeable gunpowder
enabled = true
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
#Range: 0 ~ 20
speed = 2
#Age at which it spread to the next gunpowder block. Also affects speed
#Range: 0 ~ 8
spread_age = 2
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = false
#bottling health cost
#Range: 0 ~ 20
cost = 2
[tweaks.map_tweaks]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
random_adventurer_maps = true
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
quill_adventurer_maps = true
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
quill_vanilla_maps = true
#These maps will roll a difference structure every time. Increase their price to balance them
#Range: 1.0 ~ 10.0
map_trade_price_multiplier = 2.0
#These maps will roll a difference structure every time. Decrease their max trades to balance them
#Range: 1 ~ 12
map_trade_max_trades = 2
[tweaks.ceiling_banners]
#Allow banners to be placed on ceilings
enabled = true
[tweaks.placeable_books]
#Allow books and enchanted books to be placed on the ground
enabled = true
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
book_power = 1.0
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
enchanted_book_power = 1.334
#Allow all books to be placed both vertically and horizontally
mixed_books = false
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
#Allows zombie horses to be ridden underwater
rideable_underwater = true
#Convert a zombie horse back by feeding it a golden carrot
zombie_horse_inverse_conversion = true

@ -0,0 +1,53 @@
[General]
[General."Advanced Wireless Player Charger"]
# How much energy should the Advanced Wireless Player Charger be able to store?
# Allowed range: 1000 ~ 1000000 - Default: 100000
advancedPlayerChargerCapacity = 100000
# How much energy per tick per block should the Advanced Wireless Player Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 200
advancedPlayerChargerTransferRate = 200
# In what range should the Advanced Wireless Player Charger power players' items? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 10 - Default: 6
advancedPlayerChargerRange = 6
[General."Basic Wireless Block Charger"]
# How much energy should the Basic Wireless Block Charger be able to store?
# Allowed range: 1000 ~ 1000000 - Default: 25000
basicBlockChargerCapacity = 25000
# In what range should the Basic Wireless Block Charger power blocks? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 5 - Default: 2
basicBlockChargerRange = 2
# How much energy per tick per block should the Basic Wireless Block Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 50
basicBlockChargerTransferRate = 50
[General."Advanced Wireless Block Charger"]
# How much energy per tick per block should the Advanced Wireless Block Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 200
advancedBlockChargerTransferRate = 200
# In what range should the Advanced Wireless Block Charger power blocks? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 5 - Default: 3
advancedBlockChargerRange = 3
# How much energy should the Advanced Wireless Block Charger be able to store?
# Allowed range: 1000 ~ 1000000 - Default: 100000
advancedBlockChargerCapacity = 100000
[General."Basic Wireless Player Charger"]
# How much energy should the Basic Wireless Player Charger be able to store?
# Allowed range: 1000 ~ 1000000 - Default: 25000
basicPlayerChargerCapacity = 25000
# In what range should the Basic Wireless Player Charger power players' items? For example, a range of 1 means a 3x3x3 area.
# Allowed range: 1 ~ 10 - Default: 4
basicPlayerChargerRange = 4
# How much energy per tick per block should the Basic Wireless Player Charger transfer? 1 second = 20 ticks.
# Allowed range: 10 ~ 10000 - Default: 50
basicPlayerChargerTransferRate = 50

