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75 lines
3.2 KiB
TOML
75 lines
3.2 KiB
TOML
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[health]
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#Show vanilla hearts
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healthVanilla = true
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#Colors for every 10 hearts (not counting the default red)
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#All values are written as hexadecimal RGB color in '#RRGGBB' format
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healthColors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
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#Two alternating colors when poisoned
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#There can be one color in case vanilla poisoned heart is wanted
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healthPoisonColors = ["#739B00"]
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#Two alternating colors when withered
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#There can be one color in case vanilla withered heart is wanted
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healthWitherColors = ["#0F0F0F"]
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#Two alternating colors when frozen
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#There can be one color in case vanilla frozen heart is wanted
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healthFrozenColors = ["#3E70E6"]
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[health.gui]
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#A point coordinates should be relative to.
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#The fastest way to set these values is to use the in-game config GUI in mods list.
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#NOTE: moving towards left or top from a point always requires negative coordinates!
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#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
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healthRelativeTo = "BOTTOM_MIDDLE"
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healthPosX = -91
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healthPosY = -39
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[absorption]
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#Show vanilla hearts
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absorptionVanilla = true
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#Colors for every 10 hearts (not counting the default yellow)
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#All values are written as hexadecimal RGB color in '#RRGGBB' format
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absorptionColors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
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#Two alternating colors when poisoned
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absorptionPoisonColors = ["#BFF230", "#7AA15A"]
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#Two alternating colors when withered
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absorptionWitherColors = ["#787061", "#73625C"]
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#Two alternating colors when freezing
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absorptionFrozenColors = ["#90D136", "#36D183"]
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[absorption.gui]
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#A point coordinates should be relative to.
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#The fastest way to set these values is to use the in-game config GUI in mods list.
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#NOTE: moving towards left or top from a point always requires negative coordinates!
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#Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
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absorptionRelativeTo = "BOTTOM_MIDDLE"
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absorptionPosX = -91
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absorptionPosY = -49
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[qol]
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#Display absorption in the same row as health
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#Absorption hearts start directly after the last health heart.
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absorptionOverHealth = true
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[qol.counter]
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#Visualizes health/absorption to left of the hearts.
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#Allowed Values: OFF, ALWAYS, ON_CHANGE
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displayMode = "ALWAYS"
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#Text displayed next to health. Minecraft chat color codes are allowed.
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#Available variables:
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# "[HEALTH]": Current health.
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# "[MAX]": Max health.
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# "[HEARTS]": Current health in hearts.
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# "[MAX_HEARTS]": Max health in hearts.
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# "[ROW]": Current health row.
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# "[MAX_ROW]": Max health row.
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textHealth = "§4[HEALTH]§7/§2[MAX]"
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#Text displayed next to absorption. Minecraft chat color codes are allowed.
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#In case 'absorptionOverHealth' is true, this text is displayed at the same position as or left of 'textHealth'.
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#Available variables:
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# "[ABSORPTION]": Current absorption.
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# "[HEARTS]": Current absorption in hearts.
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# "[ROW]": Current absorption row.
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textAbsorption = "§6[ABSORPTION]"
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