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podmack/config/healthoverlay-4.toml.bak

75 lines
3.2 KiB
TOML

[health]
#Show vanilla hearts
healthVanilla = true
#Colors for every 10 hearts (not counting the default red)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
healthColors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
#Two alternating colors when poisoned
#There can be one color in case vanilla poisoned heart is wanted
healthPoisonColors = ["#739B00"]
#Two alternating colors when withered
#There can be one color in case vanilla withered heart is wanted
healthWitherColors = ["#0F0F0F"]
#Two alternating colors when frozen
#There can be one color in case vanilla frozen heart is wanted
healthFrozenColors = ["#3E70E6"]
[health.gui]
#A point coordinates should be relative to.
#The fastest way to set these values is to use the in-game config GUI in mods list.
#NOTE: moving towards left or top from a point always requires negative coordinates!
#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
healthRelativeTo = "BOTTOM_MIDDLE"
healthPosX = -91
healthPosY = -39
[absorption]
#Show vanilla hearts
absorptionVanilla = true
#Colors for every 10 hearts (not counting the default yellow)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
absorptionColors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
#Two alternating colors when poisoned
absorptionPoisonColors = ["#BFF230", "#7AA15A"]
#Two alternating colors when withered
absorptionWitherColors = ["#787061", "#73625C"]
#Two alternating colors when freezing
absorptionFrozenColors = ["#90D136", "#36D183"]
[absorption.gui]
#A point coordinates should be relative to.
#The fastest way to set these values is to use the in-game config GUI in mods list.
#NOTE: moving towards left or top from a point always requires negative coordinates!
#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
absorptionRelativeTo = "BOTTOM_MIDDLE"
absorptionPosX = -91
absorptionPosY = -49
[qol]
#Display absorption in the same row as health
#Absorption hearts start directly after the last health heart.
absorptionOverHealth = false
[qol.counter]
#Visualizes health/absorption to left of the hearts.
#Allowed Values: OFF, ALWAYS, ON_CHANGE
displayMode = "OFF"
#Text displayed next to health. Minecraft chat color codes are allowed.
#Available variables:
# "[HEALTH]": Current health.
# "[MAX]": Max health.
# "[HEARTS]": Current health in hearts.
# "[MAX_HEARTS]": Max health in hearts.
# "[ROW]": Current health row.
# "[MAX_ROW]": Max health row.
textHealth = "§4[HEALTH]§7/§2[MAX]"
#Text displayed next to absorption. Minecraft chat color codes are allowed.
#In case 'absorptionOverHealth' is true, this text is displayed at the same position as or left of 'textHealth'.
#Available variables:
# "[ABSORPTION]": Current absorption.
# "[HEARTS]": Current absorption in hearts.
# "[ROW]": Current absorption row.
textAbsorption = "§6[ABSORPTION]"