@ -422,7 +422,7 @@ hash = "45a483d4bdd3281b69f4053217e2f6cd9c680edf4ad9de1e6ea8d00b1d721816"
[[files]]
file = "config/fancymenu/customizablemenus.txt"
hash = "cbf1f9b31d5da70e5a1752cdcc6ad4374ce09a86ff130f3507a205bbeafe412b"
hash = "8297a47ed48438b0d3b87504de7d5da2d2d0df7156bd6f0f60a4cb521f9f6b56"
[[files]]
file = "config/fancymenu/customization/custom_chat.txt"
@ -494,7 +494,7 @@ hash = "988bf2254b578f24a9e8509662590c40cabf91ffa98c8b5ec49fb9d0aa39e829"
[[files]]
file = "config/fastload.properties"
hash = "a3a5146740380fdadb5aed0c29c1b5e3b53309d4cd49b7538ca750d2565c2452"
hash = "1099463b0fd57217fcd87d5ad1c5834d45eb9ed59733a1d56849c05549c2aafe"
[[files]]
file = "config/ferritecore-mixin.toml"
@ -628,6 +628,22 @@ hash = "04eb2b1b3e1eec013b58bda797fb3654360d85c6b2e025b376bd1230080985f8"
file = "config/mca.json"
hash = "cd0c8ae375e449521eb3d20cbcff2c7f403ee61ca91a428dace1f3174263bbdf"
[[files]]
file = "config/mindfuldarkness-client-1.toml.bak"
hash = "1cc737d272b4e3ea53638ad99e5e62523529605d3cea030b2e58a568261bffc0"
[[files]]
file = "config/mindfuldarkness-client-2.toml.bak"
hash = "734b3bb41bcdb750bf8ce8b5236b3697a6e5c2b1f8cd41d62f0250830ec4518a"
[[files]]
file = "config/mindfuldarkness-client-3.toml.bak"
hash = "e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"
[[files]]
file = "config/mindfuldarkness-client.toml"
hash = "cfa7293f572d085246fa1e6cd98bd096d2d445b53135837e520e17c90c72e013"
[[files]]
file = "config/minestuck-client.toml"
hash = "d4c9d01039ebfb6e69044ed705a0c107e2db31511aa0d1dd463942268ff83235"
@ -666,7 +682,7 @@ hash = "ad2043e44c86bdf19fdd46ce4bd538ad40e00a7601b6260bfd441a94f22063e9"
[[files]]
file = "config/oculus.properties"
hash = "bc40eebb6d26714fadc3e8a2ee86db8c9edf41512ec6daef440e9e1ce60e6b50"
hash = "cef09086584cc98f04b2b4d01a71668ba72851f40a20cafd2bbbe28d5a4e030e"
[[files]]
file = "config/paragon.json5"
@ -686,7 +702,7 @@ hash = "27d14a26ded555ea49d2358094eb3ac285d17712bc445e77bec069ae6bdec24d"
[[files]]
file = "config/physicsmod/physics_client_config.json"
hash = "00b8aa2f6d4d54718a7b6c44dac8d4ea4e98d83177426c7e6f6ae431adfcbcd9"
hash = "94946b62f555235aeac76913b2ed724ad886d1ad6091657270920eee2877b7d3"
[[files]]
file = "config/physicsmod/physics_cloth_config.json"
@ -714,7 +730,7 @@ hash = "0582c3ff24875ad3942c42a7e329afac7359cd48c51bea43ae82863d05142759"
[[files]]
file = "config/plasmovoice/client.toml"
hash = "1b6b4f3067a46351845f1e5fbacb3ab85aa9be0bac8805c7370bca5d60858c84"
hash = "9fa41ae926590365ca8858863dde07ecc92598e893134e7c5d6056e5d0e7c3ae"
[[files]]
file = "config/polymorph-integrations.toml"
@ -754,7 +770,7 @@ hash = "fd1f877e3c69df8662b8ffa2bd922c80da850ad1ae033591c36480c72b2a9f33"
[[files]]
file = "config/reforgium-renderer.properties"
hash = "f9d0519fdef254df8237808e6b65741799c29c85e7fedd21d9d4289d151133cd"
hash = "fdb810220e0f08e38a35f589195875f7de1352f9623251c8f52afbb6504adb58"
[[files]]
file = "config/replantingcrops.json5"
@ -912,6 +928,14 @@ hash = "ddc79ca7d536e6e72f4255a18f82f071586cc49e2c6fe6443b9b9183da75bec9"
file = "config/spikyspikes-server.toml"
hash = "3860aeee85a1a819df9eb6f03f92cff1ed42a2b6f285406825c91999668aa335"
[[files]]
file = "config/supplementaries-client.toml"
hash = "f63a62f6462de81be4de7906edb11af9d4a9d98347ef7ea61056f129f31d4dc9"
[[files]]
file = "config/supplementaries-common.toml"
hash = "fb2c6f7e366037121181ea9bca396fdef650a771c783625079fc07c0732de25f"
[[files]]
file = "config/terrablender.toml"
hash = "c73292a81a8409d74edb12b0bb9226bda03f39e11afc8abfe6bff52cc30ef480"
@ -984,6 +1008,10 @@ hash = "171a950230e51fb9badd625caa176954e7f40493411e40b3556f4b25788d2b37"
file = "config/waveycapes.json"
hash = "8ba8caf036bac59033157842f7812cf3eca3434a02d2e7e59648214fe42c48fc"
[[files]]
file = "config/wirelesschargers-common.toml"
hash = "640c14580e5802780d224f2a8915c7179cfa6d691441c4c8d69d8e2284a3b74e"
[[files]]
file = "mods/3dskinlayers.pw.toml"
hash = "822acea1296bed2244d313189bd2cd6438ece4f49fa129bf1e371c9306f06243"
@ -1078,6 +1106,11 @@ file = "mods/architectury-api.pw.toml"
hash = "e06965d8aea5dee2531377f962616b4843f3af7d5bea5b213a0b257f4595af0f"
metafile = true
[[files]]
file = "mods/attributizer.pw.toml"
hash = "cb07268252fa2766bf14e10d747586f235b9123c4150a9270292ed9afce2dbb0"
metafile = true
[[files]]
file = "mods/autoreglib.pw.toml"
hash = "93e1dd0ac54ad216cf4ee82e5ab12a7de23d7cdfe7a27eb0b0c168a1c939db4a"
@ -1148,6 +1181,11 @@ file = "mods/chest-cavity-forge-port.pw.toml"
hash = "4ce1a53e44a8855a2173a614d10efe733186499f19105af96733efb68779750b"
metafile = true
[[files]]
file = "mods/cloak-and-dagger.pw.toml"
hash = "7c08f455f56a9843a9d36124b277d8bcec4a9d9b4211af55308e5cd9ab4fe5fe"
metafile = true
[[files]]
file = "mods/cloth-config.pw.toml"
hash = "775ba9db8af593510ab38e497e4bed1aa5dcd7cae8cdd1d6a2dbe693c28de8fa"
@ -1276,6 +1314,11 @@ file = "mods/flywheel.pw.toml"
hash = "3f554b9633d477e4d2b6920d16ffb964fdc5ffef50953216a1d89132c96cba0a"
metafile = true
[[files]]
file = "mods/footwork.pw.toml"
hash = "b8f93576905b81dd3142cf22a3e83d5c4f3cdc432c1d608df97f55e764b5ae79"
metafile = true
[[files]]
file = "mods/framework.pw.toml"
hash = "871ea2a1ea123faac4659e52950da092d630d622f8404cc44387908175cec8a0"

@ -0,0 +1,13 @@
name = "Attributizer"
filename = "attributizer-1.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/yVoBEgR0/versions/Vij0VnOH/attributizer-1.2.jar"
hash-format = "sha1"
hash = "3efefbd6eb8e61869c893ba71c5c6b1080e9dec5"
[update]
[update.modrinth]
mod-id = "yVoBEgR0"
version = "Vij0VnOH"

@ -0,0 +1,13 @@
name = "Cloak and Dagger"
filename = "cloakanddagger-1.3.5.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ix6c28xY/versions/wonlLZfL/cloakanddagger-1.3.5.jar"
hash-format = "sha1"
hash = "698d7f903c608886ac4a925b70bb1a66c34a2deb"
[update]
[update.modrinth]
mod-id = "ix6c28xY"
version = "wonlLZfL"

@ -0,0 +1,13 @@
name = "footwork"
filename = "footwork-2.6.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Y8V7UJYG/versions/oU1ocuOe/footwork-2.6.jar"
hash-format = "sha1"
hash = "869c05190d5c07bc78690193842d5c6e253f7d42"
[update]
[update.modrinth]
mod-id = "Y8V7UJYG"
version = "oU1ocuOe"

@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "84bb251832721848b573da7923362c19822eeb639e305996b1d66ed40aa4176c"
hash = "141941a3bff3ff867485277422824fabf442d62ae48890bdca510a6be02b1542"
[versions]
forge = "43.2.11"

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